Rename UiHandler file to fit conventions

This commit is contained in:
Flashfyre committed 2023-12-20 19:19:23 -05:00
1 parent 51b833f779
commit cb71e543a8
15 files changed
+14 -14

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@@ -1,7 +1,7 @@
import BattleScene, { Button } from "../battle-scene";
import { TextStyle, addTextObject } from "./text";
import { Mode } from "./ui";
import UiHandler from "./uiHandler";
import UiHandler from "./ui-handler";
export default abstract class AbstractOptionSelectUiHandler extends UiHandler {
protected handlers: Function[];
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@@ -1,6 +1,6 @@
import BattleScene from "../battle-scene";
import { Mode } from "./ui";
import UiHandler from "./uiHandler";
import UiHandler from "./ui-handler";
export default abstract class AwaitableUiHandler extends UiHandler {
protected awaitingActionInput: boolean;
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@@ -4,7 +4,7 @@ import { getPokeballName, PokeballType } from "../data/pokeball";
import { addTextObject, TextStyle } from "./text";
import { Command } from "./command-ui-handler";
import { Mode } from "./ui";
import UiHandler from "./uiHandler";
import UiHandler from "./ui-handler";
export default class BallUiHandler extends UiHandler {
private pokeballSelectContainer: Phaser.GameObjects.Container;
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@@ -2,7 +2,7 @@ import BattleScene, { Button } from "../battle-scene";
import { Biome, biomeLinks, getBiomeName } from "../data/biome";
import { addTextObject, TextStyle } from "./text";
import { Mode } from "./ui";
import UiHandler from "./uiHandler";
import UiHandler from "./ui-handler";
import * as Utils from "../utils";
export default class BiomeSelectUiHandler extends UiHandler {
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@@ -3,7 +3,7 @@ import BattleScene, { Button } from "../battle-scene";
import { addTextObject, TextStyle } from "./text";
import PartyUiHandler, { PartyUiMode } from "./party-ui-handler";
import { Mode } from "./ui";
import UiHandler from "./uiHandler";
import UiHandler from "./ui-handler";
export enum Command {
FIGHT = 0,
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@@ -1,6 +1,6 @@
import BattleScene, { Button } from "../battle-scene";
import { Mode } from "./ui";
import UiHandler from "./uiHandler";
import UiHandler from "./ui-handler";
export default class EggHatchSceneHandler extends UiHandler {
public eggHatchContainer: Phaser.GameObjects.Container;
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@@ -1,6 +1,6 @@
import BattleScene, { Button } from "../battle-scene";
import { Mode } from "./ui";
import UiHandler from "./uiHandler";
import UiHandler from "./ui-handler";
export default class EvolutionSceneHandler extends UiHandler {
public evolutionContainer: Phaser.GameObjects.Container;
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@@ -3,7 +3,7 @@ import { addTextObject, TextStyle } from "./text";
import { Type } from "../data/type";
import { Command } from "./command-ui-handler";
import { Mode } from "./ui";
import UiHandler from "./uiHandler";
import UiHandler from "./ui-handler";
import * as Utils from "../utils";
import { CommandPhase } from "../battle-phases";
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@@ -1,7 +1,7 @@
import BattleScene, { Button } from "../battle-scene";
import { TextStyle, addTextObject } from "./text";
import { Mode } from "./ui";
import UiHandler from "./uiHandler";
import UiHandler from "./ui-handler";
import * as Utils from "../utils";
export enum MenuOptions {
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@@ -2,7 +2,7 @@ import BattleScene, { Button } from "../battle-scene";
import { Setting, settingDefaults, settingOptions } from "../system/settings";
import { TextStyle, addTextObject, getTextColor } from "./text";
import { Mode } from "./ui";
import UiHandler from "./uiHandler";
import UiHandler from "./ui-handler";
export default class SettingsUiHandler extends UiHandler {
private settingsContainer: Phaser.GameObjects.Container;
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@@ -1,6 +1,6 @@
import BattleScene, { Button } from "../battle-scene";
import { Mode } from "./ui";
import UiHandler from "./uiHandler";
import UiHandler from "./ui-handler";
import * as Utils from "../utils";
import { PlayerPokemon } from "../pokemon";
import { Type } from "../data/type";
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@@ -2,7 +2,7 @@ import { BattlerIndex } from "../battle";
import BattleScene, { Button } from "../battle-scene";
import { Moves, getMoveTargets } from "../data/move";
import { Mode } from "./ui";
import UiHandler from "./uiHandler";
import UiHandler from "./ui-handler";
import * as Utils from "../utils";
export type TargetSelectCallback = (cursor: integer) => void;
File renamed without changes.
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@@ -1,5 +1,5 @@
import { Button, default as BattleScene } from '../battle-scene';
import UiHandler from './uiHandler';
import UiHandler from './ui-handler';
import BattleMessageUiHandler from './battle-message-ui-handler';
import CommandUiHandler from './command-ui-handler';
import PartyUiHandler from './party-ui-handler';