671 lines
16 KiB
Plaintext
Executable File
671 lines
16 KiB
Plaintext
Executable File
#include maps\mp\_utility;
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#include maps\mp\gametypes\_hud_util;
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#include common_scripts\utility;
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#include maps\mp\gametypes\_killstreaks;
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KILLSTREAK_STRING_TABLE = "mp/killstreakTable.csv";
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init()
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{
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// Load custom killstreak mod
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thread streakInit();
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// &&1 Kill Streak!
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precacheString( &"MP_KILLSTREAK_N" );
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precacheString( &"MP_NUKE_ALREADY_INBOUND" );
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precacheString( &"MP_UNAVILABLE_IN_LASTSTAND" );
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precacheString( &"MP_UNAVAILABLE_WHEN_EMP" );
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precacheString( &"MP_UNAVAILABLE_USING_TURRET" );
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precacheString( &"MP_UNAVAILABLE_WHEN_INCAP" );
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precacheString( &"MP_HELI_IN_QUEUE" );
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initKillstreakData();
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level.killstreakFuncs = [];
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level.killstreakSetupFuncs = [];
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level.killstreakWeapons = [];
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level.killStreakMod = 0;
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thread maps\mp\killstreaks\_ac130::init();
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thread maps\mp\killstreaks\_remotemissile::init();
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thread maps\mp\killstreaks\_uav::init();
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thread maps\mp\killstreaks\_airstrike::init();
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thread maps\mp\killstreaks\_airdrop::init();
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thread maps\mp\killstreaks\_helicopter::init();
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thread maps\mp\killstreaks\_autosentry::init();
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thread maps\mp\killstreaks\_tank::init();
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thread maps\mp\killstreaks\_emp::init();
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thread maps\mp\killstreaks\_nuke::init();
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level.killstreakRoundDelay = getIntProperty( "scr_game_killstreakdelay", 8 );
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level thread onPlayerConnect();
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}
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initKillstreakData()
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{
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for ( i = 1; true; i++ )
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{
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retVal = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 1 );
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if ( !isDefined( retVal ) || retVal == "" )
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break;
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streakRef = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 1 );
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assert( streakRef != "" );
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streakUseHint = tableLookupIString( KILLSTREAK_STRING_TABLE, 0, i, 6 );
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assert( streakUseHint != &"" );
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precacheString( streakUseHint );
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streakEarnDialog = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 8 );
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assert( streakEarnDialog != "" );
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game[ "dialog" ][ streakRef ] = streakEarnDialog;
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streakAlliesUseDialog = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 9 );
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assert( streakAlliesUseDialog != "" );
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game[ "dialog" ][ "allies_friendly_" + streakRef + "_inbound" ] = "use_" + streakAlliesUseDialog;
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game[ "dialog" ][ "allies_enemy_" + streakRef + "_inbound" ] = "enemy_" + streakAlliesUseDialog;
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streakAxisUseDialog = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 10 );
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assert( streakAxisUseDialog != "" );
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game[ "dialog" ][ "axis_friendly_" + streakRef + "_inbound" ] = "use_" + streakAxisUseDialog;
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game[ "dialog" ][ "axis_enemy_" + streakRef + "_inbound" ] = "enemy_" + streakAxisUseDialog;
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streakWeapon = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 12 );
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precacheItem( streakWeapon );
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streakPoints = int( tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 13 ) );
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assert( streakPoints != 0 );
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maps\mp\gametypes\_rank::registerScoreInfo( "killstreak_" + streakRef, streakPoints );
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streakShader = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 14 );
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precacheShader( streakShader );
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streakShader = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 15 );
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if ( streakShader != "" )
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precacheShader( streakShader );
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}
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}
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onPlayerConnect()
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{
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for ( ;; )
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{
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level waittill( "connected", player );
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if( !isDefined ( player.pers[ "killstreaks" ] ) )
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player.pers[ "killstreaks" ] = [];
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player.lifeId = 0;
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if ( isDefined( player.pers["deaths"] ) )
