Fixed entry hazard crash

Having Spikes or Stealth Rock on the field when a new wild battle starts no longer crashes the game.
This commit is contained in:
InfernoVulpix authored and Samuel H committed 2024-04-26 00:59:20 -04:00
1 parent d4c265443f
commit 587197dac4
1 file changed
+2 -2
+2 -2
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@@ -252,7 +252,7 @@ class SpikesTag extends ArenaTrapTag {
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' is hurt\nby the spikes!'));
pokemon.damageAndUpdate(damage, HitResult.OTHER);
pokemon.turnData.damageTaken += damage;
if (pokemon.turnData) pokemon.turnData.damageTaken += damage;
return true;
}
}
@@ -383,7 +383,7 @@ class StealthRockTag extends ArenaTrapTag {
const damage = Math.ceil(pokemon.getMaxHp() * damageHpRatio);
pokemon.scene.queueMessage(`Pointed stones dug into\n${pokemon.name}!`);
pokemon.damageAndUpdate(damage, HitResult.OTHER);
pokemon.turnData.damageTaken += damage;
if (pokemon.turnData) pokemon.turnData.damageTaken += damage;
}
return false;