Fix crash on catch
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@@ -1438,7 +1438,7 @@ export default class BattleScene extends SceneBase {
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} else {
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let pressed = false;
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if (this.buttonJustReleased(Button.STATS) || (pressed = this.buttonJustPressed(Button.STATS))) {
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for (let p of this.getField().filter(p => p))
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for (let p of this.getField().filter(p => p?.isActive(true)))
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p.toggleStats(pressed);
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if (pressed)
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this.setLastProcessedMovementTime(Button.STATS);
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