initial
commit
355f6a6ebc
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@ -0,0 +1,5 @@
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z_svr_bots.iwd
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bots.txt
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scriptdata
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logs
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bots.txt
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
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@ -0,0 +1,587 @@
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#include maps\mp\gametypes\_hud_util;
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#include maps\mp\_utility;
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#include common_scripts\utility;
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streakInit()
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{
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precacheShader("cardtitle_horsemen_war");
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precacheShader("cardtitle_roll_hard_six");
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level thread Connect();
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level.strIcon["Devastate"] = "cardicon_award_jets";
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level.strIcon["Suicide Bomber"] = "cardicon_skull_black";
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level.strIcon["Adrenaline"] = "specialty_marathon_upgrade";
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level.strIcon["Napalm Strike"] = "cardicon_aircraft_01";
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level.strIcon["Death Vision"] = "cardicon_binoculars_1";
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level.strIcon["Exploding Bullets"] = "cardicon_doubletap";
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level.strIcon["Area of Effect"] = "cardicon_skullnbones";
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level.strSound["Devastate"] = "ac130";
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level.strSound["Suicide Bomber"] = "predator_missile";
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level.strSound["Adrenaline"] = "emp";
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level.strSound["Napalm Strike"] = "stealth_airstrike";
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level.strSound["Death Vision"] = "nuke";
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level.strSound["Exploding Bullets"] = "airdrop_sentry";
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level.strSound["Area of Effect"] = "nuke";
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level.strExp["Death Vision"] = 100;
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level.strExp["Suicide Bomber"] = 200;
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level.strExp["Adrenaline"] = 250;
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level.strExp["Devastate"] = 300;
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level.strExp["Exploding Bullets"] = 500;
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level.strExp["Napalm Strike"] = 1000;
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level.strExp["Area of Effect"] = 5000;
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level.pops = (0.5,1,0);
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//self thread JoinTeam();
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precacheShader(level.strIcon["Devastate"]);
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precacheShader(level.strIcon["Suicide Bomber"]);
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precacheShader(level.strIcon["Adrenaline"]);
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precacheShader(level.strIcon["Napalm Strike"]);
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precacheShader(level.strIcon["Death Vision"]);
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precacheShader(level.strIcon["Exploding Bullets"]);
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precacheShader(level.strIcon["Area of Effect"]);
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setDvar( "scr_airdrop_ammo", 0 );
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setDvar( "scr_airdrop_uav", 0 );
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setDvar( "scr_airdrop_counter_uav", 0 );
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setDvar( "scr_airdrop_sentry", 0 );
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setDvar( "scr_airdrop_predator_missile", 0 );
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setDvar( "scr_airdrop_precision_airstrike", 0 );
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setDvar( "scr_airdrop_harrier_airstrike", 0 );
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setDvar( "scr_airdrop_helicopter", 0 );
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setDvar( "scr_airdrop_helicopter_flares", 0 );
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setDvar( "scr_airdrop_stealth_airstrike", 0 );
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setDvar( "scr_airdrop_helicopter_minigun", 0 );
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setDvar( "scr_airdrop_ac130", 0 );
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setDvar( "scr_airdrop_emp", 0 );
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setDvar( "scr_airdrop_nuke", 0 );
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}
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Connect()
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{
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for(;;){
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level waittill( "connected", player );
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player setClientDvar("compassRadarLineThickness", 0.001);
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player setClientDvar("compassRadarPingFadeTime", 0.1);
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player setClientDvar("compassRadarUpdateTime", 9999);
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player thread Spawned();
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//showExistence = player createFontString( "arial", 1 );
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//showExistence setPoint( "LEFT", "TOP", -70, 41 );
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//showExistence setText( "cod.chroma.games" );
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//showExistence.hideWhenInMenu = true;
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//showExistence2 = player createFontString( "arial", 1.3 );
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//showExistence2 setPoint( "LEFT", "TOP", -70, 32 );
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//showExistence2 setText( "CUSTOM KILLSTREAKS" );
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//showExistence2.hideWhenInMenu = true;
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//showExistence3 = player createFontString( "arial", 2 );
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//showExistence3 setPoint( "CENTER", "TOP", -10, 8 );
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//showExistence3 setText( "AZUMIKKEL'S" );
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//showExistence3.hideWhenInMenu = true;
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//RTDExistence = player createFontString( "arial", 1.3 );
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//RTDExistence setPoint( "LEFT", "TOP", -70, 22 );
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//RTDExistence setText( "ROLL THE DICE 3.2" );
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//RTDExistence.hideWhenInMenu = true;
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}
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}
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Spawned()
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{
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self.killcount = self.pers["kills"];
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self.numberofstreaks = 0;
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self.usingstreak = 0;
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self.tips = 0;
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self.AoEactive = 0;
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//streakIcon = createIcon( "cardtitle_roll_hard_six", 155, 38 );
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//streakIcon setPoint( "CENTER", "TOP", 0, 25 );
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//streakIcon.hideWhenInMenu = true;
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for(;;){
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self waittill("spawned_player");
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self setClientDvar("cg_weaponCycleDelay", 0);
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if(self.numberofstreaks)
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self thread giveStreak(self.streaknumber[self.numberofstreaks], self.durationnumber[self.numberofstreaks], 0);
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self thread streakDealer();
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self maps\mp\gametypes\_class::setKillstreaks( "none", "none", "none" );
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if(self isHost())
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self thread Test();}
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}
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Test()
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{
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for(;;){
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self waittill("3");
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self thread dealStreak("Exploding Bullets");}
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}
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streakDealer()
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{
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self endon("death");
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self.startscore = self.pers["kills"];
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self.killcount = 0;
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ShowKS = self createFontString( "objective", 1 );
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ShowKS setPoint( "RIGHT", "RIGHT", -10, 100 );
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self thread onDeath(ShowKS);
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while(1){
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if(self.killcount != self.pers["kills"] - self.startscore){
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self.killcount = self.pers["kills"] - self.startscore;
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ShowKS setText( "Current Killstreak: " +self.killcount );
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switch(self.killcount){
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case 3: self thread dealStreak("Death Vision", 20); break;
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case 4: self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "airdrop", undefined, "pickup" );
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self maps\mp\killstreaks\_killstreaks::giveKillstreak( "airdrop", true, true ); break;
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case 5: self thread dealStreak("Suicide Bomber"); break;
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case 6: self thread dealStreak("Adrenaline", 40); break;
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case 8: self thread dealStreak("Devastate"); break;
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case 9: self thread dealStreak("Exploding Bullets", 30); break;
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case 11: self thread dealStreak("Napalm Strike"); break;
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case 15: self thread dealStreak("Area of Effect", 30); break;}}
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wait 0.05;}
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}
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dealStreak(strName, duration, message)
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{
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self notify("newstreak");
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self.numberofstreaks += 1;
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self.streaknumber[self.numberofstreaks] = strName;
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if(isDefined(duration))
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self.durationnumber[self.numberofstreaks] = duration;
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self giveStreak(strName, duration, message);
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}
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giveStreak(strName, duration, message)
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{
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self endon("newstreak");
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self endon("death");
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self notify("destroyIcon");
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self notifyOnPlayercommand("K5", "+actionslot 2");
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streakIcon = createIcon( level.strIcon[strName], 32, 32 );
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streakIcon setPoint( "RIGHT", "BOTTOMRIGHT", 0, -35 );
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streakIcon.hideWhenInMenu = true;
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streakInstruct = self createFontString( "objective", 1 );
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streakInstruct setPoint( "RIGHT", "BOTTOMRIGHT", -12, -22 );
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streakInstruct setText( "^3[{+actionslot 2}]" );
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streakInstruct.hideWhenInMenu = true;
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self thread OnNewStreak(streakInstruct);
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self thread OnNewStreak(streakIcon);
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if(!isDefined(message)){
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notifyData = spawnstruct();
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notifyData.iconName = level.strIcon[strName];
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notifyData.titleText = strName;
