Weather damage counts as neutral damage
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@@ -2657,7 +2657,7 @@ export class WeatherEffectPhase extends CommonAnimPhase {
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const damage = Math.ceil(pokemon.getMaxHp() / 16);
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this.scene.queueMessage(getWeatherDamageMessage(this.weather.weatherType, pokemon));
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pokemon.damageAndUpdate(damage, HitResult.OTHER, false, false, true);
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pokemon.damageAndUpdate(damage, HitResult.EFFECTIVE, false, false, true);
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};
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this.executeForAll((pokemon: Pokemon) => {
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