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homework-and-stuffs-archive/school/cpsc481/project1/src/search.py
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2021-03-11 23:41:44 -08:00

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# search.py
# ---------
# Licensing Information: You are free to use or extend these projects for
# educational purposes provided that (1) you do not distribute or publish
# solutions, (2) you retain this notice, and (3) you provide clear
# attribution to UC Berkeley, including a link to http://ai.berkeley.edu.
#
# Attribution Information: The Pacman AI projects were developed at UC Berkeley.
# The core projects and autograders were primarily created by John DeNero
# (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu).
# Student side autograding was added by Brad Miller, Nick Hay, and
# Pieter Abbeel (pabbeel@cs.berkeley.edu).
"""
In search.py, you will implement generic search algorithms which are called by
Pacman agents (in searchAgents.py).
"""
import util
# user made functions
class SearchProblem:
"""
This class outlines the structure of a search problem, but doesn't implement
any of the methods (in object-oriented terminology: an abstract class).
You do not need to change anything in this class, ever.
"""
def getStartState(self):
"""
Returns the start state for the search problem.
"""
util.raiseNotDefined()
def isGoalState(self, state):
"""
state: Search state
Returns True if and only if the state is a valid goal state.
"""
util.raiseNotDefined()
def getSuccessors(self, state):
"""
state: Search state
For a given state, this should return a list of triples, (successor,
action, stepCost), where 'successor' is a successor to the current
state, 'action' is the action required to get there, and 'stepCost' is
the incremental cost of expanding to that successor.
"""
util.raiseNotDefined()
def getCostOfActions(self, actions):
"""
actions: A list of actions to take
This method returns the total cost of a particular sequence of actions.
The sequence must be composed of legal moves.
"""
util.raiseNotDefined()
def tinyMazeSearch(problem):
"""
Returns a sequence of moves that solves tinyMaze. For any other maze, the
sequence of moves will be incorrect, so only use this for tinyMaze.
"""
from game import Directions
s = Directions.SOUTH
w = Directions.WEST
return [s, s, w, s, w, w, s, w]
def baseSearchFunction(problem, data_structure):
"""
Since the implementation of a Depth First Search and Breadth First Search
are nearly identical, we can simply switch the date structure based on the
order we recieve our nodes; i.e. change the direction we pop, push nodes.
"""
# The path that takes us from the start node to the destination
answer_path = []
# Set the open_nodes data structure as either a Stack (DFS) or Queue (BFS)
open_nodes = data_structure()
# Add the starting state and the empty list to our open nodes
open_nodes.push((problem.getStartState(), answer_path))
# Initialize closed nodes to contain nothing
closed_nodes = []
# While there is at least one item in our open_nodes
while(not open_nodes.isEmpty()):
# Assign current_node and answer_path to an element from one side of the list
current_node, answer_path = open_nodes.pop()
# If our current node isn't closed
if(current_node not in closed_nodes):
# Add the current node to the set of closed nodes
closed_nodes.append(current_node)
# If we're at the destination
if(problem.isGoalState(current_node)):
# Return the path we used to get here
return answer_path
# Set successors equal to the children of the current node
successors = problem.getSuccessors(current_node)
# For each successor
for state in successors:
#Set the node, path equal to the node and path of the state (We're not concerned about the cost)
node, path, _ = state
#If the current node isn't in the set of closed nodes
if(node not in closed_nodes):
# Add the node and path to the set of open nodes
open_nodes.push((node, answer_path + [path]))
#Return the 'best' answer_path we could find; If we're returning here, we didn't find the destination
return answer_path
def depthFirstSearch(problem):
"""Search the deepest nodes in the search tree first."""
#Use a stack in order to perform a Depth First Search
return baseSearchFunction(problem, util.Stack)
def breadthFirstSearch(problem):
"""Search the shallowest nodes in the search tree first."""
#Use a Queue in order to perform a Breadth First Search
return baseSearchFunction(problem, util.Queue)
def uniformCostSearch(problem):
"""Search the node of least total cost first."""
"*** YOUR CODE HERE ***"
util.raiseNotDefined()
def nullHeuristic(state, problem=None):
"""
A heuristic function estimates the cost from the current state to the nearest
goal in the provided SearchProblem. This heuristic is trivial.
"""
return 0
def aStarSearch(problem, heuristic=nullHeuristic):
"""Search the node that has the lowest combined cost and heuristic first."""
"*** YOUR CODE HERE ***"
util.raiseNotDefined()
# Abbreviations
bfs = breadthFirstSearch
dfs = depthFirstSearch
astar = aStarSearch
ucs = uniformCostSearch