2023-04-15 17:36:19 -07:00
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export class Ability {
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public id: Abilities;
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public name: string;
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public description: string;
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public generation: integer;
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constructor(id: Abilities, name: string, description: string, generation: integer) {
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this.id = id;
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this.name = name;
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this.description = description;
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this.generation = generation;
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}
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}
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export enum Abilities {
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NONE,
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AIR_LOCK = 1,
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ARENA_TRAP,
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BATTLE_ARMOR,
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BLAZE,
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CHLOROPHYLL,
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CLEAR_BODY,
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CLOUD_NINE,
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COLOR_CHANGE,
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COMPOUND_EYES,
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CUTE_CHARM,
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DAMP,
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DRIZZLE,
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DROUGHT,
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EARLY_BIRD,
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EFFECT_SPORE,
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FLAME_BODY,
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FLASH_FIRE,
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FORECAST,
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GUTS,
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HUGE_POWER,
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HUSTLE,
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HYPER_CUTTER,
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ILLUMINATE,
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IMMUNITY,
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INNER_FOCUS,
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INSOMNIA,
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INTIMIDATE,
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KEEN_EYE,
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LEVITATE,
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LIGHTNING_ROD,
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LIMBER,
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LIQUID_OOZE,
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MAGMA_ARMOR,
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MAGNET_PULL,
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MARVEL_SCALE,
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MINUS,
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NATURAL_CURE,
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OBLIVIOUS,
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OVERGROW,
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OWN_TEMPO,
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PICKUP,
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PLUS,
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POISON_POINT,
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PRESSURE,
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PURE_POWER,
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RAIN_DISH,
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ROCK_HEAD,
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ROUGH_SKIN,
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RUN_AWAY,
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SAND_STREAM,
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SAND_VEIL,
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SERENE_GRACE,
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SHADOW_TAG,
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SHED_SKIN,
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SHELL_ARMOR,
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SHIELD_DUST,
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SOUNDPROOF,
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SPEED_BOOST,
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STATIC,
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STENCH,
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STICKY_HOLD,
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STURDY,
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SUCTION_CUPS,
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SWARM,
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SWIFT_SWIM,
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SYNCHRONIZE,
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THICK_FAT,
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TORRENT,
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TRACE,
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TRUANT,
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VITAL_SPIRIT,
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VOLT_ABSORB,
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WATER_ABSORB,
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WATER_VEIL,
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WHITE_SMOKE,
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WONDER_GUARD,
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ADAPTABILITY,
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AFTERMATH,
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ANGER_POINT,
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ANTICIPATION,
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BAD_DREAMS,
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DOWNLOAD,
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DRY_SKIN,
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FILTER,
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FLOWER_GIFT,
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FOREWARN,
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FRISK,
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GLUTTONY,
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HEATPROOF,
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HONEY_GATHER,
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HYDRATION,
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ICE_BODY,
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IRON_FIST,
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KLUTZ,
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LEAF_GUARD,
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MAGIC_GUARD,
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MOLD_BREAKER,
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MOTOR_DRIVE,
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MULTITYPE,
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NO_GUARD,
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NORMALIZE,
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POISON_HEAL,
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QUICK_FEET,
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RECKLESS,
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RIVALRY,
