Commit Graph

159 Commits (33ddc63ad5f60956d52c1cf160bdb2547fd6d8b5)

Author SHA1 Message Date
Flashfyre 0eff8cd81a Add Wide Lens item 2024-04-20 01:59:07 -04:00
Flashfyre b5abdc0113 Fix error sound after selecting a biome 2024-04-19 18:56:45 -04:00
Flashfyre c76f8c5e7e Add tiered shiny variants 2024-04-18 22:52:26 -04:00
Xavion3 453c5644aa Fix mold breaker + implement neutralising gas 2024-04-18 10:52:31 -04:00
Flashfyre eab38a5ad4 Add more exp gains options 2024-04-18 00:50:04 -04:00
Hans Sorongon 0948295a98 Add option to hide exp gains after a battle 2024-04-18 00:50:04 -04:00
Flashfyre 8ab21b99fb Fix menu disabling 2024-04-18 00:24:57 -04:00
Flashfyre d210e3878e Disable menu temporarily on receiving a voucher 2024-04-17 15:56:29 -04:00
Flashfyre b116828b07 Convert biome select UI handler to option select 2024-04-16 15:58:02 -04:00
Flashfyre dfe320e712 Minor changes to biome paths 2024-04-16 15:22:19 -04:00
Flashfyre 257e222b83 Fix being able to buy Sacred Ash without fainted party members 2024-04-16 12:04:52 -04:00
Flashfyre 6e59b4dd77 Prevent saving on an outdated client 2024-04-15 10:09:51 -04:00
Xavion3 6881246d17 Implement check functions for abilities 2024-04-15 01:11:27 -04:00
Matthew Ross 032ab95756 Additional check for can apply ability after move used 2024-04-14 22:40:26 -04:00
shayebeadling 90ef58d7a4
Defiant implementation (#128)
* Defiant works, but self inflicted stat changes still proc the stat raise.

* Prevents proc from self-targeted stat reductions, like superpower
2024-04-14 14:20:00 -04:00
Flashfyre 598e695348 Fixed damage moves are unaffected by the multi lens 2024-04-14 12:02:44 -04:00
Xavion3 cc20d24afa
Implement sucker punch (#121)
* Implement sucker punch

* Fix variable name
2024-04-14 11:54:46 -04:00
Xavion3 4078518c5f
Add support for ability changing effects (#113)
* Add support for ability changing effects

* Fix doodle with a fainted ally in doubles
2024-04-13 23:21:34 -04:00
Flashfyre 824a73ef71 Add candy system for passives and value reductions 2024-04-13 18:59:58 -04:00
neverblde df949be2bd Refactor some string literals into i18next 2024-04-13 00:49:14 -04:00
kleekie 3d38ad14ca Add crash damage message + battle info update for missed/ineffective moves 2024-04-12 22:21:07 -04:00
James Lin 73c9625df1
Add i18next framework to enable further contributions (#96)
* prototype

* Update with comments and type safety
2024-04-11 23:47:03 -04:00
Flashfyre a793aedd29 Don't transfer baton item if target is already holding one 2024-04-11 20:58:24 -04:00
Flashfyre 3961550f62 Fix fusion move learning bug and inaccurate HP in battle info 2024-04-11 20:40:16 -04:00
Flashfyre 49f2a5d3eb Unimplemented moves cannot be selected by the play 2024-04-11 18:53:03 -04:00
Flashfyre af23bfc1f9 Fix post-summon abilities sometimes triggering twice on switch 2024-04-11 12:35:22 -04:00
Flashfyre 377dabdb27 Boss buffs ignore abilities 2024-04-11 12:11:55 -04:00
Flashfyre c14c581248 Weather damage counts as neutral damage 2024-04-11 10:33:08 -04:00
Flashfyre 31050a5181 Add passive secondary abilities for bosses 2024-04-11 09:24:03 -04:00
Flashfyre 8dc96c0070 Fix triggering summon ability on load 2024-04-10 20:57:22 -04:00
Flashfyre eb5bdb07a8 Add outage handling 2024-04-10 01:32:49 -04:00
kd8lvt 3e5a0d5c9c
Implement Aftermath (#71)
* Implement Aftermath

* Clean up unused imports & Consistency

* Minor changes

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-09 18:05:15 -04:00
Flashfyre d9849c5e70 Ignore stat change animations when move animations are disabled 2024-04-09 15:17:42 -04:00
Flashfyre fbec7b8823 Only apply Pressure effect when targeted 2024-04-08 11:06:06 -04:00
Flashfyre fdcefbd5c1 Fix weather and terrain abilities not applying in endless mode on biome switch 2024-04-08 09:31:30 -04:00
Flashfyre 0b773ee9c6 Moves by Pokemon not on field are cancelled (IE Future Sight) 2024-04-07 20:44:57 -04:00
Flashfyre 10f987cc5e Fix not setting non initially visible party members as seen 2024-04-07 20:16:03 -04:00
LaukkaE fb9f5dad11
Properly implement Soul-Heart, Fix Opponent Stage boosts on faints (#53)
* Properly implement Soul-Heart, Fix Opponent Stage boosts on faints

add phases.ts

remove unused import

spacing

fix

* simplify alivePlayField
2024-04-07 17:20:24 -04:00
Flashfyre d41101083e Halve fog accuracy reduction 2024-04-07 17:12:53 -04:00
Flashfyre 39667f3398 Fix freezing after pressing new game without endless unlocked 2024-04-07 00:06:44 -04:00
Flashfyre e747fa2ecd Increase endless mode limit to 15 2024-04-06 23:50:26 -04:00
Flashfyre cc98d9da7d Validate full shiny party achievement on initial encounter 2024-04-06 23:14:13 -04:00
Flashfyre 570f10345b Add missing weather effects for fog and strong winds 2024-04-06 22:10:38 -04:00
Flashfyre 307c84914e Buff IV Scanner item 2024-04-06 10:37:54 -04:00
Flashfyre 5ebc351e4f Add a long-term goal 2024-04-05 22:58:40 -04:00
Flashfyre 4c383e105f Add evolution for secondary fusion species 2024-04-05 21:12:29 -04:00
Matthew 1085e0f692 Weather damages through enduring 2024-04-05 20:49:42 -04:00
Stophles 314b7dba43
Fixing Confusion triggering after Sleep, Paralysis, and Recharging (#44)
* Recharge checked earlier, Move Tags not checked if move cancelled

Recharge is now checked at the start of doMove to determine if other Tags need to be checked or if the pokemon is recharging.  If the move is already cancelled, Move lapse tags are no longer checked (To account for Sleep/Paralyze happening before hand, so confusion would never trigger)

* PRE_MOVE Lapse added for Recharge, Recharge now cancels

Added a PRE_MOVE Identifier for Recharge specifically, which now cancels the move and shifts the move queue (since this will no longer occur in doMove. This prevents Confusion/Infatuation from also being triggered after a Pokemon is recharging.

* Changed spacing
2024-04-05 20:42:30 -04:00
Matthew 5b2925cf85 Endure updated 2024-04-05 18:50:10 -04:00
Matthew 6b5bc5b830 Fix duplicate transition at the end of batch hatching 2024-04-05 17:53:36 -04:00