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notifyData.notifyText = "Press [{+actionslot 2}] to activate!";
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notifyData.glowColor = (0.8, 0.8, 0.3);
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notifyData.glowAlpha = 1;
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notifyData.sound = maps\mp\killstreaks\_killstreaks::getKillstreakSound( level.strSound[strName] );
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self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
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self thread OnNewStreak(notifyData);}
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self waittill("K5");
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self notify("destroyIcon");
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if(strName == "Death Vision"){
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self thread triggerC4(strName);
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self waittill("continuestreak");
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self thread maps\mp\gametypes\_rank::scorePopup( 100, 0, level.pops, 0 );
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self notify("refreshthermal");
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self VisionSetThermalForPlayer( "cobra_sunset3", 1 );
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self thread keepThermal(duration);
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}
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if(strName == "Suicide Bomber"){
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self thread triggerC4(strName);
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self waittill("continuestreak");
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self thread maps\mp\gametypes\_rank::scorePopup( 200, 0, level.pops, 0 );
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self thread makeSuicide();
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}
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if(strName == "Adrenaline"){
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self thread triggerC4(strName);
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self waittill("continuestreak");
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self thread maps\mp\gametypes\_rank::scorePopup( 300, 0, level.pops, 0 );
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self notify("refreshspeed");
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self thread keepSpeed(duration);
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}
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if(strName == "Devastate"){
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self thread triggerLaptop(strName);
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self.DevastateXP = 500;
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wait 0.80;
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self thread makeDevastate();
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}
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if(strName == "Exploding Bullets"){
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self thread triggerC4(strName);
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self waittill("continuestreak");
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self thread maps\mp\gametypes\_rank::scorePopup( 1000, 0, level.pops, 0 );
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self notify("refreshbullets");
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self thread keepBullets(duration);
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}
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if(strName == "Napalm Strike"){
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self thread triggerLaptop(strName);
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self.bomberXP = 2500;
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wait 0.80;
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self thread makeBomber();
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}
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if(strName == "Area of Effect"){
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self thread triggerC4(strName);
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self waittill("continuestreak");
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self thread maps\mp\gametypes\_rank::scorePopup( 5000, 0, level.pops, 0 );
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self notify("refreshAoE");
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self thread keepAoE(duration);
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}
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if(strName != "Devastate")
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if(strName != "Napalm Strike")
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self iPrintlnBold(strName +" activated");
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self.numberofstreaks -= 1;
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if(self.numberofstreaks > 0){
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wait 1;
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self thread giveStreak(self.streaknumber[self.numberofstreaks], self.durationnumber[self.numberofstreaks], 0);
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}
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}
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triggerC4(strName)
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{
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self endon("death");
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self notifyOnPlayerCommand("fire", "+attack");
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beforehandweapon = self getCurrentWeapon();
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beforehandnade = self getCurrentOffhand();
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beforehandnadeammo = self getWeaponAmmoClip(beforehandnade);
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self takeWeapon(beforehandnade);
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self giveWeapon("killstreak_uav_mp");
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self setWeaponAmmoClip("killstreak_uav_mp", 0);
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self switchToWeapon("killstreak_uav_mp");
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self setClientDvar("cg_weaponCycleDelay", 999999999);
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self waittill("fire");
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self setClientDvar("cg_weaponCycleDelay", 0);
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self playLocalSound( "weap_c4detpack_trigger_plr" );
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self notify("continuestreak");
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wait 0.10;
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self switchToWeapon(beforehandweapon);
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wait 0.20;
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self takeWeapon("killstreak_uav_mp");
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self giveWeapon(beforehandnade);
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self setWeaponAmmoClip(beforehandnade, beforehandnadeammo);
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}
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triggerLaptop(strName)
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{
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self endon("death");
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self endon("esckey");
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self.beforehandweapon = self getCurrentWeapon();
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self thread exitOnEscape(strName);
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self giveWeapon("killstreak_precision_airstrike_mp");
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self switchToWeapon("killstreak_precision_airstrike_mp");
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wait 0.20;
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self waittill("confirm_location");
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self switchToWeapon(self.beforehandweapon);
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wait 0.80;
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self takeWeapon("killstreak_precision_airstrike_mp");
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}
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exitOnEscape(strName)
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{
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self endon("confirm_location");
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self endon("death");
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self waittill("cancel_location");
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self endLocationSelection();
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self switchToWeapon(self.beforehandweapon);
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wait 0.80;
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self takeWeapon("killstreak_precision_airstrike_mp");
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self thread dealStreak(strName, undefined, 0);
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}
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makeSuicide()
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{
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self waittill("death");
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MagicBullet( "ac130_105mm_mp", self.origin, self.origin -(0, 0, 200), self );
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}
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keepAoE(duration)
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{
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self endon("death");
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self endon("refreshAoE");
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if(!isDefined(duration))
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duration = 30;
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aTimer = self createFontString( "objective", 1 );
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aTimer setPoint( "RIGHT", "RIGHT", -10, 110 );
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self thread onDeath(aTimer, "refreshAoE");
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foreach ( player in level.players ){
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if(player.name != self.name)
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player iPrintLnBold("^1" +self.name +" has Area of Effect!");
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player PlayLocalSound( "javelin_clu_lock" );}
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self thread refreshTimer(aTimer, "refreshAoE");
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for(i=duration; i>=0; i--){
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aTimer setText( "Area of Effect: " +i );
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foreach ( player in level.players )
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player VisionSetNakedForPlayer( "cheat_contrast", 3 );
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self.AoEactive = 1;
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wait 0.50; RadiusDamage( self.origin +(0, 0, 55), 99999, 99999, 999, self );
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wait 0.50; RadiusDamage( self.origin, 99999, 99999, 999, self );
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RadiusDamage( self.origin +(0, 0, 55), 99999, 99999, 999, self );
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RadiusDamage( self.origin, 99999, 99999, 999, self );}
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self iPrintlnBold("Area of Effect wears off");
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foreach ( player in level.players )
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player VisionSetNakedForPlayer( getdvar("mapname"), 3 );
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aTimer destroy();
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self.AoEactive = 0;
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}
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keepBullets(duration)
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{
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self endon("death");
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self endon("refreshbullets");
|
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|
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if(!isDefined(duration))
|
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duration = 30;
|
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|
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aTimer = self createFontString( "objective", 1 );
|
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aTimer setPoint( "RIGHT", "RIGHT", -10, 120 );
|
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self thread onDeath(aTimer);
|
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self thread refreshTimer(aTimer, "refreshbullets");
|
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|
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for(i=duration; i>=0; i--){
|
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self.tips = 1;
|
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aTimer setText( "Exploding Bullets: " +i );
|
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wait 1;}
|
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self iPrintlnBold("Exploding Bullets wear off");
|
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self.tips = 0;
|
||||
aTimer destroy();
|
||||
}
|
||||
|
||||
keepSpeed(duration)
|
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{
|
||||
self endon("death");
|
||||
self endon("refreshspeed");
|
||||
|
||||
if(!isDefined(duration))
|
||||
duration = 40;
|
||||
|
||||
aTimer = self createFontString( "objective", 1 );
|
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aTimer setPoint( "RIGHT", "RIGHT", -10, 130 );
|
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self thread onDeath(aTimer);
|
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self thread refreshTimer(aTimer, "refreshspeed");
|
||||
|
||||
if(self _hasperk("specialty_marathon")) marathonon = 1;
|
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else marathonon = 0;
|
||||
