Nature Power move change for Town Metropolis and Plains (#147)

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damocleas authored and GitHub committed 2024-04-15 16:23:44 -04:00
1 parent e15b810f6a
commit a0fd462b5c
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+3 -3
+3 -3
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@@ -2828,16 +2828,16 @@ export class NaturePowerAttr extends OverrideMoveEffectAttr {
case TerrainType.NONE:
switch (user.scene.arena.biomeType) {
case Biome.TOWN:
moveId = Moves.TRI_ATTACK;
moveId = Moves.ROUND;
break;
case Biome.METROPOLIS:
moveId = Moves.DARK_PULSE;
moveId = Moves.TRI_ATTACK;
break;
case Biome.SLUM:
moveId = Moves.SLUDGE_BOMB;
break;
case Biome.PLAINS:
moveId = Moves.ROUND;
moveId = Moves.SILVER_WIND;
break;
case Biome.GRASS:
moveId = Moves.GRASS_KNOT;