kleekie
3d38ad14ca
Add crash damage message + battle info update for missed/ineffective moves
2024-04-12 22:21:07 -04:00
James Lin
73c9625df1
Add i18next framework to enable further contributions ( #96 )
...
* prototype
* Update with comments and type safety
2024-04-11 23:47:03 -04:00
Flashfyre
a793aedd29
Don't transfer baton item if target is already holding one
2024-04-11 20:58:24 -04:00
Flashfyre
3961550f62
Fix fusion move learning bug and inaccurate HP in battle info
2024-04-11 20:40:16 -04:00
Flashfyre
49f2a5d3eb
Unimplemented moves cannot be selected by the play
2024-04-11 18:53:03 -04:00
Flashfyre
af23bfc1f9
Fix post-summon abilities sometimes triggering twice on switch
2024-04-11 12:35:22 -04:00
Flashfyre
377dabdb27
Boss buffs ignore abilities
2024-04-11 12:11:55 -04:00
Flashfyre
c14c581248
Weather damage counts as neutral damage
2024-04-11 10:33:08 -04:00
Flashfyre
31050a5181
Add passive secondary abilities for bosses
2024-04-11 09:24:03 -04:00
Flashfyre
8dc96c0070
Fix triggering summon ability on load
2024-04-10 20:57:22 -04:00
Flashfyre
eb5bdb07a8
Add outage handling
2024-04-10 01:32:49 -04:00
kd8lvt
3e5a0d5c9c
Implement Aftermath ( #71 )
...
* Implement Aftermath
* Clean up unused imports & Consistency
* Minor changes
---------
Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-09 18:05:15 -04:00
Flashfyre
d9849c5e70
Ignore stat change animations when move animations are disabled
2024-04-09 15:17:42 -04:00
Flashfyre
fbec7b8823
Only apply Pressure effect when targeted
2024-04-08 11:06:06 -04:00
Flashfyre
fdcefbd5c1
Fix weather and terrain abilities not applying in endless mode on biome switch
2024-04-08 09:31:30 -04:00
Flashfyre
0b773ee9c6
Moves by Pokemon not on field are cancelled (IE Future Sight)
2024-04-07 20:44:57 -04:00
Flashfyre
10f987cc5e
Fix not setting non initially visible party members as seen
2024-04-07 20:16:03 -04:00
LaukkaE
fb9f5dad11
Properly implement Soul-Heart, Fix Opponent Stage boosts on faints ( #53 )
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* Properly implement Soul-Heart, Fix Opponent Stage boosts on faints
add phases.ts
remove unused import
spacing
fix
* simplify alivePlayField
2024-04-07 17:20:24 -04:00
Flashfyre
d41101083e
Halve fog accuracy reduction
2024-04-07 17:12:53 -04:00
Flashfyre
39667f3398
Fix freezing after pressing new game without endless unlocked
2024-04-07 00:06:44 -04:00
Flashfyre
e747fa2ecd
Increase endless mode limit to 15
2024-04-06 23:50:26 -04:00
Flashfyre
cc98d9da7d
Validate full shiny party achievement on initial encounter
2024-04-06 23:14:13 -04:00
Flashfyre
570f10345b
Add missing weather effects for fog and strong winds
2024-04-06 22:10:38 -04:00
Flashfyre
307c84914e
Buff IV Scanner item
2024-04-06 10:37:54 -04:00
Flashfyre
5ebc351e4f
Add a long-term goal
2024-04-05 22:58:40 -04:00
Flashfyre
4c383e105f
Add evolution for secondary fusion species
2024-04-05 21:12:29 -04:00
Matthew
1085e0f692
Weather damages through enduring
2024-04-05 20:49:42 -04:00
Stophles
314b7dba43
Fixing Confusion triggering after Sleep, Paralysis, and Recharging ( #44 )
...
* Recharge checked earlier, Move Tags not checked if move cancelled
Recharge is now checked at the start of doMove to determine if other Tags need to be checked or if the pokemon is recharging. If the move is already cancelled, Move lapse tags are no longer checked (To account for Sleep/Paralyze happening before hand, so confusion would never trigger)
* PRE_MOVE Lapse added for Recharge, Recharge now cancels
Added a PRE_MOVE Identifier for Recharge specifically, which now cancels the move and shifts the move queue (since this will no longer occur in doMove. This prevents Confusion/Infatuation from also being triggered after a Pokemon is recharging.
* Changed spacing
2024-04-05 20:42:30 -04:00
Matthew
5b2925cf85
Endure updated
2024-04-05 18:50:10 -04:00
Matthew
6b5bc5b830
Fix duplicate transition at the end of batch hatching
2024-04-05 17:53:36 -04:00
Flashfyre
e7ba9b7b06
Master balls can bypass boss bar segments
2024-04-05 12:30:48 -04:00
Matthew
8945de6d59
Implement Pay Day and Make it Rain
2024-04-05 11:55:16 -04:00
Flashfyre
dd2743bcf5
Discourage enemy trainers from switching too much consecutively
2024-04-05 10:59:03 -04:00
Flashfyre
5bed242002
Add Lock Capsule item and update reroll logic
2024-04-05 10:14:49 -04:00
Flashfyre
8b84965d7a
Remove revive tokens, nerf heal token, add endure token
2024-04-04 22:42:24 -04:00
Flashfyre
3e99ed6bb6
Level up sound no longer pauses BGM
2024-04-04 17:43:37 -04:00
Flashfyre
326918a5f1
Add retry option (easy mode)
2024-04-04 15:22:05 -04:00
Flashfyre
23a8fb1fc9
Fix fainted ally targeted attacks redirecting to self
2024-04-04 14:42:20 -04:00
Flashfyre
de77db70d7
Rerolls lock rarity tiers and price accordingly
2024-04-04 00:38:02 -04:00
Flashfyre
77cf3032cf
Add title screen music by edifette
2024-04-03 14:33:23 -04:00
Flashfyre
b99b781e0c
Fix Baton Pass logic and enemy multi hit AI hitting ally
2024-04-03 12:14:26 -04:00
Flashfyre
5759a5e5ce
Add Multi Lens item
2024-04-03 11:42:09 -04:00
Flashfyre
f95f3ff30e
Implement Magic Guard ability
2024-04-02 15:14:07 -04:00
LaukkaE
bd1af25c01
implement Darkest Lariat, Chip Away and Sacred Sword ( #26 )
...
* implement darkest lariat, chip away, sacred sword
* fix
2024-04-02 13:51:38 -04:00
Flashfyre
d9ebf99cdd
Rework logic for defeat ability trigger
2024-04-02 10:13:00 -04:00
Flashfyre
68f0692849
Fix logic to prevent healing tokens from healing to full
2024-04-02 01:44:38 -04:00
Flashfyre
a3e09ee5cc
Fix game not loading if save data is not found
2024-04-01 15:18:15 -04:00
Flashfyre
366e3e5120
Fix battle RNG varying when loading a game
2024-04-01 12:48:35 -04:00
Flashfyre
203ba1646d
Make trainer switch AI aware of arena traps
2024-03-31 12:00:54 -04:00
Flashfyre
e5ee66b0b7
Implement King's Shield move and Stance Change ability
...
Implement King's Shield move and Stance Change ability; fix fire moves not all thawing and certain fire moves not thawing user
2024-03-30 18:46:33 -04:00