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player.lifeId = player.pers["deaths"];
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player VisionSetMissilecamForPlayer( game["thermal_vision"] );
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player thread onPlayerSpawned();
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player thread onPlayerChangeKit();
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}
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}
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onPlayerSpawned()
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{
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self endon( "disconnect" );
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for ( ;; )
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{
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self waittill( "spawned_player" );
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self thread killstreakUseWaiter();
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self thread waitForChangeTeam();
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self giveOwnedKillstreakItem( true );
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}
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}
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onPlayerChangeKit()
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{
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self endon( "disconnect" );
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for ( ;; )
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{
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self waittill( "changed_kit" );
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self giveOwnedKillstreakItem();
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}
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}
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waitForChangeTeam()
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{
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self endon ( "disconnect" );
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self notify ( "waitForChangeTeam" );
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self endon ( "waitForChangeTeam" );
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for ( ;; )
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{
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self waittill ( "joined_team" );
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clearKillstreaks();
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}
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}
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isRideKillstreak( streakName )
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{
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switch( streakName )
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{
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case "helicopter_minigun":
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case "helicopter_mk19":
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case "ac130":
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case "predator_missile":
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return true;
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default:
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return false;
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}
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}
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isCarryKillstreak( streakName )
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{
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switch( streakName )
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{
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case "sentry":
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case "sentry_gl":
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return true;
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default:
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return false;
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}
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}
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deadlyKillstreak( streakName )
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{
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switch ( streakName )
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{
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case "predator_missile":
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case "precision_airstrike":
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case "harrier_airstrike":
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//case "helicopter":
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//case "helicopter_flares":
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case "stealth_airstrike":
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//case "helicopter_minigun":
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case "ac130":
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return true;
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}
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return false;
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}
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killstreakUsePressed()
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{
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streakName = self.pers["killstreaks"][0].streakName;
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lifeId = self.pers["killstreaks"][0].lifeId;
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isEarned = self.pers["killstreaks"][0].earned;
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awardXp = self.pers["killstreaks"][0].awardXp;
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assert( isDefined( streakName ) );
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assert( isDefined( level.killstreakFuncs[ streakName ] ) );
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if ( !self isOnGround() && ( isRideKillstreak( streakName ) || isCarryKillstreak( streakName ) ) )
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return ( false );
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if ( self isUsingRemote() )
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return ( false );
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if ( isDefined( self.selectingLocation ) )
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return ( false );
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if ( deadlyKillstreak( streakName ) && level.killstreakRoundDelay && getGametypeNumLives() )
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{
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if ( level.gracePeriod - level.inGracePeriod < level.killstreakRoundDelay )
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{
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self iPrintLnBold( &"MP_UNAVAILABLE_FOR_N", (level.killstreakRoundDelay - (level.gracePeriod - level.inGracePeriod)) );
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return ( false );
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}
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}
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if ( (level.teamBased && level.teamEMPed[self.team]) || (!level.teamBased && isDefined( level.empPlayer ) && level.empPlayer != self) )
