rogueserver/api/game.go

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package api
import (
"encoding/json"
"fmt"
"log"
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"net/http"
"time"
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"github.com/Flashfyre/pokerogue-server/db"
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"github.com/Flashfyre/pokerogue-server/defs"
"github.com/go-co-op/gocron"
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)
var (
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statScheduler = gocron.NewScheduler(time.UTC)
playerCount int
battleCount int
classicSessionCount int
)
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func ScheduleStatRefresh() {
statScheduler.Every(10).Second().Do(updateStats)
statScheduler.StartAsync()
}
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func updateStats() {
var err error
playerCount, err = db.FetchPlayerCount()
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if err != nil {
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log.Print(err)
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}
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battleCount, err = db.FetchBattleCount()
if err != nil {
log.Print(err)
}
classicSessionCount, err = db.FetchClassicSessionCount()
if err != nil {
log.Print(err)
}
}
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// /game/playercount - get player count
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func (s *Server) handlePlayerCountGet(w http.ResponseWriter, r *http.Request) {
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response, err := json.Marshal(playerCount)
if err != nil {
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httpError(w, r, fmt.Sprintf("failed to marshal response json: %s", err), http.StatusInternalServerError)
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return
}
w.Write(response)
}
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// /game/titlestats - get title stats
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func (s *Server) handleTitleStatsGet(w http.ResponseWriter, r *http.Request) {
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titleStats := &defs.TitleStats{
PlayerCount: playerCount,
BattleCount: battleCount,
}
response, err := json.Marshal(titleStats)
if err != nil {
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httpError(w, r, fmt.Sprintf("failed to marshal response json: %s", err), http.StatusInternalServerError)
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return
}
w.Write(response)
}
// /game/classicsessioncount - get classic session count
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func (s *Server) handleClassicSessionCountGet(w http.ResponseWriter, r *http.Request) {
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response, err := json.Marshal(classicSessionCount)
if err != nil {
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httpError(w, r, fmt.Sprintf("failed to marshal response json: %s", err), http.StatusInternalServerError)
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return
}
w.Write(response)
}