mkjs/code/engine
riperiperi bbb61394f4 Greatly improve shading model
- Directional toon lighting component on entities. (extension of the
shadow light source)
The shadows were doing this anyways, but with extremely bad
stairstepping. Now it smoothly blends into the shadow.
- Greatly reduce shadow acne via the above and a larger bias.
- Respect culling mode for each model.
- Two sided shading for course models.
- Disable alpha for water that does not use it.
- Only GBA Sky Garden's skybox receives shadows now.
- Custom light positions for some maps. (you can guess which)
2019-06-10 23:06:38 +01:00
..
2d All courses now render properly. WIP items (shell, banana, fake item) 2019-06-09 23:50:55 +01:00
cameras Tweak physics, cannons, nsbtp support, prepare to add items. 2019-05-29 01:08:48 +01:00
controls All courses now render properly. WIP items (shell, banana, fake item) 2019-06-09 23:50:55 +01:00
scenes Greatly improve shading model 2019-06-10 23:06:38 +01:00
storage All courses now render properly. WIP items (shell, banana, fake item) 2019-06-09 23:50:55 +01:00
col.lua [Pages] Make directory structure lowercase. 2017-09-08 17:10:13 +01:00
collisionTypes.js All courses now render properly. WIP items (shell, banana, fake item) 2019-06-09 23:50:55 +01:00
ingameRes.js All courses now render properly. WIP items (shell, banana, fake item) 2019-06-09 23:50:55 +01:00
itemController.js All courses now render properly. WIP items (shell, banana, fake item) 2019-06-09 23:50:55 +01:00
largeSphereCollider.js All courses now render properly. WIP items (shell, banana, fake item) 2019-06-09 23:50:55 +01:00
mkdsConst.js Greatly improve shading model 2019-06-10 23:06:38 +01:00