|
||||
self _setperk("specialty_marathon");
|
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self _setperk("specialty_rof");
|
||||
|
||||
for(i=duration; i>=0; i--){
|
||||
aTimer setText( "Adrenaline: " +i );
|
||||
self SetMoveSpeedScale( 1.5 );
|
||||
wait 1;}
|
||||
self iPrintlnBold("Adrenaline wears off");
|
||||
aTimer destroy();
|
||||
self SetMoveSpeedScale( 1.0 );
|
||||
self _unsetperk("specialty_rof");
|
||||
if(!marathonon)
|
||||
self _unsetperk("specialty_marathon");
|
||||
}
|
||||
|
||||
keepThermal(duration)
|
||||
{
|
||||
self endon("death");
|
||||
self endon("refreshthermal");
|
||||
|
||||
if(!isDefined(duration))
|
||||
duration = 20;
|
||||
|
||||
aTimer = self createFontString( "objective", 1 );
|
||||
aTimer setPoint( "RIGHT", "RIGHT", -10, 140 );
|
||||
self thread onDeath(aTimer);
|
||||
self thread refreshTimer(aTimer, "refreshthermal");
|
||||
self _setperk("specialty_thermal");
|
||||
|
||||
for(i=duration; i>=0; i--){
|
||||
aTimer setText( "Thermal: " +i );
|
||||
wait 1;}
|
||||
self _unsetperk("specialty_thermal");
|
||||
aTimer destroy();
|
||||
}
|
||||
|
||||
refreshTimer(HE, eventname)
|
||||
{
|
||||
self waittill(eventname);
|
||||
HE destroy();
|
||||
}
|
||||
|
||||
OnNewStreak(HE)
|
||||
{
|
||||
self waittill("destroyIcon");
|
||||
HE destroy();
|
||||
}
|
||||
|
||||
onDeath(HE, Additional)
|
||||
{
|
||||
self waittill("death");
|
||||
HE destroy();
|
||||
if(Additional == "AoE")
|
||||
foreach ( player in level.players )
|
||||
player VisionSetNakedForPlayer( getdvar("mapname"), 3 );
|
||||
}
|
||||
|
||||
makeDevastate()
|
||||
{
|
||||
self endon("disconnect");
|
||||
self endon("cancel_location");
|
||||
|
||||
self beginLocationSelection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
|
||||
self.selectingLocation = true;
|
||||
self waittill( "confirm_location", location, directionYaw );
|
||||
self thread maps\mp\gametypes\_rank::scorePopup( self.DevastateXP, 0, level.pops, 0 );
|
||||
HeavyArtillery = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ];
|
||||
|
||||
self endLocationSelection();
|
||||
self.selectingLocation = undefined;
|
||||
|
||||
HeavyArtillery2 = HeavyArtillery+(0, 0, 8000);
|
||||
|
||||
MagicBullet( "ac130_105mm_mp", HeavyArtillery2, HeavyArtillery, self );
|
||||
MagicBullet( "ac130_105mm_mp", HeavyArtillery2 +(100, 0, 0), HeavyArtillery +(100, 0, 0), self );
|
||||
MagicBullet( "ac130_105mm_mp", HeavyArtillery2 +(0, 100, 0), HeavyArtillery +(0, 100, 0), self );
|
||||
MagicBullet( "ac130_105mm_mp", HeavyArtillery2 +(-100, 0, 0), HeavyArtillery +(-100, 0, 0), self );
|
||||
MagicBullet( "ac130_105mm_mp", HeavyArtillery2 +(0, -100, 0), HeavyArtillery +(0, -100, 0), self );
|
||||
MagicBullet( "ac130_105mm_mp", HeavyArtillery2 +(66, 66, 0), HeavyArtillery +(66, 66, 0), self );
|
||||
MagicBullet( "ac130_105mm_mp", HeavyArtillery2 +(-66, -66, 0), HeavyArtillery +(-66, -66, 0), self );
|
||||
MagicBullet( "ac130_105mm_mp", HeavyArtillery2 +(-66, 66, 0), HeavyArtillery +(-66, 66, 0), self );
|
||||
MagicBullet( "ac130_105mm_mp", HeavyArtillery2 +(66, -66, 0), HeavyArtillery +(66, -66, 0), self );
|
||||
|
||||
wait 3;
|
||||
|
||||
}
|
||||
|
||||
makeBomber()
|
||||
{
|
||||
self endon("disconnect");
|
||||
self endon("cancel_location");
|
||||
|
||||
self beginLocationSelection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
|
||||
self.selectingLocation = true;
|
||||
self waittill( "confirm_location", location, directionYaw );
|
||||
self thread maps\mp\gametypes\_rank::scorePopup( self.bomberXP, 0, level.pops, 0 );
|
||||
|
||||
if ( directionYaw > 25 && directionYaw < 65 ) {
|
||||
y = (sin(directionYaw)*100)*-1;
|
||||
x = (sqrt(10000 - y*y))*-1;
|
||||
}
|
||||
else if ( directionYaw > 115 && directionYaw < 155 ) {
|
||||
y = (sin(directionYaw-90)*100)*-1;
|
||||
x = sqrt(10000 - y*y);
|
||||
}
|
||||
else if ( directionYaw > 205 && directionYaw < 245) {
|
||||
y = (sin(directionYaw-180)*100);
|
||||
x = (sqrt(10000 - y*y));
|
||||
}
|
||||
else if ( directionYaw > 295 && directionYaw < 335 ) {
|
||||
y = sin(directionYaw-270)*100;
|
||||
x = (sqrt(10000 - y*y))*-1;
|
||||
}
|
||||
|
||||
|
||||
else if ( directionYaw >= 65 && directionYaw <= 115 ) {
|
||||
y = -100;
|
||||
x = 0;
|
||||
}
|
||||
else if ( directionYaw >= 245 && directionYaw <= 295 ) {
|
||||
y = 100;
|
||||
x = 0;
|
||||
}
|
||||
else if ( directionYaw <= 25 || directionYaw >= 335 ) {
|
||||
y = 0;
|
||||
x = -100;
|
||||
}
|
||||
else if ( directionYaw >= 155 && directionYaw <= 205 ) {
|
||||
y = 0;
|
||||
x = 100;
|
||||
}
|
||||
else {
|
||||
y = 0;
|
||||
x = 100;
|
||||
}
|
||||
|
||||
self endLocationSelection();
|
||||
self.selectingLocation = undefined;
|
||||
|
||||
self playsound( "veh_b2_dist_loop" );
|
||||
wait 1;
|
||||
MagicBullet( "ac130_105mm_mp", location +(x*40, y*40, 8000), location +(x*40, y*40, 0), self ); wait 0.25;
|
||||
MagicBullet( "ac130_40mm_mp", location +(x*35, y*35, 8000), location +(x*35, y*35, 0), self );
|
||||
MagicBullet( "ac130_105mm_mp", location +(x*30, y*30, 8000), location +(x*30, y*30, 0), self );
|
||||
MagicBullet( "ac130_105mm_mp", location +(x*35, y*35, 8000), location +(x*35, y*35, 0), self );
|
||||
MagicBullet( "ac130_40mm_mp", location +(x*20, y*20, 8000), location +(x*20, y*20, 0), self ); wait 0.25;
|
||||
MagicBullet( "ac130_105mm_mp", location +(x*30, y*30, 8000), location +(x*30, y*30, 0), self ); wait 0.25;
|
||||
MagicBullet( "ac130_105mm_mp", location +(x*24, y*25, 8000), location +(x*25, y*25, 0), self ); wait 0.25;
|
||||
MagicBullet( "ac130_105mm_mp", location +(x*20, y*20, 8000), location +(x*20, y*20, 0), self ); wait 0.10;
|
||||
MagicBullet( "ac130_40mm_mp", location +(x*20, y*20, 8000), location +(x*20, y*20, 0), self ); wait 0.10;
|
||||
MagicBullet( "ac130_105mm_mp", location +(x*14, y*15, 8000), location +(x*15, y*15, 0), self ); wait 0.10;
|
||||
MagicBullet( "javelin_mp", location +(x*13, y*13, 4000), location +(x*13, y*13, 0), self ); wait 0.10;
|
||||
MagicBullet( "ac130_105mm_mp", location +(x*10, y*10, 8000), location +(x*10, y*10, 0), self ); wait 0.10;
|
||||
MagicBullet( "ac130_40mm_mp", location +(x*9, y*10, 8000), location +(x*10, y*10, 0), self ); wait 0.10;
|
||||
MagicBullet( "ac130_105mm_mp", location +(x*5, y*4, 8000), location +(x*5, y*5, 0), self ); wait 0.10;
|
||||
MagicBullet( "ac130_40mm_mp", location +(x*5, y*5, 8000), location +(x*5, y*5, 0), self ); wait 0.10;
|
||||
MagicBullet( "ac130_105mm_mp", location +(x*0, y*0, 8000), location +(x*0, y*0, 0), self ); wait 0.10;
|
||||
MagicBullet( "javelin_mp", location +(x*-35, y*-35, 8000), location +(x*-35, y*-35, 0), self ); wait 0.20;
|
||||
MagicBullet( "ac130_40mm_mp", location +(x*0, y*0, 8000), location +(x*0, y*0, 0), self ); wait 0.10;
|
||||
MagicBullet( "ac130_105mm_mp", location +(x*-5, y*-5, 8000), location +(x*-5, y*-5, 0), self ); wait 0.10;
|
||||
MagicBullet( "javelin_mp", location +(x*-7, y*-7, 4000), location +(x*-7, y*-7, 0), self ); wait 0.10;
|
||||
MagicBullet( "ac130_105mm_mp", location +(x*-10, y*-10, 8000), location +(x*-10, y*-10, 0), self ); wait 0.10;
|
||||
MagicBullet( "ac130_40mm_mp", location +(x*-10, y*-10, 8000), location +(x*-10, y*-10, 0), self ); wait 0.10;
|
||||
MagicBullet( "javelin_mp", location +(x*-15, y*-15, 8000), location +(x*-15, y*-15, 0), self ); wait 0.10;
|
||||
MagicBullet( "ac130_40mm_mp", location +(x*-15, y*-15, 8000), location +(x*-15, y*-15, 0), self ); wait 0.10;
|
||||
MagicBullet( "ac130_105mm_mp", location +(x*-20, y*-20, 8000), location +(x*-20, y*-20, 0), self ); wait 0.10;
|
||||
MagicBullet( "ac130_40mm_mp", location +(x*-20, y*-20, 8000), location +(x*-20, y*-20, 0), self ); wait 0.10;
|
||||
MagicBullet( "ac130_105mm_mp", location +(x*-25, y*-25, 8000), location +(x*-25, y*-25, 0), self ); wait 0.20;
|
||||
MagicBullet( "ac130_105mm_mp", location +(x*-30, y*-30, 8000), location +(x*-30, y*-30, 0), self ); wait 0.20;
|
||||
MagicBullet( "ac130_105mm_mp", location +(x*-40, y*-40, 8000), location +(x*-40, y*-40, 0), self );
|
||||
MagicBullet( "ac130_40mm_mp", location +(x*40, y*40, 8000), location +(x*40, y*40, 0), self ); wait 0.10;
|
||||
MagicBullet( "ac130_40mm_mp", location +(x*30, y*30, 8000), location +(x*30, y*30, 0), self ); wait 0.10;
|
||||
MagicBullet( "ac130_40mm_mp", location +(x*20, y*20, 8000), location +(x*20, y*20, 0), self ); wait 0.10;
|
||||
MagicBullet( "ac130_40mm_mp", location +(x*12, y*10, 8000), location +(x*10, y*10, 0), self ); wait 0.10;
|
||||
MagicBullet( "ac130_40mm_mp", location +(x*40, y*40, 8000), location +(x*40, y*40, 0), self ); wait 0.10;
|
||||
MagicBullet( "ac130_40mm_mp", location +(x*31, y*30, 8000), location +(x*30, y*30, 0), self ); wait 0.10;
|
||||
MagicBullet( "ac130_40mm_mp", location +(x*20, y*20, 8000), location +(x*20, y*20, 0), self ); wait 0.10;
|
||||
MagicBullet( "ac130_40mm_mp", location +(x*10, y*11, 8000), location +(x*10, y*10, 0), self ); wait 0.10;
|
||||
MagicBullet( "ac130_40mm_mp", location +(x*40, y*40, 8000), location +(x*40, y*40, 0), self ); wait 0.10;
|
||||
MagicBullet( "ac130_40mm_mp", location +(x*30, y*32, 8000), location +(x*30, y*30, 0), self ); wait 0.10;
|
||||
MagicBullet( "ac130_40mm_mp", location +(x*20, y*20, 8000), location +(x*20, y*20, 0), self ); wait 0.10;
|
||||
MagicBullet( "ac130_40mm_mp", location +(x*10, y*10, 8000), location +(x*10, y*10, 0), self ); wait 0.10;
|
||||
}
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,724 @@
|
|||
#include common_scripts\utility;
|
||||
#include maps\mp\_utility;
|
||||
#include maps\mp\gametypes\_hud_util;
|
||||
|
||||
initTestClients(numberOfTestClients)
|
||||
{
|
||||
self notifyonplayercommand("n", "+actionslot 1");
|
||||
self waittill("n");
|
||||
for(i = 0; i < numberOfTestClients; i++)
|
||||
{
|
||||
ent[i] = addtestclient();
|
||||
|
||||
if (!isdefined(ent[i]))
|
||||
{
|
||||
wait 1;
|
||||
continue;
|
||||
}
|
||||
|
||||
ent[i].pers["isBot"] = true;
|
||||
ent[i] thread initIndividualBot();
|
||||
wait 0.1;
|
||||
}
|
||||
}
|
||||
|
||||
initIndividualBot()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
while(!isdefined(self.pers["team"]))
|
||||
wait .05;
|
||||
self notify("menuresponse", game["menu_team"], "axis");
|
||||
wait 0.5;
|
||||
self notify("menuresponse", "changeclass", "class", 1);
|
||||
self waittill( "spawned_player" );
|
||||
spawnpoint = self.origin;
|
||||
for(;;){
|
||||
self waittill( "spawned_player" );
|
||||
wait 1;
|
||||
self setorigin(spawnpoint);}
|
||||
}
|
||||
|
||||
init()
|
||||
{
|
||||
level.scoreInfo = [];
|
||||
level.xpScale = getDvarInt( "scr_xpscale" );
|
||||
|
||||
if ( level.xpScale > 4 || level.xpScale < 0)
|
||||
exitLevel( false );
|
||||
|
||||
level.xpScale = min( level.xpScale, 4 );
|
||||
level.xpScale = max( level.xpScale, 0 );
|
||||
|
||||
level.rankTable = [];
|
||||
|
||||
precacheShader("white");
|
||||
|
||||
precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
|
||||
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
|
||||
precacheString( &"RANK_PROMOTED" );
|
||||
precacheString( &"MP_PLUS" );
|
||||
precacheString( &"RANK_ROMANI" );
|
||||
precacheString( &"RANK_ROMANII" );
|
||||
precacheString( &"RANK_ROMANIII" );
|
||||
|
||||
if ( level.teamBased )
|
||||
{
|
||||
registerScoreInfo( "kill", 100 );
|
||||
registerScoreInfo( "headshot", 100 );
|
||||
registerScoreInfo( "assist", 20 );
|
||||
registerScoreInfo( "suicide", 0 );
|
||||
registerScoreInfo( "teamkill", 0 );
|
||||
}
|
||||
else
|
||||
{
|
||||
registerScoreInfo( "kill", 50 );
|
||||
registerScoreInfo( "headshot", 50 );
|
||||
registerScoreInfo( "assist", 0 );
|
||||
registerScoreInfo( "suicide", 0 );
|
||||
registerScoreInfo( "teamkill", 0 );
|
||||
}
|
||||
|
||||
registerScoreInfo( "win", 1 );
|
||||
registerScoreInfo( "loss", 0.5 );
|
||||
registerScoreInfo( "tie", 0.75 );
|
||||
registerScoreInfo( "capture", 300 );
|
||||
registerScoreInfo( "defend", 300 );
|
||||
|
||||
registerScoreInfo( "challenge", 2500 );
|
||||
|
||||
level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
|
||||
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
|
||||
|
||||
pId = 0;
|
||||
rId = 0;
|
||||
for ( pId = 0; pId <= level.maxPrestige; pId++ )
|
||||
{
|
||||
for ( rId = 0; rId <= level.maxRank; rId++ )
|
||||
precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
|
||||
}
|
||||
|
||||
rankId = 0;
|
||||
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
|
||||
assert( isDefined( rankName ) && rankName != "" );
|
||||
|
||||
while ( isDefined( rankName ) && rankName != "" )
|
||||
{
|
||||
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
|
||||
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
|
||||
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
|
||||
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
|
||||
|
||||
precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
|
||||
|
||||
rankId++;
|
||||
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
|
||||
}
|
||||
|
||||
maps\mp\gametypes\_missions::buildChallegeInfo();
|
||||
|
||||
level thread patientZeroWaiter();
|
||||
|
||||
level thread onPlayerConnect();
|
||||
setDvar("testClients_doAttack", "0");
|
||||
}
|
||||
|
||||
patientZeroWaiter()
|
||||
{
|
||||
level endon( "game_ended" );
|
||||
|
||||
while ( !isDefined( level.players ) || !level.players.size )
|
||||
wait ( 0.05 );
|
||||
|
||||
if ( !matchMakingGame() )
|
||||
{
|
||||
if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
|
||||
level.patientZeroName = level.players[0].name;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( getDvar( "scr_patientZero" ) != "" )
|
||||
level.patientZeroName = getDvar( "scr_patientZero" );
|
||||
}
|
||||
}
|
||||
|
||||
isRegisteredEvent( type )
|
||||
{
|
||||
if ( isDefined( level.scoreInfo[type] ) )
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
registerScoreInfo( type, value )
|
||||
{
|
||||
level.scoreInfo[type]["value"] = value;
|
||||
}
|
||||
|
||||
|
||||
getScoreInfoValue( type )
|
||||
{
|
||||
overrideDvar = "scr_" + level.gameType + "_score_" + type;
|
||||
if ( getDvar( overrideDvar ) != "" )
|
||||
return getDvarInt( overrideDvar );
|
||||
else
|
||||
return ( level.scoreInfo[type]["value"] );
|
||||
}
|
||||
|
||||
|
||||
getScoreInfoLabel( type )
|
||||
{
|
||||
return ( level.scoreInfo[type]["label"] );
|
||||
}
|
||||
|
||||
|
||||
getRankInfoMinXP( rankId )
|
||||
{
|
||||
return int(level.rankTable[rankId][2]);
|
||||
}
|
||||
|
||||
|
||||
getRankInfoXPAmt( rankId )
|
||||
{
|
||||
return int(level.rankTable[rankId][3]);
|
||||
}
|
||||
|
||||
|
||||
getRankInfoMaxXp( rankId )
|
||||
{
|
||||
return int(level.rankTable[rankId][7]);
|
||||
}
|
||||
|
||||
|
||||
getRankInfoFull( rankId )
|
||||
{
|
||||
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
|
||||
}
|
||||
