Add shiny sparkle animation to egg hatch scene
Add shiny sparkle animation to egg hatch scene; implement missing logic for same seed trainer party member generationpull/14/head
parent
e265c1961f
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97124c2710
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@ -26,6 +26,7 @@ export class EggHatchPhase extends BattlePhase {
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private eggCrackSprite: Phaser.GameObjects.Sprite;
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private eggLightraysOverlay: Phaser.GameObjects.Sprite;
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private pokemonSprite: Phaser.GameObjects.Sprite;
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private pokemonShinySparkle: Phaser.GameObjects.Sprite;
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private infoContainer: Phaser.GameObjects.Container;
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private statsContainer: StatsContainer;
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@ -80,6 +81,11 @@ export class EggHatchPhase extends BattlePhase {
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this.eggHatchContainer.add((this.pokemonSprite = getPokemonSprite()));
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this.pokemonShinySparkle = this.scene.add.sprite(this.pokemonSprite.x, this.pokemonSprite.y, 'shiny');
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this.pokemonShinySparkle.setVisible(false);
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this.eggHatchContainer.add(this.pokemonShinySparkle);
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this.eggHatchOverlay = this.scene.add.rectangle(0, -this.scene.game.canvas.height / 6, this.scene.game.canvas.width / 6, this.scene.game.canvas.height / 6, 0xFFFFFF);
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this.eggHatchOverlay.setOrigin(0, 0);
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this.eggHatchOverlay.setAlpha(0);
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@ -173,18 +179,25 @@ export class EggHatchPhase extends BattlePhase {
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ease: 'Cubic.easeIn'
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});
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this.scene.time.delayedCall(Utils.fixedInt(1500), () => {
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const isShiny = pokemon.isShiny();
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if (pokemon.species.mythical)
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this.scene.validateAchv(achvs.HATCH_MYTHICAL);
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if (pokemon.species.legendary)
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this.scene.validateAchv(achvs.HATCH_LEGENDARY);
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if (pokemon.isShiny())
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if (isShiny)
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this.scene.validateAchv(achvs.HATCH_SHINY);
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this.eggContainer.setVisible(false);
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this.pokemonSprite.play(pokemon.getSpriteKey(true));
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this.pokemonSprite.setVisible(true);
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this.scene.time.delayedCall(Utils.fixedInt(1000), () => {
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pokemon.cry();
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this.scene.time.delayedCall(Utils.fixedInt(1250), () => {
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if (isShiny) {
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this.scene.time.delayedCall(Utils.fixedInt(1250), () => {
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this.pokemonShinySparkle.play('sparkle');
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this.scene.playSound('sparkle');
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});
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}
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this.scene.time.delayedCall(Utils.fixedInt(!isShiny ? 1250 : 1750), () => {
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this.scene.tweens.add({
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targets: this.infoContainer,
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duration: Utils.fixedInt(750),
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@ -197,22 +197,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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this.add(sprite);
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this.add(tintSprite);
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if (this.shiny) {
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const shinySparkle = this.scene.add.sprite(0, 0, 'shiny');
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shinySparkle.setVisible(false);
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shinySparkle.setOrigin(0.5, 1);
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const frameNames = this.scene.anims.generateFrameNames('shiny', { suffix: '.png', end: 34 });
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this.scene.anims.create({
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key: 'sparkle',
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frames: frameNames,
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frameRate: 32,
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showOnStart: true,
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hideOnComplete: true,
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});
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this.add(shinySparkle);
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this.shinySparkle = shinySparkle;
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}
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if (this.isShiny() && !this.shinySparkle)
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this.initShinySparkle();
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}
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isOnField(): boolean {
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@ -388,6 +374,23 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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: this.maskSprite;
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}
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initShinySparkle(): void {
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const shinySparkle = this.scene.add.sprite(0, 0, 'shiny');
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shinySparkle.setVisible(false);
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shinySparkle.setOrigin(0.5, 1);
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const frameNames = this.scene.anims.generateFrameNames('shiny', { suffix: '.png', end: 34 });
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this.scene.anims.create({
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key: 'sparkle',
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frames: frameNames,
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frameRate: 32,
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showOnStart: true,
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hideOnComplete: true,
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});
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this.add(shinySparkle);
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this.shinySparkle = shinySparkle;
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}
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playAnim(): void {
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this.getSprite().play(this.getBattleSpriteKey());
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this.getTintSprite().play(this.getBattleSpriteKey());
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@ -729,6 +732,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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if ((E ^ F) < 32)
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console.log('REAL SHINY!!');
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if (this.shiny)
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this.initShinySparkle();
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return this.shiny;
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}
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@ -140,7 +140,7 @@ export default class Trainer extends Phaser.GameObjects.Container {
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: this.genNewPartyMemberSpecies(level);
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ret = new EnemyPokemon(this.scene, species, level, true);
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}, this.config.hasStaticParty ? this.config.getDerivedType() + ((index + 1) << 8) : this.scene.currentBattle.waveIndex + (this.config.getDerivedType() << 10) + ((index + 1) << 8));
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}, this.config.hasStaticParty ? this.config.getDerivedType() + ((index + 1) << 8) : this.scene.currentBattle.waveIndex + (this.config.getDerivedType() << 10) + (((!this.config.useSameSeedForAllMembers ? index : 0) + 1) << 8));
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return ret;
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}
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