change how the ability is detected.
parent
8c720eac69
commit
e2f9d1b9e8
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@ -2427,7 +2427,13 @@ export class NoFusionAbilityAbAttr extends AbAttr {
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}
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}
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}
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}
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export class MagicBounceAbAttr extends AbAttr { }
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export class MagicBounceAbAttr extends AbAttr {
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apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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(args[0] as Utils.BooleanHolder).value = true;
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return true;
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}
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}
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function applyAbAttrsInternal<TAttr extends AbAttr>(attrType: { new(...args: any[]): TAttr },
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function applyAbAttrsInternal<TAttr extends AbAttr>(attrType: { new(...args: any[]): TAttr },
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pokemon: Pokemon, applyFunc: AbAttrApplyFunc<TAttr>, args: any[], isAsync: boolean = false, showAbilityInstant: boolean = false, quiet: boolean = false, passive: boolean = false): Promise<void> {
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pokemon: Pokemon, applyFunc: AbAttrApplyFunc<TAttr>, args: any[], isAsync: boolean = false, showAbilityInstant: boolean = false, quiet: boolean = false, passive: boolean = false): Promise<void> {
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@ -30,7 +30,7 @@ import { Weather, WeatherType, getRandomWeatherType, getTerrainBlockMessage, get
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import { TempBattleStat } from "./data/temp-battle-stat";
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import { TempBattleStat } from "./data/temp-battle-stat";
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import { ArenaTagSide, ArenaTrapTag, MistTag, TrickRoomTag } from "./data/arena-tag";
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import { ArenaTagSide, ArenaTrapTag, MistTag, TrickRoomTag } from "./data/arena-tag";
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import { ArenaTagType } from "./data/enums/arena-tag-type";
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import { ArenaTagType } from "./data/enums/arena-tag-type";
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import { CheckTrappedAbAttr, IgnoreOpponentStatChangesAbAttr, PostAttackAbAttr, PostBattleAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreSwitchOutAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RedirectMoveAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, SyncEncounterNatureAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostBattleAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreSwitchOutAbAttrs, applyPreWeatherEffectAbAttrs, BattleStatMultiplierAbAttr, applyBattleStatMultiplierAbAttrs, IncrementMovePriorityAbAttr, applyPostVictoryAbAttrs, PostVictoryAbAttr, applyPostBattleInitAbAttrs, PostBattleInitAbAttr, BlockNonDirectDamageAbAttr as BlockNonDirectDamageAbAttr, applyPostKnockOutAbAttrs, PostKnockOutAbAttr, PostBiomeChangeAbAttr, applyPostFaintAbAttrs, PostFaintAbAttr, IncreasePpAbAttr, PostStatChangeAbAttr, applyPostStatChangeAbAttrs, AlwaysHitAbAttr, PreventBerryUseAbAttr, StatChangeCopyAbAttr, MagicBounceAbAttr } from "./data/ability";
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import { CheckTrappedAbAttr, IgnoreOpponentStatChangesAbAttr, PostAttackAbAttr, PostBattleAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreSwitchOutAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RedirectMoveAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, SyncEncounterNatureAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostBattleAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreSwitchOutAbAttrs, applyPreWeatherEffectAbAttrs, BattleStatMultiplierAbAttr, applyBattleStatMultiplierAbAttrs, IncrementMovePriorityAbAttr, applyPostVictoryAbAttrs, PostVictoryAbAttr, applyPostBattleInitAbAttrs, PostBattleInitAbAttr, BlockNonDirectDamageAbAttr as BlockNonDirectDamageAbAttr, applyPostKnockOutAbAttrs, PostKnockOutAbAttr, PostBiomeChangeAbAttr, applyPostFaintAbAttrs, PostFaintAbAttr, IncreasePpAbAttr, PostStatChangeAbAttr, applyPostStatChangeAbAttrs, AlwaysHitAbAttr, PreventBerryUseAbAttr, StatChangeCopyAbAttr, MagicBounceAbAttr, MaxMultiHitAbAttr } from "./data/ability";
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import { Unlockables, getUnlockableName } from "./system/unlockables";
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import { Unlockables, getUnlockableName } from "./system/unlockables";
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import { getBiomeKey } from "./field/arena";
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import { getBiomeKey } from "./field/arena";
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import { BattleType, BattlerIndex, TurnCommand } from "./battle";
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import { BattleType, BattlerIndex, TurnCommand } from "./battle";
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@ -2416,7 +2416,9 @@ export class MoveEffectPhase extends PokemonPhase {
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let isBounced: BattlerTag | boolean = false;
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let isBounced: BattlerTag | boolean = false;
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for (let opponent of targets) {
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for (let opponent of targets) {
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isBounced = this.move.getMove().hasFlag(MoveFlags.MAGIC_COAT_MOVE) && (opponent.findTags(t => t instanceof MagicCoatTag).find(t => opponent.lapseTag(t.tagType)) || opponent.hasAbilityWithAttr(MagicBounceAbAttr));
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const targetHasMagicBounce = new Utils.BooleanHolder(false);
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applyAbAttrs(MagicBounceAbAttr, opponent, null, targetHasMagicBounce);
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isBounced = this.move.getMove().hasFlag(MoveFlags.MAGIC_COAT_MOVE) && (opponent.findTags(t => t instanceof MagicCoatTag).find(t => opponent.lapseTag(t.tagType)) || targetHasMagicBounce.value);
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if (isBounced) {
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if (isBounced) {
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this.scene.queueMessage(getPokemonMessage(opponent, '\nbounced the move back!'));
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this.scene.queueMessage(getPokemonMessage(opponent, '\nbounced the move back!'));
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const tempTargets = targets;
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const tempTargets = targets;
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