Make Electric types immune to paralysis
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commit
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1 file changed
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@@ -1401,6 +1401,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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if (this.isOfType(Type.POISON) || this.isOfType(Type.STEEL))
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if (this.isOfType(Type.POISON) || this.isOfType(Type.STEEL))
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return false;
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return false;
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break;
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break;
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case StatusEffect.PARALYSIS:
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if (this.isOfType(Type.ELECTRIC))
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return false;
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break;
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case StatusEffect.FREEZE:
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case StatusEffect.FREEZE:
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if (this.isOfType(Type.ICE))
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if (this.isOfType(Type.ICE))
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return false;
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return false;
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