rogueserver/api/savedata.go

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package api
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import (
"encoding/gob"
"encoding/hex"
"fmt"
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"log"
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"os"
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"strconv"
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"github.com/Flashfyre/pokerogue-server/db"
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"github.com/Flashfyre/pokerogue-server/defs"
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"github.com/klauspost/compress/zstd"
)
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const sessionSlotCount = 3
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// /savedata/get - get save data
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func handleSavedataGet(uuid []byte, datatype, slot int) (any, error) {
switch datatype {
case 0: // System
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system, err := readSystemSaveData(uuid)
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if err != nil {
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return nil, err
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}
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compensations, err := db.FetchAndClaimAccountCompensations(uuid)
if err != nil {
return nil, fmt.Errorf("failed to fetch compensations: %s", err)
}
for k, v := range compensations {
typeKey := strconv.Itoa(k)
system.VoucherCounts[typeKey] += v
}
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return system, nil
case 1: // Session
if slot < 0 || slot >= sessionSlotCount {
return nil, fmt.Errorf("slot id %d out of range", slot)
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}
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session, err := readSessionSaveData(uuid, slot)
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if err != nil {
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return nil, err
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}
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return session, nil
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default:
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return nil, fmt.Errorf("invalid data type")
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}
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}
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// /savedata/update - update save data
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func handleSavedataUpdate(uuid []byte, slot int, save any) error {
err := db.UpdateAccountLastActivity(uuid)
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if err != nil {
log.Print("failed to update account last activity")
}
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hexUUID := hex.EncodeToString(uuid)
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switch save := save.(type) {
case defs.SystemSaveData: // System
if save.TrainerId == 0 && save.SecretId == 0 {
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return fmt.Errorf("invalid system data")
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}
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err = db.UpdateAccountStats(uuid, save.GameStats)
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if err != nil {
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return fmt.Errorf("failed to update account stats: %s", err)
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}
err = os.MkdirAll("userdata/"+hexUUID, 0755)
if err != nil && !os.IsExist(err) {
return fmt.Errorf("failed to create userdata folder: %s", err)
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}
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file, err := os.OpenFile("userdata/"+hexUUID+"/system.pzs", os.O_RDWR|os.O_CREATE|os.O_TRUNC, 0644)
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if err != nil {
return fmt.Errorf("failed to open save file for writing: %s", err)
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}
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defer file.Close()
zstdEncoder, err := zstd.NewWriter(file)
if err != nil {
return fmt.Errorf("failed to create zstd encoder: %s", err)
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}
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defer zstdEncoder.Close()
err = gob.NewEncoder(zstdEncoder).Encode(save)
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if err != nil {
return fmt.Errorf("failed to serialize save: %s", err)
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}
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db.DeleteClaimedAccountCompensations(uuid)
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case defs.SessionSaveData: // Session
if slot < 0 || slot >= sessionSlotCount {
return fmt.Errorf("slot id %d out of range", slot)
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}
fileName := "session"
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if slot != 0 {
fileName += strconv.Itoa(slot)
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}
err = os.MkdirAll("userdata/"+hexUUID, 0755)
if err != nil && !os.IsExist(err) {
return fmt.Errorf(fmt.Sprintf("failed to create userdata folder: %s", err))
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}
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file, err := os.OpenFile(fmt.Sprintf("userdata/%s/%s.pzs", hexUUID, fileName), os.O_RDWR|os.O_CREATE|os.O_TRUNC, 0644)
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if err != nil {
return fmt.Errorf("failed to open save file for writing: %s", err)
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}
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defer file.Close()
zstdEncoder, err := zstd.NewWriter(file)
if err != nil {
return fmt.Errorf("failed to create zstd encoder: %s", err)
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}
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defer zstdEncoder.Close()
err = gob.NewEncoder(zstdEncoder).Encode(save)
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if err != nil {
return fmt.Errorf("failed to serialize save: %s", err)
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}
default:
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return fmt.Errorf("invalid data type")
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}
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return nil
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}
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// /savedata/delete - delete save data
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func handleSavedataDelete(uuid []byte, datatype, slot int) error {
err := db.UpdateAccountLastActivity(uuid)
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if err != nil {
log.Print("failed to update account last activity")
}
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hexUUID := hex.EncodeToString(uuid)
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switch datatype {
case 0: // System
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err := os.Remove("userdata/" + hexUUID + "/system.pzs")
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if err != nil && !os.IsNotExist(err) {
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return fmt.Errorf("failed to delete save file: %s", err)
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}
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case 1: // Session
if slot < 0 || slot >= sessionSlotCount {
return fmt.Errorf("slot id %d out of range", slot)
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}
fileName := "session"
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if slot != 0 {
fileName += strconv.Itoa(slot)
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}
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err = os.Remove(fmt.Sprintf("userdata/%s/%s.pzs", hexUUID, fileName))
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if err != nil && !os.IsNotExist(err) {
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return fmt.Errorf("failed to delete save file: %s", err)
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}
default:
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return fmt.Errorf("invalid data type")
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}
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return nil
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}
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type SavedataClearResponse struct {
Success bool `json:"success"`
}
// /savedata/clear - mark session save data as cleared and delete
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func handleSavedataClear(uuid []byte, slot int, save defs.SessionSaveData) (SavedataClearResponse, error) {
err := db.UpdateAccountLastActivity(uuid)
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if err != nil {
log.Print("failed to update account last activity")
}
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if slot < 0 || slot >= sessionSlotCount {
return SavedataClearResponse{}, fmt.Errorf("slot id %d out of range", slot)
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}
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sessionCompleted := validateSessionCompleted(save)
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newCompletion := false
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if save.GameMode == 3 && save.Seed == dailyRunSeed {
waveCompleted := save.WaveIndex
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if !sessionCompleted {
waveCompleted--
}
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err = db.AddOrUpdateAccountDailyRun(uuid, save.Score, waveCompleted)
if err != nil {
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log.Printf("failed to add or update daily run record: %s", err)
}
}
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if sessionCompleted {
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newCompletion, err = db.TryAddSeedCompletion(uuid, save.Seed, int(save.GameMode))
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if err != nil {
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log.Printf("failed to mark seed as completed: %s", err)
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}
}
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fileName := "session"
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if slot != 0 {
fileName += strconv.Itoa(slot)
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}
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err = os.Remove(fmt.Sprintf("userdata/%s/%s.pzs", hex.EncodeToString(uuid), fileName))
if err != nil && !os.IsNotExist(err) {
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return SavedataClearResponse{}, fmt.Errorf("failed to delete save file: %s", err)
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}
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return SavedataClearResponse{Success: newCompletion}, nil
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}