Fix issue with hidden abilities

pull/2/head
Flashfyre 2023-10-29 23:11:30 -04:00
parent 2c17efca9b
commit c0a5d86ab1
2 changed files with 3 additions and 3 deletions

View File

@ -936,8 +936,8 @@ export const pokemonEvolutions: PokemonEvolutions = {
new SpeciesEvolution(Species.DUSKNOIR, 1, EvolutionItem.LINKING_CORD, new SpeciesEvolutionCondition((p: Pokemon) => true /* Reaper cloth*/), SpeciesWildEvolutionDelay.VERY_LONG)
],
[Species.CLAMPERL]: [
new SpeciesEvolution(Species.HUNTAIL, 1, EvolutionItem.LINKING_CORD, new SpeciesEvolutionCondition((p: Pokemon) => true /* Deep sea tooth*/), SpeciesWildEvolutionDelay.MEDIUM),
new SpeciesEvolution(Species.GOREBYSS, 1, EvolutionItem.LINKING_CORD, new SpeciesEvolutionCondition((p: Pokemon) => true /* Deep sea scale*/), SpeciesWildEvolutionDelay.MEDIUM)
new SpeciesEvolution(Species.HUNTAIL, 1, EvolutionItem.LINKING_CORD, new SpeciesEvolutionCondition((p: Pokemon) => p.gender === Gender.MALE, (p: Pokemon) => p.gender = Gender.MALE /* Deep Sea Tooth */), SpeciesWildEvolutionDelay.MEDIUM),
new SpeciesEvolution(Species.GOREBYSS, 1, EvolutionItem.LINKING_CORD, new SpeciesEvolutionCondition((p: Pokemon) => p.gender === Gender.FEMALE, (p: Pokemon) => p.gender = Gender.FEMALE /* Deep Sea Scale */), SpeciesWildEvolutionDelay.MEDIUM)
],
[Species.BOLDORE]: [
new SpeciesEvolution(Species.GIGALITH, 1, EvolutionItem.LINKING_CORD, null, SpeciesWildEvolutionDelay.VERY_LONG)

View File

@ -88,7 +88,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
: new EnemyBattleInfo(scene);
this.pokeball = dataSource?.pokeball || PokeballType.POKEBALL;
this.level = level;
this.abilityIndex = abilityIndex || (species.abilityHidden && hasHiddenAbility ? species.abilityHidden : species.ability2 ? randAbilityIndex : 0);
this.abilityIndex = abilityIndex || (species.abilityHidden && hasHiddenAbility ? species.ability2 ? 2 : 1 : species.ability2 ? randAbilityIndex : 0);
this.formIndex = formIndex || 0;
if (gender !== undefined)
this.gender = gender;