Grant a single voucher for defeating a boss trainer for subsequent times

pull/14/head
Flashfyre 2023-12-20 17:30:06 -05:00
parent 524cd99eda
commit 51b833f779
1 changed files with 6 additions and 4 deletions

View File

@ -2378,16 +2378,18 @@ export class TrainerVictoryPhase extends BattlePhase {
start() {
this.scene.playBgm(this.scene.currentBattle.trainer.config.victoryBgm);
const trainerType = this.scene.currentBattle.trainer.config.trainerType;
if (vouchers.hasOwnProperty(TrainerType[trainerType]))
this.scene.validateVoucher(vouchers[TrainerType[trainerType]]);
this.scene.unshiftPhase(new MoneyRewardPhase(this.scene, this.scene.currentBattle.trainer.config.moneyMultiplier));
const modifierRewardFuncs = this.scene.currentBattle.trainer.config.modifierRewardFuncs;
for (let modifierRewardFunc of modifierRewardFuncs)
this.scene.unshiftPhase(new ModifierRewardPhase(this.scene, modifierRewardFunc));
const trainerType = this.scene.currentBattle.trainer.config.trainerType;
if (vouchers.hasOwnProperty(TrainerType[trainerType])) {
if (!this.scene.validateVoucher(vouchers[TrainerType[trainerType]]) && this.scene.currentBattle.trainer.config.isBoss)
this.scene.pushPhase(new ModifierRewardPhase(this.scene, modifierTypes.VOUCHER));
}
this.scene.ui.showText(`You defeated\n${this.scene.currentBattle.trainer.getName()}!`, null, () => {
const defeatMessages = this.scene.currentBattle.trainer.config.victoryMessages;
let showMessageAndEnd = () => this.end();