pokerogue/src
Benjamin Odom df55f8400a Fix HalfSacrificialAttr
Mind Blown targets all users and was triggering recoil every time it hit. Changed so that it only applies once after all targets take damage by adding a new MoveEffectTrigger, POST_TARGET. This also fixes an issue where dying to recoil stopped the rest of the damage from hitting the remaining targets.

This change also applies fixes for Steel Beam since they are have the same effect but is single target.

Also added missing messages for Damp and Recoil. All messaging is in line with Pokémon Showdown.
2024-05-05 16:37:43 -05:00
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configs Rework - Inputs management to include all gamepad mapping V2 (#429) 2024-05-05 10:30:00 -04:00
data Fix HalfSacrificialAttr 2024-05-05 16:37:43 -05:00
enums Rework - Inputs management to include all gamepad mapping V2 (#429) 2024-05-05 10:30:00 -04:00
field Add separate achievements for sub-legendaries and rename pseudoLegendary field 2024-05-05 11:05:22 -04:00
locales Removing forms names in Italian pokemon.ts (#486) 2024-05-05 10:47:16 -04:00
modifier Fix fusion token weight at 1000 2024-05-04 11:54:00 -04:00
pipelines Fix various shiny checks for palettes 2024-04-19 11:11:19 -04:00
plugins Added Italian translations for ability.ts and other element (#471) 2024-05-04 21:00:28 -05:00
system Add separate achievements for sub-legendaries and rename pseudoLegendary field 2024-05-05 11:05:22 -04:00
test Add unit testing support with vitest (#18) 2024-03-30 20:47:47 -04:00
ui Add Candy Progress UI to Starter Selecgt (#479) 2024-05-05 10:35:14 -04:00
account.ts Exclude authorization header where unnecessary 2024-04-19 17:35:49 -04:00
battle-scene.ts Add separate achievements for sub-legendaries and rename pseudoLegendary field 2024-05-05 11:05:22 -04:00
battle.ts Add separate achievements for sub-legendaries and rename pseudoLegendary field 2024-05-05 11:05:22 -04:00
debug.js Consolidate broken variant data for players who missed 1.0.1 2024-04-20 22:30:28 -04:00
egg-hatch-phase.ts Add separate achievements for sub-legendaries and rename pseudoLegendary field 2024-05-05 11:05:22 -04:00
evolution-phase.ts Fix evolution and hatch screen not applying shader pipeline 2024-04-21 18:22:33 -04:00
form-change-phase.ts Add missing pipeline data for shiny recolors in certain screens 2024-04-19 23:37:23 -04:00
game-mode.ts Add separate achievements for sub-legendaries and rename pseudoLegendary field 2024-05-05 11:05:22 -04:00
inputs-controller.ts 1st attempt with a fix for black screen 2024-05-05 11:43:38 -04:00
loading-scene.ts Added Candy Progress UI (#463) 2024-05-04 18:29:48 -04:00
main.ts Temporarily disable error handling 2024-05-02 09:00:36 -04:00
messages.ts Fix some trap tag messages 2024-04-09 12:42:18 -04:00
overrides.ts Fix Shedinja passive, mummy passive, acupressure, moody, and added a second move override (#369) 2024-05-04 12:30:23 +10:00
phase.ts Add auto hide timer for ability bar 2024-04-09 12:08:38 -04:00
phases.ts Fix HalfSacrificialAttr 2024-05-05 16:37:43 -05:00
scene-base.ts Load files from manifest for caching 2024-04-23 22:00:23 -04:00
touch-controls.js Convert included JS files to modules 2024-03-25 16:10:43 -04:00
tutorial.ts Reapply stat change feature with fixes 2024-04-30 23:02:16 -04:00
ui-inputs.ts Rework - Inputs management to include all gamepad mapping V2 (#429) 2024-05-05 10:30:00 -04:00
utils.test.ts Add unit testing support with vitest (#18) 2024-03-30 20:47:47 -04:00
utils.ts Prevent Fusion Status Errors +Fix Double Battle Issue (#472) 2024-05-04 22:16:59 -05:00