|
||||
|
||||
getRankInfoIcon( rankId, prestigeId )
|
||||
{
|
||||
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
|
||||
}
|
||||
|
||||
getRankInfoLevel( rankId )
|
||||
{
|
||||
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
|
||||
}
|
||||
|
||||
|
||||
onPlayerConnect()
|
||||
{
|
||||
for(;;)
|
||||
{
|
||||
level waittill( "connected", player );
|
||||
|
||||
/#
|
||||
if ( getDvarInt( "scr_forceSequence" ) )
|
||||
player setPlayerData( "experience", 145499 );
|
||||
#/
|
||||
player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
|
||||
if ( player.pers["rankxp"] < 0 ) // paranoid defensive
|
||||
player.pers["rankxp"] = 0;
|
||||
|
||||
rankId = player getRankForXp( player getRankXP() );
|
||||
player.pers[ "rank" ] = rankId;
|
||||
player.pers[ "participation" ] = 0;
|
||||
|
||||
player.xpUpdateTotal = 0;
|
||||
player.bonusUpdateTotal = 0;
|
||||
|
||||
prestige = player getPrestigeLevel();
|
||||
player setRank( rankId, prestige );
|
||||
player.pers["prestige"] = prestige;
|
||||
|
||||
player.postGamePromotion = false;
|
||||
if ( !isDefined( player.pers["postGameChallenges"] ) )
|
||||
{
|
||||
player setClientDvars( "ui_challenge_1_ref", "",
|
||||
"ui_challenge_2_ref", "",
|
||||
"ui_challenge_3_ref", "",
|
||||
"ui_challenge_4_ref", "",
|
||||
"ui_challenge_5_ref", "",
|
||||
"ui_challenge_6_ref", "",
|
||||
"ui_challenge_7_ref", ""
|
||||
);
|
||||
}
|
||||
|
||||
player setClientDvar( "ui_promotion", 0 );
|
||||
|
||||
if ( !isDefined( player.pers["summary"] ) )
|
||||
{
|
||||
player.pers["summary"] = [];
|
||||
player.pers["summary"]["xp"] = 0;
|
||||
player.pers["summary"]["score"] = 0;
|
||||
player.pers["summary"]["challenge"] = 0;
|
||||
player.pers["summary"]["match"] = 0;
|
||||
player.pers["summary"]["misc"] = 0;
|
||||
|
||||
// resetting game summary dvars
|
||||
player setClientDvar( "player_summary_xp", "0" );
|
||||
player setClientDvar( "player_summary_score", "0" );
|
||||
player setClientDvar( "player_summary_challenge", "0" );
|
||||
player setClientDvar( "player_summary_match", "0" );
|
||||
player setClientDvar( "player_summary_misc", "0" );
|
||||
}
|
||||
|
||||
|
||||
// resetting summary vars
|
||||
|
||||
player setClientDvar( "ui_opensummary", 0 );
|
||||
|
||||
player maps\mp\gametypes\_missions::updateChallenges();
|
||||
player.explosiveKills[0] = 0;
|
||||
player.xpGains = [];
|
||||
|
||||
player.hud_scorePopup = newClientHudElem( player );
|
||||
player.hud_scorePopup.horzAlign = "center";
|
||||
player.hud_scorePopup.vertAlign = "middle";
|
||||
player.hud_scorePopup.alignX = "center";
|
||||
player.hud_scorePopup.alignY = "middle";
|
||||
player.hud_scorePopup.x = 0;
|
||||
if ( level.splitScreen )
|
||||
player.hud_scorePopup.y = -40;
|
||||
else
|
||||
player.hud_scorePopup.y = -60;
|
||||
player.hud_scorePopup.font = "hudbig";
|
||||
player.hud_scorePopup.fontscale = 0.75;
|
||||
player.hud_scorePopup.archived = false;
|
||||
player.hud_scorePopup.color = (0.5,0.5,0.5);
|
||||
player.hud_scorePopup.sort = 10000;
|
||||
player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
|
||||
|
||||
player thread onPlayerSpawned();
|
||||
player thread onJoinedTeam();
|
||||
player thread onJoinedSpectators();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
onJoinedTeam()
|
||||
{
|
||||
self endon("disconnect");
|
||||
|
||||
for(;;)
|
||||
{
|
||||
self waittill( "joined_team" );
|
||||
self thread removeRankHUD();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
onJoinedSpectators()
|
||||
{
|
||||
self endon("disconnect");
|
||||
|
||||
for(;;)
|
||||
{
|
||||
self waittill( "joined_spectators" );
|
||||
self thread removeRankHUD();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
onPlayerSpawned()
|
||||
{
|
||||
self endon("disconnect");
|
||||
|
||||
for(;;)
|
||||
{
|
||||
self waittill("spawned_player");
|
||||
if(self isHost())
|
||||
self thread initTestClients(17);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
roundUp( floatVal )
|
||||
{
|
||||
if ( int( floatVal ) != floatVal )
|
||||
return int( floatVal+1 );
|
||||
else
|
||||
return int( floatVal );
|
||||
}
|
||||
|
||||
|
||||
giveRankXP( type, value )
|
||||
{
|
||||
self endon("disconnect");
|
||||
|
||||
lootType = "none";
|
||||
|
||||
if ( !self rankingEnabled() )
|
||||
return;
|
||||
|
||||
if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
|
||||
return;
|
||||
else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
|
||||
return;
|
||||
|
||||
if ( !isDefined( value ) )
|
||||
value = getScoreInfoValue( type );
|
||||
|
||||
if ( !isDefined( self.xpGains[type] ) )
|
||||
self.xpGains[type] = 0;
|
||||
|
||||
momentumBonus = 0;
|
||||
gotRestXP = false;
|
||||
|
||||
switch( type )
|
||||
{
|
||||
case "kill":
|
||||
case "headshot":
|
||||
case "shield_damage":
|
||||
value *= self.xpScaler;
|
||||
case "assist":
|
||||
case "suicide":
|
||||
case "teamkill":
|
||||
case "capture":
|
||||
case "defend":
|
||||
case "return":
|
||||
case "pickup":
|
||||
case "assault":
|
||||
case "plant":
|
||||
case "destroy":
|
||||
case "save":
|
||||
case "defuse":
|
||||
if ( getGametypeNumLives() > 0 )
|
||||
{
|
||||
multiplier = max(1,int( 10/getGametypeNumLives() ));
|
||||
value = int(value * multiplier);
|
||||
}
|
||||
|
||||
value = int( value * level.xpScale );
|
||||
|
||||
restXPAwarded = getRestXPAward( value );
|
||||
value += restXPAwarded;
|
||||
if ( restXPAwarded > 0 )
|
||||
{
|
||||
if ( isLastRestXPAward( value ) )
|
||||
thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
|
||||
|
||||
gotRestXP = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if ( !gotRestXP )
|
||||
{
|
||||
// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
|
||||
if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
|
||||
self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
|
||||
}
|
||||
|
||||
oldxp = self getRankXP();
|
||||
self.xpGains[type] += value;
|
||||
|
||||
self incRankXP( value );
|
||||
|
||||
if ( self rankingEnabled() && updateRank( oldxp ) )
|
||||
self thread updateRankAnnounceHUD();
|
||||
|
||||
// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
|
||||
self syncXPStat();
|
||||
|
||||
if ( !level.hardcoreMode )
|
||||
{
|
||||
if ( type == "teamkill" )
|
||||
{
|
||||
self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
|
||||
}
|
||||
else
|
||||
{
|
||||
color = (1,1,0.5);
|
||||
if ( gotRestXP )
|
||||
color = (1,.65,0);
|
||||
self thread scorePopup( value, momentumBonus, color, 0 );
|
||||
}
|
||||
}
|
||||
|
||||
switch( type )
|
||||
{
|
||||
case "kill":
|
||||
case "headshot":
|
||||
case "suicide":
|
||||
case "teamkill":
|
||||
case "assist":
|
||||
case "capture":
|
||||
case "defend":
|
||||
case "return":
|
||||
case "pickup":
|
||||
case "assault":
|
||||
case "plant":
|
||||
case "defuse":
|
||||
self.pers["summary"]["score"] += value;
|
||||
self.pers["summary"]["xp"] += value;
|
||||
break;
|
||||
|
||||
case "win":
|
||||
case "loss":
|
||||
case "tie":
|
||||
self.pers["summary"]["match"] += value;
|
||||
self.pers["summary"]["xp"] += value;
|
||||
break;
|
||||
|
||||
case "challenge":
|
||||
self.pers["summary"]["challenge"] += value;
|
||||
self.pers["summary"]["xp"] += value;
|
||||
break;
|
||||
|
||||
default:
|
||||
self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
|
||||
self.pers["summary"]["match"] += value;
|
||||
self.pers["summary"]["xp"] += value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
updateRank( oldxp )
|
||||
{
|
||||
newRankId = self getRank();
|
||||
if ( newRankId == self.pers["rank"] )
|
||||
return false;
|
||||
|
||||
oldRank = self.pers["rank"];
|
||||
rankId = self.pers["rank"];
|
||||
self.pers["rank"] = newRankId;
|
||||
|
||||
//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
|
||||
println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
|
||||
|
||||
self setRank( newRankId );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
updateRankAnnounceHUD()
|
||||
{
|
||||
self endon("disconnect");
|
||||
|
||||
self notify("update_rank");
|
||||
self endon("update_rank");
|
||||
|
||||
team = self.pers["team"];
|
||||
if ( !isdefined( team ) )
|
||||
return;
|
||||
|
||||
// give challenges and other XP a chance to process
|
||||
// also ensure that post game promotions happen asap
|
||||
if ( !levelFlag( "game_over" ) )
|
||||
level waittill_notify_or_timeout( "game_over", 0.25 );
|
||||
|
||||
|
||||
newRankName = self getRankInfoFull( self.pers["rank"] );
|
||||
rank_char = level.rankTable[self.pers["rank"]][1];
|
||||
subRank = int(rank_char[rank_char.size-1]);
|
||||
|
||||
thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
|
||||
|
||||
if ( subRank > 1 )
|
||||
return;
|
||||
|
||||
for ( i = 0; i < level.players.size; i++ )
|
||||
{
|
||||
player = level.players[i];
|
||||
playerteam = player.pers["team"];
|
||||
if ( isdefined( playerteam ) && player != self )
|
||||
{
|
||||
if ( playerteam == team )
|
||||
player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
endGameUpdate()
|
||||
{
|
||||
player = self;
|
||||
}
|
||||
|
||||
|
||||
scorePopup( amount, bonus, hudColor, glowAlpha )
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "joined_team" );
|
||||
self endon( "joined_spectators" );
|
||||
|
||||
if ( amount == 0 )
|
||||
return;
|
||||
|
||||
self notify( "scorePopup" );
|
||||
self endon( "scorePopup" );
|
||||
|
||||
self.xpUpdateTotal += amount;
|
||||
self.bonusUpdateTotal += bonus;
|
||||
|
||||
wait ( 0.05 );
|
||||
|
||||
if ( self.xpUpdateTotal < 0 )
|
||||
self.hud_scorePopup.label = &"";
|
||||
else
|
||||
self.hud_scorePopup.label = &"MP_PLUS";
|
||||
|
||||
self.hud_scorePopup.color = hudColor;
|
||||
self.hud_scorePopup.glowColor = hudColor;
|
||||
self.hud_scorePopup.glowAlpha = glowAlpha;
|
||||
|
||||
self.hud_scorePopup setValue(self.xpUpdateTotal);
|
||||
self.hud_scorePopup.alpha = 0.85;
|
||||
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
|
||||
|
||||
increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
|
||||
|
||||
if ( self.bonusUpdateTotal )
|
||||
{
|
||||
while ( self.bonusUpdateTotal > 0 )
|
||||
{
|
||||
self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
|
||||
self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
|
||||
|
||||
self.hud_scorePopup setValue( self.xpUpdateTotal );
|
||||
|
||||
wait ( 0.05 );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
wait ( 1.0 );
|
||||
}
|
||||
|
||||
self.hud_scorePopup fadeOverTime( 0.75 );
|
||||
self.hud_scorePopup.alpha = 0;
|
||||
|
||||
self.xpUpdateTotal = 0;
|
||||
}
|
||||
|
||||
removeRankHUD()
|
||||
{
|
||||
self.hud_scorePopup.alpha = 0;
|
||||
}
|
||||
|
||||
getRank()
|
||||
{
|
||||
rankXp = self.pers["rankxp"];
|
||||
rankId = self.pers["rank"];
|
||||
|
||||
if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
|
||||
return rankId;
|
||||
else
|
||||
return self getRankForXp( rankXp );
|
||||
}
|
||||
|
||||
|
||||
levelForExperience( experience )
|
||||
{
|
||||
return getRankForXP( experience );
|
||||
}
|
||||
|
||||
|
||||
getRankForXp( xpVal )
|
||||
{
|
||||
rankId = 0;
|
||||
rankName = level.rankTable[rankId][1];
|
||||
assert( isDefined( rankName ) );
|
||||
|
||||
while ( isDefined( rankName ) && rankName != "" )
|
||||
{
|
||||
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
|
||||
return rankId;
|
||||
|
||||
rankId++;
|
||||
if ( isDefined( level.rankTable[rankId] ) )
|
||||
rankName = level.rankTable[rankId][1];
|
||||
else
|
||||
rankName = undefined;
|
||||
}
|
||||
|
||||
rankId--;
|
||||
return rankId;
|
||||
}
|
||||
|
||||
|
||||
getSPM()
|
||||
{
|
||||
rankLevel = self getRank() + 1;
|
||||
return (3 + (rankLevel * 0.5))*10;
|
||||
}
|
||||
|
||||
getPrestigeLevel()
|
||||
{
|
||||
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
|
||||
}
|
||||
|
||||
getRankXP()
|
||||
{
|
||||
return self.pers["rankxp"];
|
||||
}
|
||||
|
||||
incRankXP( amount )
|
||||
{
|
||||
if ( !self rankingEnabled() )
|
||||
return;
|
||||
|
||||
if ( isDefined( self.isCheater ) )
|
||||
return;
|
||||
|
||||
xp = self getRankXP();
|
||||
newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
|
||||
|
||||
if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
|
||||
newXp = getRankInfoMaxXP( level.maxRank );
|
||||
|
||||
self.pers["rankxp"] = newXp;
|
||||
}
|
||||
|
||||
getRestXPAward( baseXP )
|
||||
{
|
||||
if ( !getdvarint( "scr_restxp_enable" ) )
|
||||
return 0;
|
||||
|
||||
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
|
||||
|
||||
wantGiveRestXP = int(baseXP * restXPAwardRate);
|
||||
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
|
||||
|
||||
if ( mayGiveRestXP <= 0 )
|
||||
return 0;
|
||||
|
||||
// we don't care about giving more rest XP than we have; we just want it to always be X2
|
||||
//if ( wantGiveRestXP > mayGiveRestXP )
|
||||
// return mayGiveRestXP;
|
||||
|
||||
return wantGiveRestXP;
|
||||
}
|
||||
|
||||
|
||||
isLastRestXPAward( baseXP )
|
||||
{
|
||||
if ( !getdvarint( "scr_restxp_enable" ) )
|
||||
return false;
|
||||
|
||||
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
|
||||
|
||||
wantGiveRestXP = int(baseXP * restXPAwardRate);
|
||||
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
|
||||
|
||||
if ( mayGiveRestXP <= 0 )
|
||||
return false;
|
||||
|
||||
if ( wantGiveRestXP >= mayGiveRestXP )
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
syncXPStat()
|
||||
{
|
||||
if ( level.xpScale > 4 || level.xpScale <= 0)
|
||||
exitLevel( false );
|
||||
|
||||
xp = self getRankXP();
|
||||
|
||||
self maps\mp\gametypes\_persistence::statSet( "experience", xp );
|
||||
}
|
|
@ -0,0 +1,892 @@
|
|||
#include maps\mp\_utility;
|
||||
|
||||
FACTION_REF_COL = 0;
|
||||
FACTION_NAME_COL = 1;
|
||||
FACTION_SHORT_NAME_COL = 2;
|
||||
FACTION_ELIMINATED_COL = 3;
|
||||
FACTION_FORFEITED_COL = 4;
|
||||
FACTION_ICON_COL = 5;
|
||||
FACTION_HUD_ICON_COL = 6;
|
||||
FACTION_VOICE_PREFIX_COL = 7;
|
||||
FACTION_SPAWN_MUSIC_COL = 8;
|
||||
FACTION_WIN_MUSIC_COL = 9;
|
||||
FACTION_FLAG_MODEL_COL = 10;
|
||||
FACTION_FLAG_CARRY_MODEL_COL = 11;
|
||||
FACTION_FLAG_ICON_COL = 12;
|
||||
FACTION_FLAG_FX_COL = 13;
|
||||
FACTION_COLOR_R_COL = 14;
|
||||
FACTION_COLOR_G_COL = 15;
|
||||
FACTION_COLOR_B_COL = 16;
|
||||
FACTION_HEAD_ICON_COL = 17;
|
||||
FACTION_CRATE_MODEL_COL = 18;
|
||||
|
||||
init()
|
||||
{
|
||||
initScoreBoard();
|
||||
|
||||
level.teamBalance = 0;
|
||||
level.maxClients = 18;
|
||||
|
||||
level._effect["thermal_beacon"] = loadFx("misc/thermal_beacon_inverted");
|
||||
effect = level._effect["thermal_beacon"];
|
||||
PrecacheFxTeamThermal( effect, "J_Spine4" );
|
||||
|
||||
setPlayerModels();
|
||||
|
||||
level.freeplayers = [];
|
||||
|
||||
if( level.teamBased )
|
||||
{
|
||||
level thread onPlayerConnect();
|
||||
