Fix invalid constructor arguments to always crit tag
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@@ -1084,7 +1084,7 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: integer, sourc
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case BattlerTagType.CRIT_BOOST:
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return new CritBoostTag(tagType, sourceMove);
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case BattlerTagType.ALWAYS_CRIT:
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return new AlwaysCritTag(tagType, sourceMove);
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return new AlwaysCritTag(sourceMove);
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case BattlerTagType.NO_CRIT:
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return new BattlerTag(tagType, BattlerTagLapseType.AFTER_MOVE, turnCount, sourceMove);
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case BattlerTagType.IGNORE_ACCURACY:
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