mkjs/code
riperiperi bbb61394f4 Greatly improve shading model
- Directional toon lighting component on entities. (extension of the
shadow light source)
The shadows were doing this anyways, but with extremely bad
stairstepping. Now it smoothly blends into the shadow.
- Greatly reduce shadow acne via the above and a larger bias.
- Respect culling mode for each model.
- Two sided shading for course models.
- Disable alpha for water that does not use it.
- Only GBA Sky Garden's skybox receives shadows now.
- Custom light positions for some maps. (you can guess which)
2019-06-10 23:06:38 +01:00
..
audio All courses now render properly. WIP items (shell, banana, fake item) 2019-06-09 23:50:55 +01:00
engine Greatly improve shading model 2019-06-10 23:06:38 +01:00
entities Greatly improve shading model 2019-06-10 23:06:38 +01:00
formats All courses now render properly. WIP items (shell, banana, fake item) 2019-06-09 23:50:55 +01:00
glmatrix Initial implementation of Nitro Particles 2018-03-24 23:50:10 +00:00
particles Greatly improve shading model 2019-06-10 23:06:38 +01:00
render Greatly improve shading model 2019-06-10 23:06:38 +01:00
ui All courses now render properly. WIP items (shell, banana, fake item) 2019-06-09 23:50:55 +01:00
IndexedDBShim.min.js ...and add it all back. 2017-09-08 17:24:16 +01:00