level thread updateTeamBalance();
|
||||
|
||||
wait .15;
|
||||
level thread updatePlayerTimes();
|
||||
}
|
||||
else
|
||||
{
|
||||
level thread onFreePlayerConnect();
|
||||
|
||||
wait .15;
|
||||
level thread updateFreePlayerTimes();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
initScoreBoard()
|
||||
{
|
||||
setDvar("g_TeamName_Allies", getTeamShortName( "allies" ));
|
||||
setDvar("g_TeamIcon_Allies", getTeamIcon( "allies" ));
|
||||
setDvar("g_TeamIcon_MyAllies", getTeamIcon( "allies" ));
|
||||
setDvar("g_TeamIcon_EnemyAllies", getTeamIcon( "allies" ));
|
||||
scoreColor = getTeamColor( "allies" );
|
||||
setDvar("g_ScoresColor_Allies", scoreColor[0] + " " + scoreColor[1] + " " + scoreColor[2] );
|
||||
|
||||
setDvar("g_TeamName_Axis", getTeamShortName( "axis" ));
|
||||
setDvar("g_TeamIcon_Axis", getTeamIcon( "axis" ));
|
||||
setDvar("g_TeamIcon_MyAxis", getTeamIcon( "axis" ));
|
||||
setDvar("g_TeamIcon_EnemyAxis", getTeamIcon( "axis" ));
|
||||
scoreColor = getTeamColor( "axis" );
|
||||
setDvar("g_ScoresColor_Axis", scoreColor[0] + " " + scoreColor[1] + " " + scoreColor[2] );
|
||||
|
||||
setdvar("g_ScoresColor_Spectator", ".25 .25 .25");
|
||||
setdvar("g_ScoresColor_Free", ".76 .78 .10");
|
||||
setdvar("g_teamColor_MyTeam", ".6 .8 .6" );
|
||||
setdvar("g_teamColor_EnemyTeam", "1 .45 .5" );
|
||||
setdvar("g_teamTitleColor_MyTeam", ".6 .8 .6" );
|
||||
setdvar("g_teamTitleColor_EnemyTeam", "1 .45 .5" );
|
||||
}
|
||||
|
||||
onPlayerConnect()
|
||||
{
|
||||
for(;;)
|
||||
{
|
||||
level waittill( "connected", player );
|
||||
|
||||
player thread onJoinedTeam();
|
||||
player thread onJoinedSpectators();
|
||||
player thread onPlayerSpawned();
|
||||
|
||||
player thread trackPlayedTime();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
onFreePlayerConnect()
|
||||
{
|
||||
for(;;)
|
||||
{
|
||||
level waittill( "connected", player );
|
||||
|
||||
player thread trackFreePlayedTime();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
onJoinedTeam()
|
||||
{
|
||||
self endon("disconnect");
|
||||
|
||||
for(;;)
|
||||
{
|
||||
self waittill( "joined_team" );
|
||||
//self logString( "joined team: " + self.pers["team"] );
|
||||
self updateTeamTime();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
onJoinedSpectators()
|
||||
{
|
||||
self endon("disconnect");
|
||||
|
||||
for(;;)
|
||||
{
|
||||
self waittill("joined_spectators");
|
||||
self.pers["teamTime"] = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
trackPlayedTime()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
|
||||
self.timePlayed["allies"] = 0;
|
||||
self.timePlayed["axis"] = 0;
|
||||
self.timePlayed["free"] = 0;
|
||||
self.timePlayed["other"] = 0;
|
||||
self.timePlayed["total"] = 0;
|
||||
|
||||
gameFlagWait( "prematch_done" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
if ( game["state"] == "playing" )
|
||||
{
|
||||
if ( self.sessionteam == "allies" )
|
||||
{
|
||||
self.timePlayed["allies"]++;
|
||||
self.timePlayed["total"]++;
|
||||
}
|
||||
else if ( self.sessionteam == "axis" )
|
||||
{
|
||||
self.timePlayed["axis"]++;
|
||||
self.timePlayed["total"]++;
|
||||
}
|
||||
else if ( self.sessionteam == "spectator" )
|
||||
{
|
||||
self.timePlayed["other"]++;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
wait ( 1.0 );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
updatePlayerTimes()
|
||||
{
|
||||
if ( !level.rankedmatch )
|
||||
return;
|
||||
|
||||
level endon( "game_ended" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
foreach ( player in level.players )
|
||||
player updatePlayedTime();
|
||||
|
||||
wait( 1.0 );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
updatePlayedTime()
|
||||
{
|
||||
if ( !self rankingEnabled() )
|
||||
return;
|
||||
|
||||
if ( self.timePlayed["allies"] )
|
||||
{
|
||||
self maps\mp\gametypes\_persistence::statAddBuffered( "timePlayedAllies", self.timePlayed["allies"] );
|
||||
self maps\mp\gametypes\_persistence::statAddBuffered( "timePlayedTotal", self.timePlayed["allies"] );
|
||||
self maps\mp\gametypes\_persistence::statAddChildBuffered( "round", "timePlayed", self.timePlayed["allies"] );
|
||||
}
|
||||
|
||||
if ( self.timePlayed["axis"] )
|
||||
{
|
||||
self maps\mp\gametypes\_persistence::statAddBuffered( "timePlayedOpfor", self.timePlayed["axis"] );
|
||||
self maps\mp\gametypes\_persistence::statAddBuffered( "timePlayedTotal", self.timePlayed["axis"] );
|
||||
self maps\mp\gametypes\_persistence::statAddChildBuffered( "round", "timePlayed", self.timePlayed["axis"] );
|
||||
}
|
||||
|
||||
if ( self.timePlayed["other"] )
|
||||
{
|
||||
self maps\mp\gametypes\_persistence::statAddBuffered( "timePlayedOther", self.timePlayed["other"] );
|
||||
self maps\mp\gametypes\_persistence::statAddBuffered( "timePlayedTotal", self.timePlayed["other"] );
|
||||
self maps\mp\gametypes\_persistence::statAddChildBuffered( "round", "timePlayed", self.timePlayed["other"] );
|
||||
}
|
||||
|
||||
if ( game["state"] == "postgame" )
|
||||
return;
|
||||
|
||||
self.timePlayed["allies"] = 0;
|
||||
self.timePlayed["axis"] = 0;
|
||||
self.timePlayed["other"] = 0;
|
||||
}
|
||||
|
||||
|
||||
updateTeamTime()
|
||||
{
|
||||
if ( game["state"] != "playing" )
|
||||
return;
|
||||
|
||||
self.pers["teamTime"] = getTime();
|
||||
}
|
||||
|
||||
|
||||
updateTeamBalanceDvar()
|
||||
{
|
||||
for(;;)
|
||||
{
|
||||
teambalance = getdvarInt("scr_teambalance");
|
||||
if(level.teambalance != teambalance)
|
||||
level.teambalance = getdvarInt("scr_teambalance");
|
||||
|
||||
wait 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
updateTeamBalance()
|
||||
{
|
||||
level.teamLimit = level.maxclients;
|
||||
|
||||
level thread updateTeamBalanceDvar();
|
||||
|
||||
wait .15;
|
||||
|
||||
if ( level.teamBalance && isRoundBased() )
|
||||
{
|
||||
if( isDefined( game["BalanceTeamsNextRound"] ) )
|
||||
iPrintLnbold( &"MP_AUTOBALANCE_NEXT_ROUND" );
|
||||
|
||||
// TODO: add or change
|
||||
level waittill( "restarting" );
|
||||
|
||||
if( isDefined( game["BalanceTeamsNextRound"] ) )
|
||||
{
|
||||
level balanceTeams();
|
||||
game["BalanceTeamsNextRound"] = undefined;
|
||||
}
|
||||
else if( !getTeamBalance() )
|
||||
{
|
||||
game["BalanceTeamsNextRound"] = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
level endon ( "game_ended" );
|
||||
for( ;; )
|
||||
{
|
||||
if( level.teamBalance )
|
||||
{
|
||||
if( !getTeamBalance() )
|
||||
{
|
||||
iPrintLnBold( &"MP_AUTOBALANCE_SECONDS", 15 );
|
||||
wait 15.0;
|
||||
|
||||
if( !getTeamBalance() )
|
||||
level balanceTeams();
|
||||
}
|
||||
|
||||
wait 59.0;
|
||||
}
|
||||
|
||||
wait 1.0;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
getTeamBalance()
|
||||
{
|
||||
level.team["allies"] = 0;
|
||||
level.team["axis"] = 0;
|
||||
|
||||
players = level.players;
|
||||
for(i = 0; i < players.size; i++)
|
||||
{
|
||||
if((isdefined(players[i].pers["team"])) && (players[i].pers["team"] == "allies"))
|
||||
level.team["allies"]++;
|
||||
else if((isdefined(players[i].pers["team"])) && (players[i].pers["team"] == "axis"))
|
||||
level.team["axis"]++;
|
||||
}
|
||||
|
||||
if((level.team["allies"] > (level.team["axis"] + level.teamBalance)) || (level.team["axis"] > (level.team["allies"] + level.teamBalance)))
|
||||
return false;
|
||||
else
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
balanceTeams()
|
||||
{
|
||||
iPrintLnBold( game["strings"]["autobalance"] );
|
||||
//Create/Clear the team arrays
|
||||
AlliedPlayers = [];
|
||||
AxisPlayers = [];
|
||||
|
||||
// Populate the team arrays
|
||||
players = level.players;
|
||||
for(i = 0; i < players.size; i++)
|
||||
{
|
||||
if(!isdefined(players[i].pers["teamTime"]))
|
||||
continue;
|
||||
|
||||
if((isdefined(players[i].pers["team"])) && (players[i].pers["team"] == "allies"))
|
||||
AlliedPlayers[AlliedPlayers.size] = players[i];
|
||||
else if((isdefined(players[i].pers["team"])) && (players[i].pers["team"] == "axis"))
|
||||
AxisPlayers[AxisPlayers.size] = players[i];
|
||||
}
|
||||
|
||||
MostRecent = undefined;
|
||||
|
||||
while((AlliedPlayers.size > (AxisPlayers.size + 1)) || (AxisPlayers.size > (AlliedPlayers.size + 1)))
|
||||
{
|
||||
if(AlliedPlayers.size > (AxisPlayers.size + 1))
|
||||
{
|
||||
// Move the player that's been on the team the shortest ammount of time (highest teamTime value)
|
||||
for(j = 0; j < AlliedPlayers.size; j++)
|
||||
{
|
||||
if(isdefined(AlliedPlayers[j].dont_auto_balance))
|
||||
continue;
|
||||
|
||||
if(!isdefined(MostRecent))
|
||||
MostRecent = AlliedPlayers[j];
|
||||
else if(AlliedPlayers[j].pers["teamTime"] > MostRecent.pers["teamTime"])
|
||||
MostRecent = AlliedPlayers[j];
|
||||
}
|
||||
|
||||
MostRecent [[level.axis]]();
|
||||
}
|
||||
else if(AxisPlayers.size > (AlliedPlayers.size + 1))
|
||||
{
|
||||
// Move the player that's been on the team the shortest ammount of time (highest teamTime value)
|
||||
for(j = 0; j < AxisPlayers.size; j++)
|
||||
{
|
||||
if(isdefined(AxisPlayers[j].dont_auto_balance))
|
||||
continue;
|
||||
|
||||
if(!isdefined(MostRecent))
|
||||
MostRecent = AxisPlayers[j];
|
||||
else if(AxisPlayers[j].pers["teamTime"] > MostRecent.pers["teamTime"])
|
||||
MostRecent = AxisPlayers[j];
|
||||
}
|
||||
|
||||
MostRecent [[level.allies]]();
|
||||
}
|
||||
|
||||
MostRecent = undefined;
|
||||
AlliedPlayers = [];
|
||||
AxisPlayers = [];
|
||||
|
||||
players = level.players;
|
||||
for(i = 0; i < players.size; i++)
|
||||
{
|
||||
if((isdefined(players[i].pers["team"])) && (players[i].pers["team"] == "allies"))
|
||||
AlliedPlayers[AlliedPlayers.size] = players[i];
|
||||
else if((isdefined(players[i].pers["team"])) &&(players[i].pers["team"] == "axis"))
|
||||
AxisPlayers[AxisPlayers.size] = players[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
setGhillieModels( env )
|
||||
{
|
||||
level.environment = env;
|
||||
switch ( env )
|
||||
{
|
||||
case "desert":
|
||||
mptype\mptype_ally_ghillie_desert::precache();
|
||||
mptype\mptype_opforce_ghillie_desert::precache();
|
||||
game["allies_model"]["GHILLIE"] = mptype\mptype_ally_ghillie_desert::main;
|
||||
game["axis_model"]["GHILLIE"] = mptype\mptype_opforce_ghillie_desert::main;
|
||||
break;
|
||||
case "arctic":
|
||||
mptype\mptype_ally_ghillie_arctic::precache();
|
||||
mptype\mptype_opforce_ghillie_arctic::precache();
|
||||
game["allies_model"]["GHILLIE"] = mptype\mptype_ally_ghillie_arctic::main;
|
||||
game["axis_model"]["GHILLIE"] = mptype\mptype_opforce_ghillie_arctic::main;
|
||||
break;
|
||||
case "urban":
|
||||
mptype\mptype_ally_ghillie_urban::precache();
|
||||
mptype\mptype_opforce_ghillie_urban::precache();
|
||||
game["allies_model"]["GHILLIE"] = mptype\mptype_ally_ghillie_urban::main;
|
||||
game["axis_model"]["GHILLIE"] = mptype\mptype_opforce_ghillie_urban::main;
|
||||
break;
|
||||
case "forest":
|
||||
mptype\mptype_ally_ghillie_forest::precache();
|
||||
mptype\mptype_opforce_ghillie_forest::precache();
|
||||
game["allies_model"]["GHILLIE"] = mptype\mptype_ally_ghillie_forest::main;
|
||||
game["axis_model"]["GHILLIE"] = mptype\mptype_opforce_ghillie_forest::main;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
setTeamModels( team, charSet )
|
||||
{
|
||||
switch ( charSet )
|
||||
{
|
||||
case "seals_udt":
|
||||
mptype\mptype_seal_udt_sniper::precache();
|
||||
mptype\mptype_seal_udt_lmg::precache();
|
||||
mptype\mptype_seal_udt_assault::precache();
|
||||
mptype\mptype_seal_udt_shotgun::precache();
|
||||
mptype\mptype_seal_udt_smg::precache();
|
||||
mptype\mptype_seal_udt_riot::precache();
|
||||
|
||||
game[team + "_model"]["SNIPER"] = mptype\mptype_seal_udt_sniper::main;
|
||||
game[team + "_model"]["LMG"] = mptype\mptype_seal_udt_lmg::main;
|
||||
game[team + "_model"]["ASSAULT"] = mptype\mptype_seal_udt_assault::main;
|
||||
game[team + "_model"]["SHOTGUN"] = mptype\mptype_seal_udt_shotgun::main;
|
||||
game[team + "_model"]["SMG"] = mptype\mptype_seal_udt_smg::main;
|
||||
game[team + "_model"]["RIOT"] = mptype\mptype_seal_udt_riot::main;
|
||||
|
||||
break;
|
||||
case "us_army":
|
||||
mptype\mptype_us_army_sniper::precache();
|
||||
mptype\mptype_us_army_lmg::precache();
|
||||
mptype\mptype_us_army_assault::precache();
|
||||
mptype\mptype_us_army_shotgun::precache();
|
||||
mptype\mptype_us_army_smg::precache();
|
||||
mptype\mptype_us_army_riot::precache();
|
||||
|
||||
game[team + "_model"]["SNIPER"] = mptype\mptype_us_army_sniper::main;
|
||||
game[team + "_model"]["LMG"] = mptype\mptype_us_army_lmg::main;
|
||||
game[team + "_model"]["ASSAULT"] = mptype\mptype_us_army_assault::main;
|
||||
game[team + "_model"]["SHOTGUN"] = mptype\mptype_us_army_shotgun::main;
|
||||
game[team + "_model"]["SMG"] = mptype\mptype_us_army_smg::main;
|
||||
game[team + "_model"]["RIOT"] = mptype\mptype_us_army_riot::main;
|
||||
|
||||
break;
|
||||
case "opforce_composite":
|
||||
mptype\mptype_opforce_comp_assault::precache();
|
||||
mptype\mptype_opforce_comp_lmg::precache();
|
||||
mptype\mptype_opforce_comp_shotgun::precache();
|
||||
mptype\mptype_opforce_comp_smg::precache();
|
||||
mptype\mptype_opforce_comp_sniper::precache();
|
||||
mptype\mptype_opforce_comp_riot::precache();
|
||||
|
||||
game[team + "_model"]["SNIPER"] = mptype\mptype_opforce_comp_sniper::main;
|
||||
game[team + "_model"]["LMG"] = mptype\mptype_opforce_comp_lmg::main;
|
||||
game[team + "_model"]["ASSAULT"] = mptype\mptype_opforce_comp_assault::main;
|
||||
game[team + "_model"]["SHOTGUN"] = mptype\mptype_opforce_comp_shotgun::main;
|
||||
game[team + "_model"]["SMG"] = mptype\mptype_opforce_comp_smg::main;
|
||||
game[team + "_model"]["RIOT"] = mptype\mptype_opforce_comp_riot::main;
|
||||
|
||||
break;
|
||||
case "opforce_arctic":
|
||||
mptype\mptype_opforce_arctic_assault::precache();
|
||||
mptype\mptype_opforce_arctic_lmg::precache();
|
||||
mptype\mptype_opforce_arctic_shotgun::precache();
|
||||
mptype\mptype_opforce_arctic_smg::precache();
|
||||
mptype\mptype_opforce_arctic_sniper::precache();
|
||||
mptype\mptype_opforce_arctic_riot::precache();
|
||||
|
||||
game[team + "_model"]["SNIPER"] = mptype\mptype_opforce_arctic_sniper::main;
|
||||
game[team + "_model"]["LMG"] = mptype\mptype_opforce_arctic_lmg::main;
|
||||
game[team + "_model"]["ASSAULT"] = mptype\mptype_opforce_arctic_assault::main;
|
||||
game[team + "_model"]["SHOTGUN"] = mptype\mptype_opforce_arctic_shotgun::main;
|
||||
game[team + "_model"]["SMG"] = mptype\mptype_opforce_arctic_smg::main;
|
||||
game[team + "_model"]["RIOT"] = mptype\mptype_opforce_arctic_riot::main;
|
||||
|
||||
break;
|
||||
case "opforce_airborne":
|
||||
mptype\mptype_opforce_airborne_assault::precache();
|
||||
mptype\mptype_opforce_airborne_lmg::precache();
|
||||
mptype\mptype_opforce_airborne_shotgun::precache();
|
||||
