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@ -235,6 +235,10 @@ export default class BattleScene extends SceneBase {
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this.nextCommandPhaseQueue = [];
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}
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/**
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* Conditionally swaps the ACTION and CANCEL button
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* @param standard When true, uses the default values
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*/
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setGamepadConfirm(standard: boolean) {
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this.gamepadKeyConfig[Button.ACTION] = standard ? 0 : 1;
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this.gamepadKeyConfig[Button.CANCEL] = standard ? 1 : 0;
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@ -25,7 +25,7 @@ export enum Setting {
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Fusion_Palette_Swaps = "FUSION_PALETTE_SWAPS",
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Player_Gender = "PLAYER_GENDER",
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Gamepad_Support = "GAMEPAD_SUPPORT",
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Swap_A_and_B = "SWAP_A_B",
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Swap_A_and_B = "SWAP_A_B", // Swaps which gamepad button handles ACTION and CANCEL
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Touch_Controls = "TOUCH_CONTROLS",
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Vibration = "VIBRATION"
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}
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@ -81,7 +81,7 @@ export const settingDefaults: SettingDefaults = {
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[Setting.Fusion_Palette_Swaps]: 1,
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[Setting.Player_Gender]: 0,
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[Setting.Gamepad_Support]: 0,
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[Setting.Swap_A_and_B]: 1,
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[Setting.Swap_A_and_B]: 1, // Set to 'Disabled' by default
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[Setting.Touch_Controls]: 0,
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[Setting.Vibration]: 0
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};
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