Fix post turn abilities running exponentially
This commit is contained in:
1 parent
890d8bc531
commit
95f35fd2f7
2 files changed
+1
-1
No files matched your search
Binary file not shown.
|
After Width: | Height: | Size: 1.5 KiB |
@@ -1021,7 +1021,7 @@ export class TurnEndPhase extends FieldPhase {
|
||||
|
||||
this.scene.applyModifiers(TurnHealModifier, pokemon.isPlayer(), pokemon);
|
||||
|
||||
this.executeForAll((pokemon: Pokemon) => applyPostTurnAbAttrs(PostTurnAbAttr, pokemon));
|
||||
applyPostTurnAbAttrs(PostTurnAbAttr, pokemon);
|
||||
|
||||
this.scene.applyModifiers(TurnHeldItemTransferModifier, pokemon.isPlayer(), pokemon);
|
||||
|
||||
|
||||
Reference in new issue
Block a user