mptype\mptype_opforce_airborne_smg::precache();
|
||||
mptype\mptype_opforce_airborne_sniper::precache();
|
||||
mptype\mptype_opforce_airborne_riot::precache();
|
||||
|
||||
game[team + "_model"]["SNIPER"] = mptype\mptype_opforce_airborne_sniper::main;
|
||||
game[team + "_model"]["LMG"] = mptype\mptype_opforce_airborne_lmg::main;
|
||||
game[team + "_model"]["ASSAULT"] = mptype\mptype_opforce_airborne_assault::main;
|
||||
game[team + "_model"]["SHOTGUN"] = mptype\mptype_opforce_airborne_shotgun::main;
|
||||
game[team + "_model"]["SMG"] = mptype\mptype_opforce_airborne_smg::main;
|
||||
game[team + "_model"]["RIOT"] = mptype\mptype_opforce_airborne_riot::main;
|
||||
|
||||
break;
|
||||
case "militia":
|
||||
mptype\mptype_opforce_militia_assault::precache();
|
||||
mptype\mptype_opforce_militia_lmg::precache();
|
||||
mptype\mptype_opforce_militia_shotgun::precache();
|
||||
mptype\mptype_opforce_militia_smg::precache();
|
||||
mptype\mptype_opforce_militia_sniper::precache();
|
||||
mptype\mptype_opforce_militia_riot::precache();
|
||||
|
||||
game[team + "_model"]["SNIPER"] = mptype\mptype_opforce_militia_sniper::main;
|
||||
game[team + "_model"]["LMG"] = mptype\mptype_opforce_militia_lmg::main;
|
||||
game[team + "_model"]["ASSAULT"] = mptype\mptype_opforce_militia_assault::main;
|
||||
game[team + "_model"]["SHOTGUN"] = mptype\mptype_opforce_militia_shotgun::main;
|
||||
game[team + "_model"]["SMG"] = mptype\mptype_opforce_militia_smg::main;
|
||||
game[team + "_model"]["RIOT"] = mptype\mptype_opforce_militia_riot::main;
|
||||
|
||||
break;
|
||||
case "socom_141":
|
||||
mptype\mptype_socom_assault::precache();
|
||||
mptype\mptype_socom_lmg::precache();
|
||||
mptype\mptype_socom_shotgun::precache();
|
||||
mptype\mptype_socom_smg::precache();
|
||||
mptype\mptype_socom_sniper::precache();
|
||||
|
||||
game[team + "_model"]["SNIPER"] = mptype\mptype_socom_sniper::main;
|
||||
game[team + "_model"]["LMG"] = mptype\mptype_socom_lmg::main;
|
||||
game[team + "_model"]["ASSAULT"] = mptype\mptype_socom_assault::main;
|
||||
game[team + "_model"]["SHOTGUN"] = mptype\mptype_socom_shotgun::main;
|
||||
game[team + "_model"]["SMG"] = mptype\mptype_socom_smg::main;
|
||||
game[team + "_model"]["RIOT"] = mptype\mptype_socom_smg::main;
|
||||
|
||||
break;
|
||||
case "socom_141_desert":
|
||||
mptype\mptype_tf141_desert_assault::precache();
|
||||
mptype\mptype_tf141_desert_lmg::precache();
|
||||
mptype\mptype_tf141_desert_smg::precache();
|
||||
mptype\mptype_tf141_desert_shotgun::precache();
|
||||
mptype\mptype_tf141_desert_sniper::precache();
|
||||
mptype\mptype_tf141_desert_riot::precache();
|
||||
|
||||
game[team + "_model"]["SNIPER"] = mptype\mptype_tf141_desert_sniper::main;
|
||||
game[team + "_model"]["LMG"] = mptype\mptype_tf141_desert_lmg::main;
|
||||
game[team + "_model"]["ASSAULT"] = mptype\mptype_tf141_desert_assault::main;
|
||||
game[team + "_model"]["SHOTGUN"] = mptype\mptype_tf141_desert_shotgun::main;
|
||||
game[team + "_model"]["SMG"] = mptype\mptype_tf141_desert_smg::main;
|
||||
game[team + "_model"]["RIOT"] = mptype\mptype_tf141_desert_riot::main;
|
||||
|
||||
break;
|
||||
case "socom_141_forest":
|
||||
mptype\mptype_tf141_forest_assault::precache();
|
||||
mptype\mptype_tf141_forest_lmg::precache();
|
||||
mptype\mptype_tf141_forest_smg::precache();
|
||||
mptype\mptype_tf141_forest_shotgun::precache();
|
||||
mptype\mptype_tf141_forest_sniper::precache();
|
||||
mptype\mptype_tf141_forest_riot::precache();
|
||||
|
||||
game[team + "_model"]["SNIPER"] = mptype\mptype_tf141_forest_sniper::main;
|
||||
game[team + "_model"]["LMG"] = mptype\mptype_tf141_forest_lmg::main;
|
||||
game[team + "_model"]["ASSAULT"] = mptype\mptype_tf141_forest_assault::main;
|
||||
game[team + "_model"]["SHOTGUN"] = mptype\mptype_tf141_forest_shotgun::main;
|
||||
game[team + "_model"]["SMG"] = mptype\mptype_tf141_forest_smg::main;
|
||||
game[team + "_model"]["RIOT"] = mptype\mptype_tf141_forest_riot::main;
|
||||
|
||||
break;
|
||||
case "socom_141_arctic":
|
||||
mptype\mptype_tf141_arctic_assault::precache();
|
||||
mptype\mptype_tf141_arctic_lmg::precache();
|
||||
mptype\mptype_tf141_arctic_smg::precache();
|
||||
mptype\mptype_tf141_arctic_shotgun::precache();
|
||||
mptype\mptype_tf141_arctic_sniper::precache();
|
||||
mptype\mptype_tf141_arctic_riot::precache();
|
||||
|
||||
game[team + "_model"]["SNIPER"] = mptype\mptype_tf141_arctic_sniper::main;
|
||||
game[team + "_model"]["LMG"] = mptype\mptype_tf141_arctic_lmg::main;
|
||||
game[team + "_model"]["ASSAULT"] = mptype\mptype_tf141_arctic_assault::main;
|
||||
game[team + "_model"]["SHOTGUN"] = mptype\mptype_tf141_arctic_shotgun::main;
|
||||
game[team + "_model"]["SMG"] = mptype\mptype_tf141_arctic_smg::main;
|
||||
game[team + "_model"]["RIOT"] = mptype\mptype_tf141_arctic_riot::main;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
setPlayerModels()
|
||||
{
|
||||
//mptype\mptype_us_army_riot::precache();
|
||||
//game["allies_model"]["riotshield"] = mptype\mptype_us_army_riot::main;
|
||||
//game["axis_model"]["riotshield"] = mptype\mptype_us_army_riot::main;
|
||||
|
||||
setTeamModels( "allies", game["allies"] );
|
||||
setTeamModels( "axis", game["axis"] );
|
||||
|
||||
setGhillieModels( getMapCustom( "environment" ) );
|
||||
}
|
||||
|
||||
|
||||
playerModelForWeapon( weapon, secondary )
|
||||
{
|
||||
team = self.team;
|
||||
|
||||
|
||||
if ( isDefined( game[team + "_model"][weapon] ) )
|
||||
{
|
||||
[[game[team+"_model"][weapon]]]();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
weaponClass = tablelookup( "mp/statstable.csv", 4, weapon, 2 );
|
||||
|
||||
switch ( weaponClass )
|
||||
{
|
||||
case "weapon_smg":
|
||||
[[game[team+"_model"]["SMG"]]]();
|
||||
break;
|
||||
case "weapon_assault":
|
||||
weaponClass = tablelookup( "mp/statstable.csv", 4, secondary, 2 );
|
||||
if ( weaponClass == "weapon_shotgun" )
|
||||
[[game[team+"_model"]["SHOTGUN"]]]();
|
||||
else
|
||||
[[game[team+"_model"]["ASSAULT"]]]();
|
||||
break;
|
||||
case "weapon_sniper":
|
||||
if ( level.environment != "" && self isItemUnlocked( "ghillie_" + level.environment ) )
|
||||
[[game[team+"_model"]["GHILLIE"]]]();
|
||||
else
|
||||
[[game[team+"_model"]["SNIPER"]]]();
|
||||
break;
|
||||
case "weapon_lmg":
|
||||
[[game[team+"_model"]["LMG"]]]();
|
||||
break;
|
||||
case "weapon_riot":
|
||||
[[game[team+"_model"]["RIOT"]]]();
|
||||
break;
|
||||
default:
|
||||
[[game[team+"_model"]["ASSAULT"]]]();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
CountPlayers()
|
||||
{
|
||||
//chad
|
||||
players = level.players;
|
||||
allies = 0;
|
||||
axis = 0;
|
||||
for(i = 0; i < players.size; i++)
|
||||
{
|
||||
if ( players[i] == self )
|
||||
continue;
|
||||
|
||||
if((isdefined(players[i].pers["team"])) && (players[i].pers["team"] == "allies"))
|
||||
allies++;
|
||||
else if((isdefined(players[i].pers["team"])) && (players[i].pers["team"] == "axis"))
|
||||
axis++;
|
||||
}
|
||||
players["allies"] = allies;
|
||||
players["axis"] = axis;
|
||||
return players;
|
||||
}
|
||||
|
||||
|
||||
trackFreePlayedTime()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
|
||||
self.timePlayed["allies"] = 0;
|
||||
self.timePlayed["axis"] = 0;
|
||||
self.timePlayed["other"] = 0;
|
||||
self.timePlayed["total"] = 0;
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
if ( game["state"] == "playing" )
|
||||
{
|
||||
if ( isDefined( self.pers["team"] ) && self.pers["team"] == "allies" && self.sessionteam != "spectator" )
|
||||
{
|
||||
self.timePlayed["allies"]++;
|
||||
self.timePlayed["total"]++;
|
||||
}
|
||||
else if ( isDefined( self.pers["team"] ) && self.pers["team"] == "axis" && self.sessionteam != "spectator" )
|
||||
{
|
||||
self.timePlayed["axis"]++;
|
||||
self.timePlayed["total"]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
self.timePlayed["other"]++;
|
||||
}
|
||||
}
|
||||
|
||||
wait ( 1.0 );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/#
|
||||
playerConnectedTest()
|
||||
{
|
||||
if ( getdvarint( "scr_runlevelandquit" ) == 1 )
|
||||
return;
|
||||
|
||||
level endon( "exitLevel_called" );
|
||||
|
||||
// every frame, do a getPlayerData on each player in level.players.
|
||||
// this will force a script error if a player in level.players isn't connected.
|
||||
for ( ;; )
|
||||
{
|
||||
foreach ( player in level.players )
|
||||
{
|
||||
player getPlayerData( "experience" );
|
||||
}
|
||||
wait .05;
|
||||
}
|
||||
}
|
||||
#/
|
||||
|
||||
|
||||
updateFreePlayerTimes()
|
||||
{
|
||||
if ( !level.rankedmatch )
|
||||
return;
|
||||
|
||||
/#
|
||||
thread playerConnectedTest();
|
||||
#/
|
||||
|
||||
nextToUpdate = 0;
|
||||
for ( ;; )
|
||||
{
|
||||
nextToUpdate++;
|
||||
if ( nextToUpdate >= level.players.size )
|
||||
nextToUpdate = 0;
|
||||
|
||||
if ( isDefined( level.players[nextToUpdate] ) )
|
||||
level.players[nextToUpdate] updateFreePlayedTime();
|
||||
|
||||
wait ( 1.0 );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
updateFreePlayedTime()
|
||||
{
|
||||
if ( !self rankingEnabled() )
|
||||
return;
|
||||
|
||||
if ( self.timePlayed["allies"] )
|
||||
{
|
||||
self maps\mp\gametypes\_persistence::statAddBuffered( "timePlayedAllies", self.timePlayed["allies"] );
|
||||
self maps\mp\gametypes\_persistence::statAddBuffered( "timePlayedTotal", self.timePlayed["allies"] );
|
||||
}
|
||||
|
||||
if ( self.timePlayed["axis"] )
|
||||
{
|
||||
self maps\mp\gametypes\_persistence::statAddBuffered( "timePlayedOpfor", self.timePlayed["axis"] );
|
||||
self maps\mp\gametypes\_persistence::statAddBuffered( "timePlayedTotal", self.timePlayed["axis"] );
|
||||
}
|
||||
|
||||
if ( self.timePlayed["other"] )
|
||||
{
|
||||
self maps\mp\gametypes\_persistence::statAddBuffered( "timePlayedOther", self.timePlayed["other"] );
|
||||
self maps\mp\gametypes\_persistence::statAddBuffered( "timePlayedTotal", self.timePlayed["other"] );
|
||||
}
|
||||
|
||||
if ( game["state"] == "postgame" )
|
||||
return;
|
||||
|
||||
self.timePlayed["allies"] = 0;
|
||||
self.timePlayed["axis"] = 0;
|
||||
self.timePlayed["other"] = 0;
|
||||
}
|
||||
|
||||
|
||||
getJoinTeamPermissions( team )
|
||||
{
|
||||
teamcount = 0;
|
||||
|
||||
players = level.players;
|
||||
for(i = 0; i < players.size; i++)
|
||||
{
|
||||
player = players[i];
|
||||
|
||||
if((isdefined(player.pers["team"])) && (player.pers["team"] == team))
|
||||
teamcount++;
|
||||
}
|
||||
|
||||
if( teamCount < level.teamLimit )
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
onPlayerSpawned()
|
||||
{
|
||||
level endon ( "game_ended" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill ( "spawned_player" );
|
||||
}
|
||||
}
|
||||
|
||||
getTeamName( teamRef )
|
||||
{
|
||||
return ( tableLookupIString( "mp/factionTable.csv", FACTION_REF_COL, game[teamRef], FACTION_NAME_COL ) );
|
||||
}
|
||||
|
||||
getTeamShortName( teamRef )
|
||||
{
|
||||
return ( tableLookupIString( "mp/factionTable.csv", FACTION_REF_COL, game[teamRef], FACTION_SHORT_NAME_COL ) );
|
||||
}
|
||||
|
||||
getTeamForfeitedString( teamRef )
|
||||
{
|
||||
return ( tableLookupIString( "mp/factionTable.csv", FACTION_REF_COL, game[teamRef], FACTION_FORFEITED_COL ) );
|
||||
}
|
||||
|
||||
getTeamEliminatedString( teamRef )
|
||||
{
|
||||
return ( tableLookupIString( "mp/factionTable.csv", FACTION_REF_COL, game[teamRef], FACTION_ELIMINATED_COL ) );
|
||||
}
|
||||
|
||||
getTeamIcon( teamRef )
|
||||
{
|
||||
return ( tableLookup( "mp/factionTable.csv", FACTION_REF_COL, game[teamRef], FACTION_ICON_COL ) );
|
||||
}
|
||||
|
||||
getTeamHudIcon( teamRef )
|
||||
{
|
||||
return ( tableLookup( "mp/factionTable.csv", FACTION_REF_COL, game[teamRef], FACTION_HUD_ICON_COL ) );
|
||||
}
|
||||
|
||||
getTeamHeadIcon( teamRef )
|
||||
{
|
||||
return ( tableLookup( "mp/factionTable.csv", FACTION_REF_COL, game[teamRef], FACTION_HEAD_ICON_COL ) );
|
||||
}
|
||||
|
||||
getTeamVoicePrefix( teamRef )
|
||||
{
|
||||
return ( tableLookup( "mp/factionTable.csv", FACTION_REF_COL, game[teamRef], FACTION_VOICE_PREFIX_COL ) );
|
||||
}
|
||||
|
||||
getTeamSpawnMusic( teamRef )
|
||||
{
|
||||
return ( tableLookup( "mp/factionTable.csv", FACTION_REF_COL, game[teamRef], FACTION_SPAWN_MUSIC_COL ) );
|
||||
}
|
||||
|
||||
getTeamWinMusic( teamRef )
|
||||
{
|
||||
return ( tableLookup( "mp/factionTable.csv", FACTION_REF_COL, game[teamRef], FACTION_WIN_MUSIC_COL ) );
|
||||
}
|
||||
|
||||
getTeamFlagModel( teamRef )
|
||||
{
|
||||
return ( tableLookup( "mp/factionTable.csv", FACTION_REF_COL, game[teamRef], FACTION_FLAG_MODEL_COL ) );
|
||||
}
|
||||
|
||||
getTeamFlagCarryModel( teamRef )
|
||||
{
|
||||
return ( tableLookup( "mp/factionTable.csv", FACTION_REF_COL, game[teamRef], FACTION_FLAG_CARRY_MODEL_COL ) );
|
||||
}
|
||||
|
||||
getTeamFlagIcon( teamRef )
|
||||
{
|
||||
return ( tableLookup( "mp/factionTable.csv", FACTION_REF_COL, game[teamRef], FACTION_FLAG_ICON_COL ) );
|
||||
}
|
||||
|
||||
getTeamFlagFX( teamRef )
|
||||
{
|
||||
return ( tableLookup( "mp/factionTable.csv", FACTION_REF_COL, game[teamRef], FACTION_FLAG_FX_COL ) );
|
||||
}
|
||||
|
||||
getTeamColor( teamRef )
|
||||
{
|
||||
return ( (stringToFloat( tableLookup( "mp/factionTable.csv", FACTION_REF_COL, game[teamRef], FACTION_COLOR_R_COL ) ),
|
||||
stringToFloat( tableLookup( "mp/factionTable.csv", FACTION_REF_COL, game[teamRef], FACTION_COLOR_G_COL ) ),
|
||||
stringToFloat( tableLookup( "mp/factionTable.csv", FACTION_REF_COL, game[teamRef], FACTION_COLOR_B_COL ) ))
|
||||
);
|
||||
}
|
||||
|
||||
getTeamCrateModel( teamRef )
|
||||
{
|
||||
return ( tableLookup( "mp/factionTable.csv", FACTION_REF_COL, game[teamRef], FACTION_CRATE_MODEL_COL ) );
|
||||
}
|
|
@ -0,0 +1,187 @@
|
|||
1: Extra speed
|
||||
2: Thumper Akimbo
|
||||
3: No Recoil
|
||||
4: You are a one hit kill
|
||||
5: No ADS
|
||||
6: Triple HP
|
||||
7: 18 different perks
|
||||
8: Unlimited frag grenades
|
||||
9: Go get 'em Makarov
|
||||
10: Darkness
|
||||
11: Thermal vision
|
||||
12: Barrett roll
|
||||
13: Negative
|
||||
14: Knife runner
|
||||
15: Turtle
|
||||
16: Supermodel 1887
|
||||
17: Fallout
|
||||
18: Unlimited ammo
|
||||
19: Wallhack for 40 seconds
|
||||
20: Double HP and roll again
|
||||
21: Godmode for 15 seconds
|
||||
22: Bullseye
|
||||
23: Blast them asses
|
||||
24: Now you are retarded
|
||||
25: AZUMOOB
|
||||
26: Tank
|
||||
27: EMP
|
||||
28: Semi-Automatic M16
|
||||
29: Morpheus
|
||||
30: Unlimited Ammo and roll again
|
||||
31: COD4
|
||||
32: Handgun of Crap
|
||||
33: Extra speed and roll again
|
||||
34: Walking AC130
|
||||
35: Invisibility for 15 seconds
|
||||
36: Nightvision
|
||||
37: No ammo reserve
|
||||
38: Javelin
|
||||
39: It's late
|
||||
40: Golden Deagle
|
||||
41: Spas
|
||||
42: Problem, ranger?
