Change initial scripted trainer battle waves
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@@ -160,9 +160,9 @@ interface FixedBattleConfigs {
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}
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}
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export const fixedBattles: FixedBattleConfigs = {
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export const fixedBattles: FixedBattleConfigs = {
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[4]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
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.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.YOUNGSTER, !!Utils.randInt(2))),
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[5]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
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[5]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
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.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.YOUNGSTER, !!Utils.randInt(2))),
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[8]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
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.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL, true)),
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.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL, true)),
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[25]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
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[25]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
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.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL_2, true)),
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.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL_2, true)),
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