Stop weather being regenerated on save load
This commit is contained in:
1 parent
0e9881e351
commit
24c2e18ed7
1 file changed
+2
-1
+2
-1
@@ -794,7 +794,8 @@ export class EncounterPhase extends BattlePhase {
|
||||
pokemon.resetBattleData();
|
||||
}
|
||||
|
||||
this.scene.arena.trySetWeather(getRandomWeatherType(this.scene.arena), false);
|
||||
if (!this.loaded)
|
||||
this.scene.arena.trySetWeather(getRandomWeatherType(this.scene.arena), false);
|
||||
|
||||
const enemyField = this.scene.getEnemyField();
|
||||
this.scene.tweens.add({
|
||||
|
||||
Reference in new issue
Block a user