Update score logic for bosses

This commit is contained in:
Flashfyre committed 2024-03-17 21:56:24 -04:00
1 parent fc86f5c05a
commit 11ab31d533
1 file changed
+4
+4
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@@ -150,6 +150,10 @@ export default class Battle {
let partyMemberTurnMultiplier = scene.getEnemyParty().length / 2 + 0.5;
if (this.double)
partyMemberTurnMultiplier /= 1.5;
for (let p of scene.getEnemyParty()) {
if (p.isBoss())
partyMemberTurnMultiplier *= (p.bossSegments / 1.5) / scene.getEnemyParty().length;
}
const turnMultiplier = Phaser.Tweens.Builders.GetEaseFunction('Sine.easeIn')(1 - Math.min(this.turn - 2, 10 * partyMemberTurnMultiplier) / (10 * partyMemberTurnMultiplier));
const finalBattleScore = Math.ceil(this.battleScore * turnMultiplier);
scene.score += finalBattleScore;