bugfix: ensure hit recoil moves always do at least 1hp in recoil
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@@ -685,7 +685,7 @@ export class RecoilAttr extends MoveEffectAttr {
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return false;
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const recoilDamage = Math.max(Math.floor((!this.useHp ? user.turnData.damageDealt : user.getMaxHp()) * this.damageRatio),
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!this.useHp && user.turnData.damageDealt ? 1 : 0);
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user.turnData.damageDealt ? 1 : 0);
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if (!recoilDamage)
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return false;
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