Chacolay
9b881d74a3
Merge branch 'pr/243'
2024-04-29 11:17:14 -04:00
Chacolay
e1071615a3
Merge branch 'pr/241'
2024-04-29 11:16:15 -04:00
Chacolay
9dd806f775
Merge branch 'pr/240'
2024-04-29 11:15:24 -04:00
Chacolay
6ecddc4bc7
Merge branch 'pr/238'
2024-04-29 11:13:53 -04:00
Chacolay
28739c30fb
Merge branch 'pr/235'
2024-04-29 11:10:18 -04:00
Chacolay
e45fb0419f
Merge branch 'pr/232'
2024-04-29 11:09:36 -04:00
Chacolay
e709074211
Merge branch 'pr/227'
2024-04-29 11:07:14 -04:00
Chacolay
6e26025a1c
Merge branch 'pr/221'
2024-04-29 11:06:33 -04:00
Chacolay
87b2684328
Merge branch 'pr/205'
2024-04-29 10:59:50 -04:00
Chacolay
fab5d70ac9
Merge branch 'pr/202'
2024-04-29 10:58:42 -04:00
Chacolay
af32b54764
Merge branch 'pr/168'
2024-04-29 10:56:23 -04:00
Chacolay
58e9edd014
Merge branch 'pr/166'
2024-04-29 10:55:04 -04:00
Chacolay
9ddb9920c3
Merge branch 'pr/116'
2024-04-29 10:53:45 -04:00
Madmadness65
b173000008
Implement Alcremie flavors
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...But not all evolution sweets. This way, you can get all the differently colored Alcremies without there being like ~60 different forms.
There currently is an unintended side-effect with Gigantamaxing, where the Alcremie flavor will always switch to Vanilla Cream when reverting to normal, but aside from that, it works fine.
2024-04-29 01:42:02 -05:00
NxKarim
3731f943a8
Merge branch 'main' into main
2024-04-28 23:54:20 -06:00
AJ Fontaine
7050e0db6c
Fixed Outrage etc. lasting 4 turns
2024-04-28 23:57:40 -04:00
lucfd
481d8e2796
removed redundant condition
2024-04-28 23:49:26 -04:00
Xavion3
696c31f3e2
Make grass types unable to be seeded
2024-04-28 23:33:13 -04:00
Madmadness65
b72b4cffed
Implement Furfrou forms
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They can be randomly encountered like many other multiple form Pokémon. Like canon, they do not have any statistical changes, just cosmetic.
2024-04-28 21:58:55 -05:00
Madmadness65
6f078f4645
Minor fix to Roughneck's possible names
2024-04-28 20:02:06 -05:00
Flashfyre
03ba74844f
Fix biome being able to change before a boss in endless
2024-04-26 23:53:09 -04:00
Madmadness65
e362289d57
Implement Spirit Shackle
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It's a pretty basic trapping attack
2024-04-26 20:40:28 -05:00
Madmadness65
2cb5aad8b1
Mark Core Enforcer as partial
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No coding for it yet, but it can function as a regular attack in the meantime.
2024-04-26 20:01:24 -05:00
Madmadness65
e475d566b6
Revise egg moves again
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These revisions spans across all generations with vastly different moves. Once again, if moves seem weird or too overpowered, please bring it up in the egg move discussion thread.
2024-04-26 18:50:14 -05:00
lucfd
85edb32c06
Merge branch 'main' into teatime
2024-04-26 15:40:12 -04:00
Luc
65183d6eb9
simplified test condition further
2024-04-26 15:22:31 -04:00
Luc
e68044436f
removed print debug + unnecessary logic
2024-04-26 15:21:00 -04:00
Akuma-Reiki
a6c27773f8
Make arena trap count as a lure ability ( #245 )
2024-04-26 13:58:57 -04:00
lucfd
dd76667e2a
Merge branch 'main' into terrainpulse
2024-04-26 13:28:24 -04:00
shayebeadlingkl
f9b999b744
spacing
2024-04-26 12:18:01 -04:00
shayebeadlingkl
def36e32d1
adds missing brackets to psycho shift attribute to fix unreachable condition
2024-04-26 12:16:56 -04:00
Luc
310ad59def
fixed grounded check
2024-04-26 11:31:40 -04:00
shayebeadlingkl
e18f5f972b
check if max
2024-04-26 09:14:36 -04:00
shayebeadlingkl
5c4d299de1
Merge branch 'main' into implements-cursed-body
2024-04-26 09:13:29 -04:00
Xavion3
46227d65f2
Fix mind blown/explosion moves
2024-04-26 08:33:29 -04:00
InfernoVulpix
587197dac4
Fixed entry hazard crash
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Having Spikes or Stealth Rock on the field when a new wild battle starts no longer crashes the game.
2024-04-26 00:59:20 -04:00
InfernoVulpix
d4c265443f
Assurance effect implementation
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Theoretically implemented for all use cases but only tested for regular damage so far.
2024-04-25 23:03:00 -04:00
AJ Fontaine
9f3bef0142
Implemented explosive moves and Damp ( #290 )
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* Implemented explosives
* Add Aftermath and Magic Guard interactions
* Adjust AI score for Mind Blown/Steel Beam
2024-04-25 21:42:41 -04:00
Madmadness65
e3533651ba
Add form change items for Deoxys; minor Rotom form learnset changes
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Adds 3 separate form changing items to switch between the various Deoxys forms.
All Rotom forms can now know their respective typed moved at the start (and can be relearned via Memory Mushroom if you already have one).
2024-04-25 20:26:09 -05:00
Flashfyre
728512cf7d
Fix Baton Pass not working
2024-04-25 20:52:52 -04:00
NxKarim
1838e50248
Merge branch 'pagefaultgames:main' into main
2024-04-25 15:43:14 -06:00
lucfd
fa463b77db
Implements Stakeout & Analytic ( #292 )
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* implemented stakeout
* implemented analytic
2024-04-25 14:29:05 -04:00
maru
382f1a8d78
Styling changes
2024-04-25 04:01:00 -04:00
NxKarim
413591ce70
Merge branch 'main' into main
2024-04-24 23:58:12 -06:00
Flashfyre
7032f383ea
Fix battle sprite losing shininess in battle animations
2024-04-25 01:49:06 -04:00
Tempoanon
230c2bf983
Fix Moody and Quark Drive ( #284 )
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* Fix Quark Drive and Moody
* Telepathy still unimplemented
* more merge conflict stuff
2024-04-25 01:23:45 -04:00
lucfd
a762101f64
fixing merge conflicts
2024-04-25 01:07:08 -04:00
lucfd
8d0a868dbe
Merge branch 'main' into quickdraw
2024-04-25 01:00:23 -04:00
Madmadness65
608a9d9400
Merge pull request #242 from EggMuncherSupreme/main
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Added the triageMove() flag to Bouncy Bubble
2024-04-24 23:18:46 -05:00
Temps Ray
1bfd601f4c
More merge conflict grrrrrr
2024-04-24 23:06:03 -04:00