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{
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self iPrintLnBold( &"MP_UNAVAILABLE_WHEN_EMP" );
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return ( false );
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}
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if ( self IsUsingTurret() && ( isRideKillstreak( streakName ) || isCarryKillstreak( streakName ) ) )
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{
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self iPrintLnBold( &"MP_UNAVAILABLE_USING_TURRET" );
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return ( false );
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}
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if ( isDefined( self.lastStand ) && isRideKillstreak( streakName ) )
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{
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self iPrintLnBold( &"MP_UNAVILABLE_IN_LASTSTAND" );
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return ( false );
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}
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if ( !self isWeaponEnabled() )
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return ( false );
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if ( !self [[ level.killstreakFuncs[ streakName ] ]]( lifeId ) )
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return ( false );
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self usedKillstreak( streakName, awardXp );
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self shuffleKillStreaksFILO( streakName );
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self giveOwnedKillstreakItem();
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return ( true );
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}
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//this overwrites killstreak at index 0 and decrements all other killstreaks (FCLS style)
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shuffleKillStreaksFILO( streakName )
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{
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self _setActionSlot( 4, "" );
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arraySize = self.pers["killstreaks"].size;
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streakIndex = -1;
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for ( i = 0; i < arraySize; i++ )
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{
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if ( self.pers["killstreaks"][i].streakName != streakName )
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continue;
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streakIndex = i;
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break;
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}
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assert( streakIndex >= 0 );
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self.pers["killstreaks"][streakIndex] = undefined;
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for( i = streakIndex + 1; i < arraySize; i++ )
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{
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if ( i == arraySize - 1 )
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{
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self.pers["killstreaks"][i-1] = self.pers["killstreaks"][i];
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self.pers["killstreaks"][i] = undefined;
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}
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else
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{
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self.pers["killstreaks"][i-1] = self.pers["killstreaks"][i];
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}
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}
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}
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usedKillstreak( streakName, awardXp )
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{
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self playLocalSound( "weap_c4detpack_trigger_plr" );
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if ( awardXp )
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self thread [[ level.onXPEvent ]]( "killstreak_" + streakName );
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self thread maps\mp\gametypes\_missions::useHardpoint( streakName );
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awardref = maps\mp\_awards::getKillstreakAwardRef( streakName );
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if ( isDefined( awardref ) )
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self thread incPlayerStat( awardref, 1 );
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team = self.team;
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if ( level.teamBased )
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{
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thread leaderDialog( team + "_friendly_" + streakName + "_inbound", team );
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if ( getKillstreakInformEnemy( streakName ) )
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thread leaderDialog( team + "_enemy_" + streakName + "_inbound", level.otherTeam[ team ] );
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}
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else
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{
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self thread leaderDialogOnPlayer( team + "_friendly_" + streakName + "_inbound" );
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if ( getKillstreakInformEnemy( streakName ) )
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{
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excludeList[0] = self;
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thread leaderDialog( team + "_enemy_" + streakName + "_inbound", undefined, undefined, excludeList );
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}
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}
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}
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clearKillstreaks()
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{
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foreach ( index, streakStruct in self.pers["killstreaks"] )
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self.pers["killstreaks"][index] = undefined;
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}
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killstreakUseWaiter()
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{
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self endon( "disconnect" );
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self endon( "finish_death" );
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level endon( "game_ended" );
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self.lastKillStreak = 0;
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if ( !isDefined( self.pers["lastEarnedStreak"] ) )
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self.pers["lastEarnedStreak"] = undefined;