|
||||
43: FalL
|
||||
44: Gaymore
|
||||
45: Heaven. not.
|
||||
46: Bomberman
|
||||
47: Old school
|
||||
48: You are flashing
|
||||
49: No perks
|
||||
50: No primary
|
||||
______________
|
||||
|
||||
Roll the Dice V2 Rolls:
|
||||
|
||||
51: ADS Only
|
||||
52: Satellite
|
||||
53: Hardcore
|
||||
54: Arcade
|
||||
55: Counter-Strike
|
||||
56: Distracting
|
||||
57: Noob >:O
|
||||
58: 3rd Person Shooter
|
||||
59: Underwater
|
||||
60: Got any glasses?
|
||||
61: Drug Abuse
|
||||
62: You're fat.
|
||||
63: Blood malfunction
|
||||
64: Equipment toggle
|
||||
65: Freeze
|
||||
66: Bullet proof
|
||||
67: Roll Twice
|
||||
68: Fleshwound
|
||||
69: Spy
|
||||
70: Midget
|
||||
71: Exorcist
|
||||
72: Blackouts
|
||||
73: Special
|
||||
74: No melee
|
||||
75: Thunder
|
||||
76: Field of view
|
||||
77: L453R
|
||||
78: Deaf
|
||||
79: No secondary
|
||||
80: Deflect
|
||||
81: Jesus Christ!
|
||||
82: Healer
|
||||
83: Mini Akimbo Gungame
|
||||
84: Propipe
|
||||
85: Steady
|
||||
86: Mini Bling Gungame
|
||||
87: Suicide Bomber
|
||||
88: Invisible weapon
|
||||
89: Commander
|
||||
90: Aura
|
||||
91: Mini Sprayer Gungame
|
||||
92: Better hearing
|
||||
93: Super speed for 15 seconds
|
||||
94: Sentry and reroll
|
||||
95: Killstreaks
|
||||
96: Spray
|
||||
97: FFFFFFFFFFFFFFFUUUUUUUUUUUUUUUU
|
||||
98: Nitro
|
||||
99: Faster regen
|
||||
100: 1/5 Chance of EMP
|
||||
______________
|
||||
|
||||
Roll the Dice V3 Rolls:
|
||||
|
||||
101: Paranoid
|
||||
102: No idea
|
||||
103: Annoying
|
||||
104: Javelin fire
|
||||
105: Noobtuber PRO
|
||||
106: Ninja
|
||||
107: Super damage
|
||||
108: Leech
|
||||
109: Icy Bullets
|
||||
110: Force Weapon
|
||||
111: Copycat
|
||||
112: Telekinetic
|
||||
113: Ragdoll #!!NEW!!#
|
||||
114: Roll twice
|
||||
115: Reflection
|
||||
116: Mini Explosives Gungame
|
||||
117: RPG FIRE
|
||||
118: Death Grip
|
||||
119: Paradox
|
||||
120: Kamikaze #!!NEW!!#
|
||||
121: One in the Chamber
|
||||
122: Attractive
|
||||
123: Rotate
|
||||
124: Near death
|
||||
125: Shellshock immune (Stun/flash)
|
||||
126: Riot Control
|
||||
127: Insensitive
|
||||
128: Creeper
|
||||
129: Quake
|
||||
130: Small clip
|
||||
131: Hunter
|
||||
132: Spotted
|
||||
133: Knockback
|
||||
134: Stuns of ice
|
||||
135: Rapist
|
||||
136: Loner
|
||||
137: EMP nades
|
||||
138: Camper
|
||||
139: Blindfire
|
||||
140: Evasive Manuver
|
||||
141: Mini Pistol Gungame
|
||||
142: Distracting
|
||||
143: Choose an advantage
|
||||
144: Choose a disadvantage
|
||||
145: HEADSHOT
|
||||
146: Semi-auto
|
||||
147: Poser
|
||||
148: Choose your roll
|
||||
149: Military Training
|
||||
150: 1/10 Chance of NUKE
|
||||
______________
|
||||
|
||||
Roll the Dice V3.2 Rolls:
|
||||
|
||||
151: Crush Enemies
|
||||
152: Profit
|
||||
153: Acid
|
||||
154: Reverse Thermal
|
||||
155: Automatic Intervention
|
||||
156: Pullback
|
||||
157: Walking AC130 40MM
|
||||
158: Walking AC130 105MM
|
||||
159: Artillery Strike and reroll
|
||||
160: Cancer
|
||||
161: Blur Bullets
|
||||
162: Choose your roll twice
|
||||
163: Venom
|
||||
164: Black Ops crossbow
|
||||
165: Smoker
|
||||
166: EEEEVIIIIIIIILLL
|
||||
167: Stamp
|
||||
168: Less spread
|
||||
169: Super spread
|
||||
170: Teleport
|
||||
171: Raygun
|
||||
172: Humiliation
|
||||
173: Mines
|
||||
174: Rainbow world
|
||||
175: 1/3 Chance of Napalm Strike
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,670 @@
|
|||
#include maps\mp\_utility;
|
||||
#include maps\mp\gametypes\_hud_util;
|
||||
#include common_scripts\utility;
|
||||
#include maps\mp\gametypes\_killstreaks;
|
||||
|
||||
KILLSTREAK_STRING_TABLE = "mp/killstreakTable.csv";
|
||||
|
||||
init()
|
||||
{
|
||||
// Load custom killstreak mod
|
||||
thread streakInit();
|
||||
|
||||
// &&1 Kill Streak!
|
||||
precacheString( &"MP_KILLSTREAK_N" );
|
||||
precacheString( &"MP_NUKE_ALREADY_INBOUND" );
|
||||
precacheString( &"MP_UNAVILABLE_IN_LASTSTAND" );
|
||||
precacheString( &"MP_UNAVAILABLE_WHEN_EMP" );
|
||||
precacheString( &"MP_UNAVAILABLE_USING_TURRET" );
|
||||
precacheString( &"MP_UNAVAILABLE_WHEN_INCAP" );
|
||||
precacheString( &"MP_HELI_IN_QUEUE" );
|
||||
|
||||
initKillstreakData();
|
||||
|
||||
level.killstreakFuncs = [];
|
||||
level.killstreakSetupFuncs = [];
|
||||
level.killstreakWeapons = [];
|
||||
|
||||
level.killStreakMod = 0;
|
||||
|
||||
thread maps\mp\killstreaks\_ac130::init();
|
||||
thread maps\mp\killstreaks\_remotemissile::init();
|
||||
thread maps\mp\killstreaks\_uav::init();
|
||||
thread maps\mp\killstreaks\_airstrike::init();
|
||||
thread maps\mp\killstreaks\_airdrop::init();
|
||||
thread maps\mp\killstreaks\_helicopter::init();
|
||||
thread maps\mp\killstreaks\_autosentry::init();
|
||||
thread maps\mp\killstreaks\_tank::init();
|
||||
thread maps\mp\killstreaks\_emp::init();
|
||||
thread maps\mp\killstreaks\_nuke::init();
|
||||
|
||||
level.killstreakRoundDelay = getIntProperty( "scr_game_killstreakdelay", 8 );
|
||||
|
||||
level thread onPlayerConnect();
|
||||
}
|
||||
|
||||
|
||||
initKillstreakData()
|
||||
{
|
||||
for ( i = 1; true; i++ )
|
||||
{
|
||||
retVal = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 1 );
|
||||
if ( !isDefined( retVal ) || retVal == "" )
|
||||
break;
|
||||
|
||||
streakRef = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 1 );
|
||||
assert( streakRef != "" );
|
||||
|
||||
streakUseHint = tableLookupIString( KILLSTREAK_STRING_TABLE, 0, i, 6 );
|
||||
assert( streakUseHint != &"" );
|
||||
precacheString( streakUseHint );
|
||||
|
||||
streakEarnDialog = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 8 );
|
||||
assert( streakEarnDialog != "" );
|
||||
game[ "dialog" ][ streakRef ] = streakEarnDialog;
|
||||
|
||||
streakAlliesUseDialog = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 9 );
|
||||
assert( streakAlliesUseDialog != "" );
|
||||
game[ "dialog" ][ "allies_friendly_" + streakRef + "_inbound" ] = "use_" + streakAlliesUseDialog;
|
||||
game[ "dialog" ][ "allies_enemy_" + streakRef + "_inbound" ] = "enemy_" + streakAlliesUseDialog;
|
||||
|
||||
streakAxisUseDialog = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 10 );
|
||||
assert( streakAxisUseDialog != "" );
|
||||
game[ "dialog" ][ "axis_friendly_" + streakRef + "_inbound" ] = "use_" + streakAxisUseDialog;
|
||||
game[ "dialog" ][ "axis_enemy_" + streakRef + "_inbound" ] = "enemy_" + streakAxisUseDialog;
|
||||
|
||||
streakWeapon = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 12 );
|
||||
precacheItem( streakWeapon );
|
||||
|
||||
streakPoints = int( tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 13 ) );
|
||||
assert( streakPoints != 0 );
|
||||
maps\mp\gametypes\_rank::registerScoreInfo( "killstreak_" + streakRef, streakPoints );
|
||||
|
||||
streakShader = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 14 );
|
||||
precacheShader( streakShader );
|
||||
|
||||
streakShader = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 15 );
|
||||
if ( streakShader != "" )
|
||||
precacheShader( streakShader );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
onPlayerConnect()
|
||||
{
|
||||
for ( ;; )
|
||||
{
|
||||
level waittill( "connected", player );
|
||||
|
||||
if( !isDefined ( player.pers[ "killstreaks" ] ) )
|
||||
player.pers[ "killstreaks" ] = [];
|
||||
|
||||
player.lifeId = 0;
|
||||
|
||||
if ( isDefined( player.pers["deaths"] ) )
|
||||
player.lifeId = player.pers["deaths"];
|
||||
|
||||
player VisionSetMissilecamForPlayer( game["thermal_vision"] );
|
||||
|
||||
player thread onPlayerSpawned();
|
||||
player thread onPlayerChangeKit();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
onPlayerSpawned()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill( "spawned_player" );
|
||||
self thread killstreakUseWaiter();
|
||||
self thread waitForChangeTeam();
|
||||
|
||||
self giveOwnedKillstreakItem( true );
|
||||
}
|
||||
}
|
||||
|
||||
onPlayerChangeKit()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill( "changed_kit" );
|
||||
self giveOwnedKillstreakItem();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
waitForChangeTeam()
|
||||
{
|
||||
self endon ( "disconnect" );
|
||||
|
||||
self notify ( "waitForChangeTeam" );
|
||||
self endon ( "waitForChangeTeam" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill ( "joined_team" );
|
||||
clearKillstreaks();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
isRideKillstreak( streakName )
|
||||
{
|
||||
switch( streakName )
|
||||
{
|
||||
case "helicopter_minigun":
|
||||
case "helicopter_mk19":
|
||||
case "ac130":
|
||||
case "predator_missile":
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
isCarryKillstreak( streakName )
|
||||
{
|
||||
switch( streakName )
|
||||
{
|
||||
case "sentry":
|
||||
case "sentry_gl":
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
deadlyKillstreak( streakName )
|
||||
{
|
||||
switch ( streakName )
|
||||
{
|
||||
case "predator_missile":
|
||||
case "precision_airstrike":
|
||||
case "harrier_airstrike":
|
||||
//case "helicopter":
|
||||
//case "helicopter_flares":
|
||||
case "stealth_airstrike":
|
||||
//case "helicopter_minigun":
|
||||
case "ac130":
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
killstreakUsePressed()
|
||||
{
|
||||
streakName = self.pers["killstreaks"][0].streakName;
|
||||
lifeId = self.pers["killstreaks"][0].lifeId;
|
||||
isEarned = self.pers["killstreaks"][0].earned;
|
||||
awardXp = self.pers["killstreaks"][0].awardXp;
|
||||
|
||||
assert( isDefined( streakName ) );
|
||||
assert( isDefined( level.killstreakFuncs[ streakName ] ) );
|
||||
|
||||
if ( !self isOnGround() && ( isRideKillstreak( streakName ) || isCarryKillstreak( streakName ) ) )
|
||||
return ( false );
|
||||
|
||||
if ( self isUsingRemote() )
|
||||
return ( false );
|
||||
|
||||
if ( isDefined( self.selectingLocation ) )
|
||||
return ( false );
|
||||
|
||||
if ( deadlyKillstreak( streakName ) && level.killstreakRoundDelay && getGametypeNumLives() )
|
||||
{
|
||||
if ( level.gracePeriod - level.inGracePeriod < level.killstreakRoundDelay )
|
||||
{
|
||||
self iPrintLnBold( &"MP_UNAVAILABLE_FOR_N", (level.killstreakRoundDelay - (level.gracePeriod - level.inGracePeriod)) );
|
||||
return ( false );
|
||||
}
|
||||
}
|
||||
|
||||
if ( (level.teamBased && level.teamEMPed[self.team]) || (!level.teamBased && isDefined( level.empPlayer ) && level.empPlayer != self) )
|
||||
{
|
||||
self iPrintLnBold( &"MP_UNAVAILABLE_WHEN_EMP" );
|
||||
return ( false );
|
||||
}
|
||||
|
||||
if ( self IsUsingTurret() && ( isRideKillstreak( streakName ) || isCarryKillstreak( streakName ) ) )
|
||||
{
|
||||
self iPrintLnBold( &"MP_UNAVAILABLE_USING_TURRET" );
|
||||
return ( false );
|
||||
}
|
||||
|
||||
if ( isDefined( self.lastStand ) && isRideKillstreak( streakName ) )
|
||||
{
|
||||
self iPrintLnBold( &"MP_UNAVILABLE_IN_LASTSTAND" );
|
||||
return ( false );
|
||||
}
|
||||
|
||||
if ( !self isWeaponEnabled() )
|
||||
return ( false );
|
||||
|
||||
if ( !self [[ level.killstreakFuncs[ streakName ] ]]( lifeId ) )
|
||||
return ( false );
|
||||
|
||||
self usedKillstreak( streakName, awardXp );
|
||||
self shuffleKillStreaksFILO( streakName );
|
||||
self giveOwnedKillstreakItem();
|
||||
|
||||
return ( true );
|
||||
}
|
||||
|
||||
|
||||
//this overwrites killstreak at index 0 and decrements all other killstreaks (FCLS style)
|
||||
