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\documentclass[12pt,a4paper]{article}
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\usepackage{graphicx}
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\usepackage{abstract}
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\usepackage{hyperref}
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\graphicspath{ {./images/} }
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\renewcommand{\abstractname}{Timestamps}
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\renewcommand{\absleftindent}{}
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\renewcommand{\absparindent}{}
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\title{CPSC 362 Lecture}
|
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\author{Chris Nutter\thanks{Dedicated to @QuesoGrande}}
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% --> Kachow
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\begin{document}
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\maketitle
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\begin{abstract}
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{07:38:48 PM}\\
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Okay so he's talking mainly about the project and how far along people are.
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People tend to not be incredibly far only a handful of people have created an FSM.
|
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He said he is considering adjusting the project depending on our
|
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position and understanding of the project.
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\\\\
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07:48:16 PM\\
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Now he is going back to talking about how to implement a DFSM into code.
|
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He's sorta doing psuedo-code mentioned below. \emph{Figure 4}
|
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\\\\
|
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08:06:36 PM\\
|
||||
Taking a break then going to go over non-deterministic FSM (and NFAs).
|
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\\\\
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||||
08:13:54 PM\\
|
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You can get 90\% on the project if you document a FSM and diagram it without code. FYI.
|
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Basically 90\% for desired output, 100\% for intended FSM.
|
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\\\\
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||||
08:48:38 PM\\
|
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Basically he's been making corrolations between video game idles and NFSM. He also mentioned
|
||||
that this will be useful for regexp next week.
|
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\\\\
|
||||
09:11:51 PM\\
|
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Next time, we are converting NFSM to DFSM. So make sure to understand FSM. lol
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\end{abstract}
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\clearpage
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\tableofcontents
|
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\clearpage
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|
||||
\section{FSM Recap}
|
||||
A finite-state machine (FSM) or finite-state automaton (FSA, plural: automata),
|
||||
finite automaton, or simply a state machine, is a mathematical model of computation.
|
||||
It is an abstract machine that can be in exactly one of a finite number of states at
|
||||
any given time. The FSM can change from one state to another in response to some inputs;
|
||||
the change from one state to another is called a transition.\\\\
|
||||
[1] An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition.
|
||||
Finite-state machines are of two types—deterministic finite-state machines and non-deterministic finite-state machines.\\\\
|
||||
A deterministic finite-state machine can be constructed equivalent to any non-deterministic one.
|
||||
\\\\
|
||||
\begin{center}\fbox{\includegraphics[width=13cm]{fsm.png}}\end{center}
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|
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\section{Chapter 2.2 - Deterministic FSM}
|
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\fbox{\includegraphics[width=14cm]{example-fsm-problem.png}}
|
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\\\\
|
||||
\fbox{\includegraphics[width=14cm]{implementation-of-dfsm.png}}
|
||||
\\\\
|
||||
\fbox{\includegraphics[width=14cm]{implementation-dfsm-w-code.png}}
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\begin{center}\line(1,0){250}\end{center}
|
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|
||||
\section{Chapter 2.3 - Non-Deterministic FSM (NFSM)}
|
||||
\fbox{\includegraphics[width=14cm]{nfsm.png}}
|
||||
\\\\
|
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\fbox{\includegraphics[width=14cm]{ex1-nfsm.png}}
|
||||
\\\\
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\fbox{\includegraphics[width=14cm]{nfsm-epsilon.png}}
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\\\\
|
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\fbox{\includegraphics[width=14cm]{ex2-nfsm.png}}
|
||||
|
||||
\clearpage
|
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|
||||
\end{document}
|