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self thread finishDeathWaiter();
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for ( ;; )
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{
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self waittill ( "weapon_change", newWeapon );
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if ( !isAlive( self ) )
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continue;
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if ( !isDefined( self.pers["killstreaks"][0] ) )
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continue;
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if ( newWeapon != getKillstreakWeapon( self.pers["killstreaks"][0].streakName ) )
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continue;
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waittillframeend;
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streakName = self.pers["killstreaks"][0].streakName;
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result = self killstreakUsePressed();
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//no force switching weapon for ridable killstreaks
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if ( !isRideKillstreak( streakName ) || !result )
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self switchToWeapon( self getLastWeapon() );
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// give time to switch to the near weapon; when the weapon is none (such as during a "disableWeapon()" period
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// re-enabling the weapon immediately does a "weapon_change" to the killstreak weapon we just used. In the case that
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// we have two of that killstreak, it immediately uses the second one
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if ( self getCurrentWeapon() == "none" )
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{
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while ( self getCurrentWeapon() == "none" )
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wait ( 0.05 );
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waittillframeend;
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}
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}
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}
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finishDeathWaiter()
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{
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self endon ( "disconnect" );
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self waittill ( "death" );
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wait ( 0.05 );
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self notify ( "finish_death" );
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self.pers["lastEarnedStreak"] = undefined;
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}
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checkKillstreakReward( streakCount )
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{
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self notify( "got_killstreak", streakCount );
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maxVal = 0;
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killStreaks = [];
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foreach ( streakVal, streakName in self.killStreaks )
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{
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killStreaks[streakName] = streakVal;
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if ( streakVal > maxVal )
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maxVal = streakVal;
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}
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foreach ( streakVal, streakName in self.killStreaks )
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{
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actualVal = streakVal + level.killStreakMod;
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if ( actualVal > streakCount )
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break;
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if ( isDefined( self.pers["lastEarnedStreak"] ) && killStreaks[streakName] <= killStreaks[self.pers["lastEarnedStreak"]] )
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continue;
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if ( isSubStr( streakName, "-rollover" ) )
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{
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continue;
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/*
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if ( game["defcon"] > 2 )
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{
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self.pers["lastEarnedStreak"] = streakName;
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continue;
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}
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useStreakName = strTok( streakName, "-" )[0];
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*/
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}
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else
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{
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useStreakName = streakName;
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}
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if ( self tryGiveKillstreak( useStreakName, int(max( actualVal, streakCount )) ) )
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{
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self thread killstreakEarned( useStreakName );
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self.pers["lastEarnedStreak"] = streakName;
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}
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}
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}
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killstreakEarned( streakName )
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{
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if ( self getPlayerData( "killstreaks", 0 ) == streakName )
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{
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self.firstKillstreakEarned = getTime();
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}
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else if ( self getPlayerData( "killstreaks", 2 ) == streakName && isDefined( self.firstKillstreakEarned ) )
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{
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if ( getTime() - self.firstKillstreakEarned < 20000 )
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self thread maps\mp\gametypes\_missions::genericChallenge( "wargasm" );
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}
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}
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rewardNotify( streakName, streakVal )
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{
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self endon( "disconnect" );
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self maps\mp\gametypes\_hud_message::killstreakSplashNotify( streakName, streakVal );