shuffleKillStreaksFILO( streakName )
|
||||
{
|
||||
self _setActionSlot( 4, "" );
|
||||
|
||||
arraySize = self.pers["killstreaks"].size;
|
||||
|
||||
streakIndex = -1;
|
||||
for ( i = 0; i < arraySize; i++ )
|
||||
{
|
||||
if ( self.pers["killstreaks"][i].streakName != streakName )
|
||||
continue;
|
||||
|
||||
streakIndex = i;
|
||||
break;
|
||||
}
|
||||
assert( streakIndex >= 0 );
|
||||
|
||||
self.pers["killstreaks"][streakIndex] = undefined;
|
||||
|
||||
for( i = streakIndex + 1; i < arraySize; i++ )
|
||||
{
|
||||
if ( i == arraySize - 1 )
|
||||
{
|
||||
self.pers["killstreaks"][i-1] = self.pers["killstreaks"][i];
|
||||
self.pers["killstreaks"][i] = undefined;
|
||||
}
|
||||
else
|
||||
{
|
||||
self.pers["killstreaks"][i-1] = self.pers["killstreaks"][i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
usedKillstreak( streakName, awardXp )
|
||||
{
|
||||
self playLocalSound( "weap_c4detpack_trigger_plr" );
|
||||
|
||||
if ( awardXp )
|
||||
self thread [[ level.onXPEvent ]]( "killstreak_" + streakName );
|
||||
|
||||
self thread maps\mp\gametypes\_missions::useHardpoint( streakName );
|
||||
|
||||
awardref = maps\mp\_awards::getKillstreakAwardRef( streakName );
|
||||
if ( isDefined( awardref ) )
|
||||
self thread incPlayerStat( awardref, 1 );
|
||||
|
||||
team = self.team;
|
||||
|
||||
if ( level.teamBased )
|
||||
{
|
||||
thread leaderDialog( team + "_friendly_" + streakName + "_inbound", team );
|
||||
|
||||
if ( getKillstreakInformEnemy( streakName ) )
|
||||
thread leaderDialog( team + "_enemy_" + streakName + "_inbound", level.otherTeam[ team ] );
|
||||
}
|
||||
else
|
||||
{
|
||||
self thread leaderDialogOnPlayer( team + "_friendly_" + streakName + "_inbound" );
|
||||
|
||||
if ( getKillstreakInformEnemy( streakName ) )
|
||||
{
|
||||
excludeList[0] = self;
|
||||
thread leaderDialog( team + "_enemy_" + streakName + "_inbound", undefined, undefined, excludeList );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
clearKillstreaks()
|
||||
{
|
||||
foreach ( index, streakStruct in self.pers["killstreaks"] )
|
||||
self.pers["killstreaks"][index] = undefined;
|
||||
}
|
||||
|
||||
|
||||
killstreakUseWaiter()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "finish_death" );
|
||||
level endon( "game_ended" );
|
||||
|
||||
self.lastKillStreak = 0;
|
||||
if ( !isDefined( self.pers["lastEarnedStreak"] ) )
|
||||
self.pers["lastEarnedStreak"] = undefined;
|
||||
|
||||
self thread finishDeathWaiter();
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill ( "weapon_change", newWeapon );
|
||||
|
||||
if ( !isAlive( self ) )
|
||||
continue;
|
||||
|
||||
if ( !isDefined( self.pers["killstreaks"][0] ) )
|
||||
continue;
|
||||
|
||||
if ( newWeapon != getKillstreakWeapon( self.pers["killstreaks"][0].streakName ) )
|
||||
continue;
|
||||
|
||||
waittillframeend;
|
||||
|
||||
streakName = self.pers["killstreaks"][0].streakName;
|
||||
result = self killstreakUsePressed();
|
||||
|
||||
//no force switching weapon for ridable killstreaks
|
||||
if ( !isRideKillstreak( streakName ) || !result )
|
||||
self switchToWeapon( self getLastWeapon() );
|
||||
|
||||
// give time to switch to the near weapon; when the weapon is none (such as during a "disableWeapon()" period
|
||||
// re-enabling the weapon immediately does a "weapon_change" to the killstreak weapon we just used. In the case that
|
||||
// we have two of that killstreak, it immediately uses the second one
|
||||
if ( self getCurrentWeapon() == "none" )
|
||||
{
|
||||
while ( self getCurrentWeapon() == "none" )
|
||||
wait ( 0.05 );
|
||||
|
||||
waittillframeend;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
finishDeathWaiter()
|
||||
{
|
||||
self endon ( "disconnect" );
|
||||
|
||||
self waittill ( "death" );
|
||||
wait ( 0.05 );
|
||||
self notify ( "finish_death" );
|
||||
self.pers["lastEarnedStreak"] = undefined;
|
||||
}
|
||||
|
||||
|
||||
checkKillstreakReward( streakCount )
|
||||
{
|
||||
self notify( "got_killstreak", streakCount );
|
||||
|
||||
maxVal = 0;
|
||||
killStreaks = [];
|
||||
foreach ( streakVal, streakName in self.killStreaks )
|
||||
{
|
||||
killStreaks[streakName] = streakVal;
|
||||
if ( streakVal > maxVal )
|
||||
maxVal = streakVal;
|
||||
}
|
||||
|
||||
foreach ( streakVal, streakName in self.killStreaks )
|
||||
{
|
||||
actualVal = streakVal + level.killStreakMod;
|
||||
|
||||
if ( actualVal > streakCount )
|
||||
break;
|
||||
|
||||
if ( isDefined( self.pers["lastEarnedStreak"] ) && killStreaks[streakName] <= killStreaks[self.pers["lastEarnedStreak"]] )
|
||||
continue;
|
||||
|
||||
if ( isSubStr( streakName, "-rollover" ) )
|
||||
{
|
||||
continue;
|
||||
/*
|
||||
if ( game["defcon"] > 2 )
|
||||
{
|
||||
self.pers["lastEarnedStreak"] = streakName;
|
||||
continue;
|
||||
}
|
||||
|
||||
useStreakName = strTok( streakName, "-" )[0];
|
||||
*/
|
||||
}
|
||||
else
|
||||
{
|
||||
useStreakName = streakName;
|
||||
}
|
||||
|
||||
if ( self tryGiveKillstreak( useStreakName, int(max( actualVal, streakCount )) ) )
|
||||
{
|
||||
self thread killstreakEarned( useStreakName );
|
||||
self.pers["lastEarnedStreak"] = streakName;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
killstreakEarned( streakName )
|
||||
{
|
||||
if ( self getPlayerData( "killstreaks", 0 ) == streakName )
|
||||
{
|
||||
self.firstKillstreakEarned = getTime();
|
||||
}
|
||||
else if ( self getPlayerData( "killstreaks", 2 ) == streakName && isDefined( self.firstKillstreakEarned ) )
|
||||
{
|
||||
if ( getTime() - self.firstKillstreakEarned < 20000 )
|
||||
self thread maps\mp\gametypes\_missions::genericChallenge( "wargasm" );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
rewardNotify( streakName, streakVal )
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
|
||||
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( streakName, streakVal );
|
||||
}
|
||||
|
||||
|
||||
tryGiveKillstreak( streakName, streakVal )
|
||||
{
|
||||
level notify ( "gave_killstreak", streakName );
|
||||
|
||||
if ( !level.gameEnded )
|
||||
self thread rewardNotify( streakName, streakVal );
|
||||
|
||||
self giveKillstreak( streakName, streakVal, true );
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
giveKillstreak( streakName, isEarned, awardXp, owner )
|
||||
{
|
||||
self endon ( "disconnect" );
|
||||
|
||||
weapon = getKillstreakWeapon( streakName );
|
||||
|
||||
self giveKillstreakWeapon( weapon );
|
||||
|
||||
// shuffle existing killstreaks up a notch
|
||||
for( i = self.pers["killstreaks"].size; i >= 0; i-- )
|
||||
self.pers["killstreaks"][i + 1] = self.pers["killstreaks"][i];
|
||||
|
||||
self.pers["killstreaks"][0] = spawnStruct();
|
||||
self.pers["killstreaks"][0].streakName = streakName;
|
||||
self.pers["killstreaks"][0].earned = isDefined( isEarned ) && isEarned;
|
||||
self.pers["killstreaks"][0].awardxp = isDefined( awardXp ) && awardXp;
|
||||
self.pers["killstreaks"][0].owner = owner;
|
||||
if ( !self.pers["killstreaks"][0].earned )
|
||||
self.pers["killstreaks"][0].lifeId = -1;
|
||||
else
|
||||
self.pers["killstreaks"][0].lifeId = self.pers["deaths"];
|
||||
|
||||
// probably obsolete unless we bring back the autoshotty
|
||||
if ( isdefined( level.killstreakSetupFuncs[ streakName ] ) )
|
||||
self [[ level.killstreakSetupFuncs[ streakName ] ]]();
|
||||
|
||||
if ( isDefined( isEarned ) && isEarned && isDefined( awardXp ) && awardXp )
|
||||
self notify( "received_earned_killstreak" );
|
||||
}
|
||||
|
||||
|
||||
giveKillstreakWeapon( weapon )
|
||||
{
|
||||
weaponList = self getWeaponsListItems();
|
||||
|
||||
foreach ( item in weaponList )
|
||||
{
|
||||
if ( !isSubStr( item, "killstreak" ) )
|
||||
continue;
|
||||
|
||||
if ( self getCurrentWeapon() == item )
|
||||
continue;
|
||||
|
||||
self takeWeapon( item );
|
||||
}
|
||||
|
||||
self _giveWeapon( weapon, 0 );
|
||||
self _setActionSlot( 4, "weapon", weapon );
|
||||
}
|
||||
|
||||
|
||||
getStreakCost( streakName )
|
||||
{
|
||||
return int( tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 4 ) );
|
||||
}
|
||||
|
||||
|
||||
getKillstreakHint( streakName )
|
||||
{
|
||||
return tableLookupIString( KILLSTREAK_STRING_TABLE, 1, streakName, 6 );
|
||||
}
|
||||
|
||||
|
||||
getKillstreakInformEnemy( streakName )
|
||||
{
|
||||
return int( tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 11 ) );
|
||||
}
|
||||
|
||||
|
||||
getKillstreakSound( streakName )
|
||||
{
|
||||
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 7 );
|
||||
}
|
||||
|
||||
|
||||
getKillstreakDialog( streakName )
|
||||
{
|
||||
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 8 );
|
||||
}
|
||||
|
||||
|
||||
getKillstreakWeapon( streakName )
|
||||
{
|
||||
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 12 );
|
||||
}
|
||||
|
||||
getKillstreakIcon( streakName )
|
||||
{
|
||||
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 14 );
|
||||
}
|
||||
|
||||
getKillstreakCrateIcon( streakName )
|
||||
{
|
||||
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 15 );
|
||||
}
|
||||
|
||||
|
||||
giveOwnedKillstreakItem( skipDialog )
|
||||
{
|
||||
if ( !isDefined( self.pers["killstreaks"][0] ) )
|
||||
return;
|
||||
|
||||
streakName = self.pers["killstreaks"][0].streakName;
|
||||
|
||||
weapon = getKillstreakWeapon( streakName );
|
||||
self giveKillstreakWeapon( weapon );
|
||||
|
||||
if ( !isDefined( skipDialog ) && !level.inGracePeriod )
|
||||
self leaderDialogOnPlayer( streakName, "killstreak_earned" );
|
||||
}
|
||||
|
||||
|
||||
initRideKillstreak()
|
||||
{
|
||||
self _disableUsability();
|
||||
result = self initRideKillstreak_internal();
|
||||
|
||||
if ( isDefined( self ) )
|
||||
self _enableUsability();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
initRideKillstreak_internal()
|
||||
{
|
||||
laptopWait = self waittill_any_timeout( 1.0, "disconnect", "death", "weapon_switch_started" );
|
||||
|
||||
if ( laptopWait == "weapon_switch_started" )
|
||||
return ( "fail" );
|
||||
|
||||
if ( !isAlive( self ) )
|
||||
return "fail";
|
||||
|
||||
if ( laptopWait == "disconnect" || laptopWait == "death" )
|
||||
{
|
||||
if ( laptopWait == "disconnect" )
|
||||
return ( "disconnect" );
|
||||
|
||||
if ( self.team == "spectator" )
|
||||
return "fail";
|
||||
|
||||
return ( "success" );
|
||||
}
|
||||
|
||||
if ( self isEMPed() || self isNuked() )
|
||||
{
|
||||
return ( "fail" );
|
||||
}
|
||||
|
||||
self VisionSetNakedForPlayer( "black_bw", 0.75 );
|
||||
blackOutWait = self waittill_any_timeout( 0.80, "disconnect", "death" );
|
||||
|
||||
if ( blackOutWait != "disconnect" )
|
||||
{
|
||||
self thread clearRideIntro( 1.0 );
|
||||
|
||||
if ( self.team == "spectator" )
|
||||
return "fail";
|
||||
}
|
||||
|
||||
if ( !isAlive( self ) )
|
||||
return "fail";
|
||||
|
||||
if ( self isEMPed() || self isNuked() )
|
||||
return "fail";
|
||||
|
||||
if ( blackOutWait == "disconnect" )
|
||||
return ( "disconnect" );
|
||||
else
|
||||
return ( "success" );
|
||||
}
|
||||
|
||||
|
||||
clearRideIntro( delay )
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
|
||||
if ( isDefined( delay ) )
|
||||
wait( delay );
|
||||
|
||||
//self freezeControlsWrapper( false );
|
||||
|
||||
if ( !isDefined( level.nukeVisionInProgress ) )
|
||||
self VisionSetNakedForPlayer( getDvar( "mapname" ), 0 );
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue