lucfd
fa463b77db
Implements Stakeout & Analytic ( #292 )
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* implemented stakeout
* implemented analytic
2024-04-25 14:29:05 -04:00
lucfd
12ae21c3cf
Implemented Stomping Tantrum ( #192 )
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* implemented Stomping Tantrum
* fixed on missed moves
2024-04-21 19:55:40 -04:00
lucfd
1acc082080
Fixed Freeze Shock ( #216 )
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* added charge turn to freeze shock
* fixed freeze shock animation
2024-04-21 01:04:51 -04:00
lucfd
ea9e95c89e
Implemented Payback ( #191 )
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* implemented payback
* refactored payback + now doubles on item usage
2024-04-19 09:36:02 -04:00
lucfd and Samuel H
422eeb5d07
Implemented Stench ( #190 )
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* implemented stench
* cleaned up code
* removed redundant lines
* Implemented Payback
* refactored, increased PostAttackApplyBattlerTagAbAttr robustness
* removed payback code
* Update src/data/ability.ts
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Co-authored-by: Samuel H <flashfireex@gmail.com >
2024-04-19 09:33:35 -04:00
lucfd
24408edfdc
Implemented Burn Up & Double Shock ( #161 )
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* Implemented barrier-breaking moves
* removed (P) from move names
* refactored to support defog
* Implements Burn Up & Double Shock
* Removed code irrelevant to current PR
2024-04-16 15:07:38 -04:00
lucfd
d699a0f7d4
Implemented barrier-breaking moves ( #130 )
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* Implemented barrier-breaking moves
* removed (P) from move names
* refactored to support defog
2024-04-14 22:26:58 -04:00