Add data save and load

This commit is contained in:
Flashfyre committed 2023-12-26 14:49:23 -05:00
1 parent 97124c2710
commit e107349a98
7 files changed
+213 -52

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+4
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@@ -28,6 +28,10 @@ export default class ConfirmUiHandler extends AbstractOptionSelectUiHandler {
this.switchCheck = args.length >= 3 && args[2] as boolean;
const xOffset = (args.length >= 4 ? -args[3] as number : 0);
this.optionSelectContainer.x = (this.scene.game.canvas.width / 6) - 1 + xOffset;
this.setCursor(this.switchCheck ? this.switchCheckCursor : 0);
}
}
-4
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@@ -117,10 +117,6 @@ export default class EggListUiHandler extends MessageUiHandler {
this.setCursor(0);
}
showText(text: string, delay?: integer, callback?: Function, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer) {
super.showText(text, delay, callback, callbackDelay, prompt, promptDelay);
}
processInput(button: Button): boolean {
const ui = this.getUi();
+43 -4
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@@ -4,17 +4,24 @@ import { Mode } from "./ui";
import UiHandler from "./ui-handler";
import * as Utils from "../utils";
import { addWindow } from "./window";
import MessageUiHandler from "./message-ui-handler";
import { GameDataType } from "../system/game-data";
export enum MenuOptions {
SETTINGS,
ACHIEVEMENTS,
VOUCHERS,
EGG_LIST,
EGG_GACHA
EGG_GACHA,
IMPORT_SESSION,
EXPORT_SESSION,
IMPORT_DATA,
EXPORT_DATA
}
export default class MenuUiHandler extends UiHandler {
export default class MenuUiHandler extends MessageUiHandler {
private menuContainer: Phaser.GameObjects.Container;
private menuMessageBoxContainer: Phaser.GameObjects.Container;
private menuBg: Phaser.GameObjects.NineSlice;
protected optionSelectText: Phaser.GameObjects.Text;
@@ -32,7 +39,7 @@ export default class MenuUiHandler extends UiHandler {
this.menuContainer.setInteractive(new Phaser.Geom.Rectangle(0, 0, this.scene.game.canvas.width / 6, this.scene.game.canvas.height / 6), Phaser.Geom.Rectangle.Contains);
this.menuBg = addWindow(this.scene, (this.scene.game.canvas.width / 6) - 92, 0, 90, (this.scene.game.canvas.height / 6) - 2);
this.menuBg = addWindow(this.scene, (this.scene.game.canvas.width / 6) - 100, 0, 98, (this.scene.game.canvas.height / 6) - 2);
this.menuBg.setOrigin(0, 0);
this.menuContainer.add(this.menuBg);
@@ -44,6 +51,23 @@ export default class MenuUiHandler extends UiHandler {
ui.add(this.menuContainer);
this.menuMessageBoxContainer = this.scene.add.container(0, 130);
this.menuMessageBoxContainer.setVisible(false);
this.menuContainer.add(this.menuMessageBoxContainer);
const menuMessageBox = addWindow(this.scene, 0, -0, 220, 48);
menuMessageBox.setOrigin(0, 0);
this.menuMessageBoxContainer.add(menuMessageBox);
const menuMessageText = addTextObject(this.scene, 8, 8, '', TextStyle.WINDOW, { maxLines: 2 });
menuMessageText.setWordWrapWidth(1224);
menuMessageText.setOrigin(0, 0);
this.menuMessageBoxContainer.add(menuMessageText);
this.message = menuMessageText;
this.menuContainer.add(this.menuMessageBoxContainer);
this.setCursor(0);
this.menuContainer.setVisible(false);
@@ -95,7 +119,16 @@ export default class MenuUiHandler extends UiHandler {
this.scene.ui.setOverlayMode(Mode.EGG_GACHA);
success = true;
break;
case MenuOptions.IMPORT_SESSION:
case MenuOptions.IMPORT_DATA:
this.scene.gameData.importData(this.cursor === MenuOptions.IMPORT_DATA ? GameDataType.SYSTEM : GameDataType.SESSION);
success = true;
break;
case MenuOptions.EXPORT_SESSION:
case MenuOptions.EXPORT_DATA:
this.scene.gameData.exportData(this.cursor === MenuOptions.EXPORT_DATA ? GameDataType.SYSTEM : GameDataType.SESSION);
success = true;
break;
}
} else if (button === Button.CANCEL) {
success = true;
@@ -122,6 +155,12 @@ export default class MenuUiHandler extends UiHandler {
return true;
}
showText(text: string, delay?: number, callback?: Function, callbackDelay?: number, prompt?: boolean, promptDelay?: number): void {
this.menuMessageBoxContainer.setVisible(!!text);
super.showText(text, delay, callback, callbackDelay, prompt, promptDelay);
}
setCursor(cursor: integer): boolean {
const ret = super.setCursor(cursor);