Add data save and load
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@@ -28,6 +28,10 @@ export default class ConfirmUiHandler extends AbstractOptionSelectUiHandler {
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this.switchCheck = args.length >= 3 && args[2] as boolean;
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const xOffset = (args.length >= 4 ? -args[3] as number : 0);
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this.optionSelectContainer.x = (this.scene.game.canvas.width / 6) - 1 + xOffset;
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this.setCursor(this.switchCheck ? this.switchCheckCursor : 0);
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}
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}
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@@ -117,10 +117,6 @@ export default class EggListUiHandler extends MessageUiHandler {
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this.setCursor(0);
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}
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showText(text: string, delay?: integer, callback?: Function, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer) {
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super.showText(text, delay, callback, callbackDelay, prompt, promptDelay);
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}
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processInput(button: Button): boolean {
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const ui = this.getUi();
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@@ -4,17 +4,24 @@ import { Mode } from "./ui";
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import UiHandler from "./ui-handler";
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import * as Utils from "../utils";
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import { addWindow } from "./window";
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import MessageUiHandler from "./message-ui-handler";
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import { GameDataType } from "../system/game-data";
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export enum MenuOptions {
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SETTINGS,
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ACHIEVEMENTS,
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VOUCHERS,
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EGG_LIST,
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EGG_GACHA
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EGG_GACHA,
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IMPORT_SESSION,
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EXPORT_SESSION,
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IMPORT_DATA,
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EXPORT_DATA
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}
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export default class MenuUiHandler extends UiHandler {
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export default class MenuUiHandler extends MessageUiHandler {
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private menuContainer: Phaser.GameObjects.Container;
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private menuMessageBoxContainer: Phaser.GameObjects.Container;
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private menuBg: Phaser.GameObjects.NineSlice;
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protected optionSelectText: Phaser.GameObjects.Text;
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@@ -32,7 +39,7 @@ export default class MenuUiHandler extends UiHandler {
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this.menuContainer.setInteractive(new Phaser.Geom.Rectangle(0, 0, this.scene.game.canvas.width / 6, this.scene.game.canvas.height / 6), Phaser.Geom.Rectangle.Contains);
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this.menuBg = addWindow(this.scene, (this.scene.game.canvas.width / 6) - 92, 0, 90, (this.scene.game.canvas.height / 6) - 2);
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this.menuBg = addWindow(this.scene, (this.scene.game.canvas.width / 6) - 100, 0, 98, (this.scene.game.canvas.height / 6) - 2);
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this.menuBg.setOrigin(0, 0);
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this.menuContainer.add(this.menuBg);
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@@ -44,6 +51,23 @@ export default class MenuUiHandler extends UiHandler {
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ui.add(this.menuContainer);
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this.menuMessageBoxContainer = this.scene.add.container(0, 130);
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this.menuMessageBoxContainer.setVisible(false);
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this.menuContainer.add(this.menuMessageBoxContainer);
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const menuMessageBox = addWindow(this.scene, 0, -0, 220, 48);
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menuMessageBox.setOrigin(0, 0);
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this.menuMessageBoxContainer.add(menuMessageBox);
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const menuMessageText = addTextObject(this.scene, 8, 8, '', TextStyle.WINDOW, { maxLines: 2 });
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menuMessageText.setWordWrapWidth(1224);
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menuMessageText.setOrigin(0, 0);
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this.menuMessageBoxContainer.add(menuMessageText);
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this.message = menuMessageText;
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this.menuContainer.add(this.menuMessageBoxContainer);
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this.setCursor(0);
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this.menuContainer.setVisible(false);
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@@ -95,7 +119,16 @@ export default class MenuUiHandler extends UiHandler {
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this.scene.ui.setOverlayMode(Mode.EGG_GACHA);
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success = true;
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break;
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case MenuOptions.IMPORT_SESSION:
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case MenuOptions.IMPORT_DATA:
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this.scene.gameData.importData(this.cursor === MenuOptions.IMPORT_DATA ? GameDataType.SYSTEM : GameDataType.SESSION);
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success = true;
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break;
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case MenuOptions.EXPORT_SESSION:
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case MenuOptions.EXPORT_DATA:
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this.scene.gameData.exportData(this.cursor === MenuOptions.EXPORT_DATA ? GameDataType.SYSTEM : GameDataType.SESSION);
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success = true;
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break;
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}
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} else if (button === Button.CANCEL) {
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success = true;
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@@ -122,6 +155,12 @@ export default class MenuUiHandler extends UiHandler {
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return true;
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}
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showText(text: string, delay?: number, callback?: Function, callbackDelay?: number, prompt?: boolean, promptDelay?: number): void {
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this.menuMessageBoxContainer.setVisible(!!text);
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super.showText(text, delay, callback, callbackDelay, prompt, promptDelay);
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}
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setCursor(cursor: integer): boolean {
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const ret = super.setCursor(cursor);
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