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}
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tryGiveKillstreak( streakName, streakVal )
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{
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level notify ( "gave_killstreak", streakName );
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if ( !level.gameEnded )
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self thread rewardNotify( streakName, streakVal );
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self giveKillstreak( streakName, streakVal, true );
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return true;
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}
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giveKillstreak( streakName, isEarned, awardXp, owner )
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{
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self endon ( "disconnect" );
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weapon = getKillstreakWeapon( streakName );
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self giveKillstreakWeapon( weapon );
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// shuffle existing killstreaks up a notch
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for( i = self.pers["killstreaks"].size; i >= 0; i-- )
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self.pers["killstreaks"][i + 1] = self.pers["killstreaks"][i];
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self.pers["killstreaks"][0] = spawnStruct();
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self.pers["killstreaks"][0].streakName = streakName;
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self.pers["killstreaks"][0].earned = isDefined( isEarned ) && isEarned;
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self.pers["killstreaks"][0].awardxp = isDefined( awardXp ) && awardXp;
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self.pers["killstreaks"][0].owner = owner;
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if ( !self.pers["killstreaks"][0].earned )
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self.pers["killstreaks"][0].lifeId = -1;
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else
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self.pers["killstreaks"][0].lifeId = self.pers["deaths"];
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// probably obsolete unless we bring back the autoshotty
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if ( isdefined( level.killstreakSetupFuncs[ streakName ] ) )
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self [[ level.killstreakSetupFuncs[ streakName ] ]]();
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if ( isDefined( isEarned ) && isEarned && isDefined( awardXp ) && awardXp )
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self notify( "received_earned_killstreak" );
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}
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giveKillstreakWeapon( weapon )
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{
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weaponList = self getWeaponsListItems();
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foreach ( item in weaponList )
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{
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if ( !isSubStr( item, "killstreak" ) )
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continue;
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if ( self getCurrentWeapon() == item )
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continue;
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self takeWeapon( item );
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}
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self _giveWeapon( weapon, 0 );
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self _setActionSlot( 4, "weapon", weapon );
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}
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getStreakCost( streakName )
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{
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return int( tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 4 ) );
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}
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getKillstreakHint( streakName )
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{
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return tableLookupIString( KILLSTREAK_STRING_TABLE, 1, streakName, 6 );
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}
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|
|
|
|
|
getKillstreakInformEnemy( streakName )
|
|
{
|
|
return int( tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 11 ) );
|
|
}
|
|
|
|
|
|
getKillstreakSound( streakName )
|
|
{
|
|
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 7 );
|
|
}
|
|
|
|
|
|
getKillstreakDialog( streakName )
|
|
{
|
|
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 8 );
|
|
}
|
|
|
|
|
|
getKillstreakWeapon( streakName )
|
|
{
|
|
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 12 );
|
|
}
|
|
|
|
getKillstreakIcon( streakName )
|
|
{
|
|
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 14 );
|
|
}
|
|
|
|
getKillstreakCrateIcon( streakName )
|
|
{
|
|
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 15 );
|
|
}
|
|
|
|
|
|
giveOwnedKillstreakItem( skipDialog )
|
|
{
|
|
if ( !isDefined( self.pers["killstreaks"][0] ) )
|
|
return;
|
|
|
|
streakName = self.pers["killstreaks"][0].streakName;
|
|
|
|
weapon = getKillstreakWeapon( streakName );
|
|
self giveKillstreakWeapon( weapon );
|
|
|
|
if ( !isDefined( skipDialog ) && !level.inGracePeriod )
|
|
self leaderDialogOnPlayer( streakName, "killstreak_earned" );
|
|
}
|
|
|
|
|
|
initRideKillstreak()
|
|
{
|
|
self _disableUsability();
|
|
result = self initRideKillstreak_internal();
|
|
|
|
if ( isDefined( self ) )
|
|
self _enableUsability();
|
|
|
|
return result;
|
|
}
|
|
|
|
initRideKillstreak_internal()
|
|
{
|
|
laptopWait = self waittill_any_timeout( 1.0, "disconnect", "death", "weapon_switch_started" );
|
|
|
|
if ( laptopWait == "weapon_switch_started" )
|
|
return ( "fail" );
|
|
|
|
if ( !isAlive( self ) )
|
|
return "fail";
|
|
|
|
if ( laptopWait == "disconnect" || laptopWait == "death" )
|
|
{
|
|
if ( laptopWait == "disconnect" )
|
|
return ( "disconnect" );
|
|
|
|
if ( self.team == "spectator" )
|
|
return "fail";
|
|
|
|
return ( "success" );
|
|
}
|
|
|
|
if ( self isEMPed() || self isNuked() )
|
|
{
|
|
return ( "fail" );
|
|
}
|
|
|
|
self VisionSetNakedForPlayer( "black_bw", 0.75 );
|
|
blackOutWait = self waittill_any_timeout( 0.80, "disconnect", "death" );
|
|
|
|
if ( blackOutWait != "disconnect" )
|
|
{
|
|
self thread clearRideIntro( 1.0 );
|
|
|
|
if ( self.team == "spectator" )
|
|
return "fail";
|
|
}
|
|
|
|
if ( !isAlive( self ) )
|
|
return "fail";
|
|
|
|
if ( self isEMPed() || self isNuked() )
|
|
return "fail";
|
|
|
|
if ( blackOutWait == "disconnect" )
|
|
return ( "disconnect" );
|
|
else
|
|
return ( "success" );
|
|
}
|
|
|
|
|
|
clearRideIntro( delay )
|
|
{
|
|
self endon( "disconnect" );
|
|
|
|
if ( isDefined( delay ) )
|
|
wait( delay );
|
|
|
|
//self freezeControlsWrapper( false );
|
|
|
|
if ( !isDefined( level.nukeVisionInProgress ) )
|
|
self VisionSetNakedForPlayer( getDvar( "mapname" ), 0 );
|
|
}
|
|
|
|
|