Fixed Rounding Error For TargetHalfHpDamageAttr
Moves that deal half of a target's HP were not able to deal damage if the target had 1 HP. Used Math.max to ensure 1 is the lowest this value ever evaluates to.
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@@ -557,7 +557,7 @@ export class TargetHalfHpDamageAttr extends FixedDamageAttr {
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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(args[0] as Utils.IntegerHolder).value = Math.floor(target.hp / 2);
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(args[0] as Utils.IntegerHolder).value = Math.max(Math.floor(target.hp / 2), 1);
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return true;
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}
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