Commit Graph

900 Commits (9b881d74a3d0f4bb1e08e9afecbfe8410ef607ca)

Author SHA1 Message Date
Chacolay 9b881d74a3 Merge branch 'pr/243' 2024-04-29 11:17:14 -04:00
Chacolay e1071615a3 Merge branch 'pr/241' 2024-04-29 11:16:15 -04:00
Chacolay 9dd806f775 Merge branch 'pr/240' 2024-04-29 11:15:24 -04:00
Chacolay 6ecddc4bc7 Merge branch 'pr/238' 2024-04-29 11:13:53 -04:00
Chacolay 28739c30fb Merge branch 'pr/235' 2024-04-29 11:10:18 -04:00
Chacolay e45fb0419f Merge branch 'pr/232' 2024-04-29 11:09:36 -04:00
Chacolay e709074211 Merge branch 'pr/227' 2024-04-29 11:07:14 -04:00
Chacolay 6e26025a1c Merge branch 'pr/221' 2024-04-29 11:06:33 -04:00
Chacolay 87b2684328 Merge branch 'pr/205' 2024-04-29 10:59:50 -04:00
Chacolay fab5d70ac9 Merge branch 'pr/202' 2024-04-29 10:58:42 -04:00
Chacolay af32b54764 Merge branch 'pr/168' 2024-04-29 10:56:23 -04:00
Chacolay 58e9edd014 Merge branch 'pr/166' 2024-04-29 10:55:04 -04:00
Chacolay 9ddb9920c3 Merge branch 'pr/116' 2024-04-29 10:53:45 -04:00
Madmadness65 b173000008 Implement Alcremie flavors
...But not all evolution sweets. This way, you can get all the differently colored Alcremies without there being like ~60 different forms.
There currently is an unintended side-effect with Gigantamaxing, where the Alcremie flavor will always switch to Vanilla Cream when reverting to normal, but aside from that, it works fine.
2024-04-29 01:42:02 -05:00
NxKarim 3731f943a8
Merge branch 'main' into main 2024-04-28 23:54:20 -06:00
AJ Fontaine 7050e0db6c Fixed Outrage etc. lasting 4 turns 2024-04-28 23:57:40 -04:00
lucfd 481d8e2796
removed redundant condition 2024-04-28 23:49:26 -04:00
Xavion3 696c31f3e2 Make grass types unable to be seeded 2024-04-28 23:33:13 -04:00
Madmadness65 b72b4cffed Implement Furfrou forms
They can be randomly encountered like many other multiple form Pokémon. Like canon, they do not have any statistical changes, just cosmetic.
2024-04-28 21:58:55 -05:00
Madmadness65 6f078f4645 Minor fix to Roughneck's possible names 2024-04-28 20:02:06 -05:00
Flashfyre 03ba74844f Fix biome being able to change before a boss in endless 2024-04-26 23:53:09 -04:00
Madmadness65 e362289d57 Implement Spirit Shackle
It's a pretty basic trapping attack
2024-04-26 20:40:28 -05:00
Madmadness65 2cb5aad8b1 Mark Core Enforcer as partial
No coding for it yet, but it can function as a regular attack in the meantime.
2024-04-26 20:01:24 -05:00
Madmadness65 e475d566b6 Revise egg moves again
These revisions spans across all generations with vastly different moves. Once again, if moves seem weird or too overpowered, please bring it up in the egg move discussion thread.
2024-04-26 18:50:14 -05:00
lucfd 85edb32c06
Merge branch 'main' into teatime 2024-04-26 15:40:12 -04:00
Luc 65183d6eb9 simplified test condition further 2024-04-26 15:22:31 -04:00
Luc e68044436f removed print debug + unnecessary logic 2024-04-26 15:21:00 -04:00
Akuma-Reiki a6c27773f8
Make arena trap count as a lure ability (#245) 2024-04-26 13:58:57 -04:00
lucfd dd76667e2a
Merge branch 'main' into terrainpulse 2024-04-26 13:28:24 -04:00
shayebeadlingkl f9b999b744 spacing 2024-04-26 12:18:01 -04:00
shayebeadlingkl def36e32d1 adds missing brackets to psycho shift attribute to fix unreachable condition 2024-04-26 12:16:56 -04:00
Luc 310ad59def fixed grounded check 2024-04-26 11:31:40 -04:00
shayebeadlingkl e18f5f972b check if max 2024-04-26 09:14:36 -04:00
shayebeadlingkl 5c4d299de1 Merge branch 'main' into implements-cursed-body 2024-04-26 09:13:29 -04:00
Xavion3 46227d65f2 Fix mind blown/explosion moves 2024-04-26 08:33:29 -04:00
InfernoVulpix 587197dac4 Fixed entry hazard crash
Having Spikes or Stealth Rock on the field when a new wild battle starts no longer crashes the game.
2024-04-26 00:59:20 -04:00
InfernoVulpix d4c265443f Assurance effect implementation
Theoretically implemented for all use cases but only tested for regular damage so far.
2024-04-25 23:03:00 -04:00
AJ Fontaine 9f3bef0142
Implemented explosive moves and Damp (#290)
* Implemented explosives

* Add Aftermath and Magic Guard interactions

* Adjust AI score for Mind Blown/Steel Beam
2024-04-25 21:42:41 -04:00
Madmadness65 e3533651ba Add form change items for Deoxys; minor Rotom form learnset changes
Adds 3 separate form changing items to switch between the various Deoxys forms.
All Rotom forms can now know their respective typed moved at the start (and can be relearned via Memory Mushroom if you already have one).
2024-04-25 20:26:09 -05:00
Flashfyre 728512cf7d Fix Baton Pass not working 2024-04-25 20:52:52 -04:00
NxKarim 1838e50248
Merge branch 'pagefaultgames:main' into main 2024-04-25 15:43:14 -06:00
lucfd fa463b77db
Implements Stakeout & Analytic (#292)
* implemented stakeout

* implemented analytic
2024-04-25 14:29:05 -04:00
maru 382f1a8d78
Styling changes 2024-04-25 04:01:00 -04:00
NxKarim 413591ce70
Merge branch 'main' into main 2024-04-24 23:58:12 -06:00
Flashfyre 7032f383ea Fix battle sprite losing shininess in battle animations 2024-04-25 01:49:06 -04:00
Tempoanon 230c2bf983
Fix Moody and Quark Drive (#284)
* Fix Quark Drive and Moody

* Telepathy still unimplemented

* more merge conflict stuff
2024-04-25 01:23:45 -04:00
lucfd a762101f64
fixing merge conflicts 2024-04-25 01:07:08 -04:00
lucfd 8d0a868dbe
Merge branch 'main' into quickdraw 2024-04-25 01:00:23 -04:00
Madmadness65 608a9d9400
Merge pull request #242 from EggMuncherSupreme/main
Added the triageMove() flag to Bouncy Bubble
2024-04-24 23:18:46 -05:00
Temps Ray 1bfd601f4c More merge conflict grrrrrr 2024-04-24 23:06:03 -04:00