Update move.ts
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8ee001a4e6
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36adc9c168
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@ -4190,11 +4190,11 @@ export function initMoves() {
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new AttackMove(Moves.PECK, Type.FLYING, MoveCategory.PHYSICAL, 35, 100, 35, -1, 0, 1),
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new AttackMove(Moves.PECK, Type.FLYING, MoveCategory.PHYSICAL, 35, 100, 35, -1, 0, 1),
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new AttackMove(Moves.DRILL_PECK, Type.FLYING, MoveCategory.PHYSICAL, 80, 100, 20, -1, 0, 1),
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new AttackMove(Moves.DRILL_PECK, Type.FLYING, MoveCategory.PHYSICAL, 80, 100, 20, -1, 0, 1),
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new AttackMove(Moves.SUBMISSION, Type.FIGHTING, MoveCategory.PHYSICAL, 80, 80, 20, -1, 0, 1)
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new AttackMove(Moves.SUBMISSION, Type.FIGHTING, MoveCategory.PHYSICAL, 80, 80, 20, -1, 0, 1)
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.attr(RecoilAttr),
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.attr(RecoilAttr)
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.recklessMove(),
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new AttackMove(Moves.LOW_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, -1, 100, 20, -1, 0, 1)
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new AttackMove(Moves.LOW_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, -1, 100, 20, -1, 0, 1)
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.attr(WeightPowerAttr)
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.attr(WeightPowerAttr)
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.condition(failOnMaxCondition)
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.condition(failOnMaxCondition),
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.recklessMove(),
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new AttackMove(Moves.COUNTER, Type.FIGHTING, MoveCategory.PHYSICAL, -1, 100, 20, -1, -5, 1)
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new AttackMove(Moves.COUNTER, Type.FIGHTING, MoveCategory.PHYSICAL, -1, 100, 20, -1, -5, 1)
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.attr(CounterDamageAttr, (move: Move) => move.category === MoveCategory.PHYSICAL, 2)
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.attr(CounterDamageAttr, (move: Move) => move.category === MoveCategory.PHYSICAL, 2)
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.target(MoveTarget.ATTACKER),
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.target(MoveTarget.ATTACKER),
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