Commit Graph
12 Commits
Author SHA1 Message Date
lucfdandBenjamin Odom b36c23fae1 Implemented Curious Medicine (#263)
* implemented supersweet syrup

* implemented curious medicine

* removed sneaky test overrides

* removed sneaky test overrides x2

* updated to new language-agnostic format, removed supersweet syrup

* fixed whitespace

* Update ability.ts

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Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-13 04:57:17 -05:00
lucfd 80b6001c77 Implemented Revelation Dance (#166)
* implemented Revelation Dance

* fixed steam engine activating on all water moves

* implemented typeless

* stellar handling for revelation dance

* removed testing lines

* changed to UNKNOWN implementation

* removed UNKNOWN RGB

* removed print debug + unnecessary logic

* simplified test condition further
2024-05-06 10:24:37 -05:00
lucfd 4aad37a758 Implement Take Heart Sleep Talk edge case (#508)
* removed take heart condition, added sleep talk edge case

* removed freeze heal

* removed testing stuff
2024-05-05 13:04:19 -05:00
lucfd e065610440 Fixed Dire Claw & Tri-Attack status chances (#367)
* created MultiStatusEffectAttr

* removed testing stuff

* switched to randSeedItem
2024-04-30 23:30:10 -04:00
lucfd 7a1895242c Fixed Fake Out + Pivot move interaction (#347)
* decrement turnCount if pivot move is used

* improved formatting
2024-04-29 13:51:43 -04:00
lucfd fa463b77db Implements Stakeout & Analytic (#292)
* implemented stakeout

* implemented analytic
2024-04-25 14:29:05 -04:00
lucfd 12ae21c3cf Implemented Stomping Tantrum (#192)
* implemented Stomping Tantrum

* fixed on missed moves
2024-04-21 19:55:40 -04:00
lucfd 1acc082080 Fixed Freeze Shock (#216)
* added charge turn to freeze shock

* fixed freeze shock animation
2024-04-21 01:04:51 -04:00
lucfd ea9e95c89e Implemented Payback (#191)
* implemented payback

* refactored payback + now doubles on item usage
2024-04-19 09:36:02 -04:00
lucfdandSamuel H 422eeb5d07 Implemented Stench (#190)
* implemented stench

* cleaned up code

* removed redundant lines

* Implemented Payback

* refactored, increased PostAttackApplyBattlerTagAbAttr robustness

* removed payback code

* Update src/data/ability.ts

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Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-04-19 09:33:35 -04:00
lucfd 24408edfdc Implemented Burn Up & Double Shock (#161)
* Implemented barrier-breaking moves

* removed (P) from move names

* refactored to support defog

* Implements Burn Up & Double Shock

* Removed code irrelevant to current PR
2024-04-16 15:07:38 -04:00
lucfd d699a0f7d4 Implemented barrier-breaking moves (#130)
* Implemented barrier-breaking moves

* removed (P) from move names

* refactored to support defog
2024-04-14 22:26:58 -04:00