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SCRAPPY,
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SIMPLE,
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SKILL_LINK,
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SLOW_START,
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SNIPER,
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SNOW_CLOAK,
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SNOW_WARNING,
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SOLAR_POWER,
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SOLID_ROCK,
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STALL,
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STEADFAST,
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STORM_DRAIN,
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SUPER_LUCK,
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TANGLED_FEET,
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TECHNICIAN,
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TINTED_LENS,
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UNAWARE,
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UNBURDEN,
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ANALYTIC,
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BIG_PECKS,
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CONTRARY,
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CURSED_BODY,
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DEFEATIST,
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DEFIANT,
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FLARE_BOOST,
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FRIEND_GUARD,
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HARVEST,
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HEALER,
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HEAVY_METAL,
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ILLUSION,
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IMPOSTER,
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INFILTRATOR,
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IRON_BARBS,
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JUSTIFIED,
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LIGHT_METAL,
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MAGIC_BOUNCE,
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MOODY,
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MOXIE,
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MULTISCALE,
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MUMMY,
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OVERCOAT,
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PICKPOCKET,
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POISON_TOUCH,
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PRANKSTER,
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RATTLED,
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REGENERATOR,
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SAND_FORCE,
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SAND_RUSH,
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SAP_SIPPER,
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SHEER_FORCE,
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TELEPATHY,
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TERAVOLT,
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TOXIC_BOOST,
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TURBOBLAZE,
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UNNERVE,
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VICTORY_STAR,
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WEAK_ARMOR,
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WONDER_SKIN,
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ZEN_MODE,
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COMPETITIVE,
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DARK_AURA,
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FAIRY_AURA,
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PROTEAN,
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SLUSH_RUSH,
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NEUTRALIZING_GAS
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}
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export const abilities = [
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2023-04-23 15:40:21 -07:00
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new Ability(Abilities.NONE, "- (N)", "", 3),
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new Ability(Abilities.AIR_LOCK, "Air Lock (N)", "Eliminates the effects of weather.", 3),
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new Ability(Abilities.ARENA_TRAP, "Arena Trap (N)", "Prevents the foe from fleeing.", 3),
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new Ability(Abilities.BATTLE_ARMOR, "Battle Armor (N)", "The POKéMON is protected against critical hits.", 3),
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new Ability(Abilities.BLAZE, "Blaze (N)", "Powers up FIRE-type moves in a pinch.", 3),
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new Ability(Abilities.CHLOROPHYLL, "Chlorophyll (N)", "Boosts the POKéMON's SPEED in sunshine.", 3),
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new Ability(Abilities.CLEAR_BODY, "Clear Body (N)", "Prevents other POKéMON from lowering its stats.", 3),
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new Ability(Abilities.CLOUD_NINE, "Cloud Nine (N)", "Eliminates the effects of weather.", 3),
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new Ability(Abilities.COLOR_CHANGE, "Color Change (N)", "Changes the POKéMON's type to the foe's move.", 3),
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new Ability(Abilities.COMPOUND_EYES, "Compound Eyes (N)", "The POKéMON's accuracy is boosted.", 3),
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new Ability(Abilities.CUTE_CHARM, "Cute Charm (N)", "Contact with the POKéMON may cause infatuation.", 3),
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new Ability(Abilities.DAMP, "Damp (N)", "Prevents the use of self-destructing moves.", 3),
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new Ability(Abilities.DRIZZLE, "Drizzle (N)", "The POKéMON makes it rain when it enters a battle.", 3),
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new Ability(Abilities.DROUGHT, "Drought (N)", "Turns the sunlight harsh when the POKéMON enters a battle.", 3),
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new Ability(Abilities.EARLY_BIRD, "Early Bird (N)", "The POKéMON awakens quickly from sleep.", 3),
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new Ability(Abilities.EFFECT_SPORE, "Effect Spore (N)", "Contact may poison or cause paralysis or sleep.", 3),
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new Ability(Abilities.FLAME_BODY, "Flame Body (N)", "Contact with the POKéMON may burn the attacker.", 3),
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new Ability(Abilities.FLASH_FIRE, "Flash Fire (N)", "It powers up FIRE-type moves if it's hit by one.", 3),
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new Ability(Abilities.FORECAST, "Forecast (N)", "Castform transforms with the weather.", 3),
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new Ability(Abilities.GUTS, "Guts (N)", "Boosts ATTACK if there is a status problem.", 3),
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new Ability(Abilities.HUGE_POWER, "Huge Power (N)", "Raises the POKéMON's ATTACK stat.", 3),
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new Ability(Abilities.HUSTLE, "Hustle (N)", "Boosts the ATTACK stat, but lowers accuracy.", 3),
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new Ability(Abilities.HYPER_CUTTER, "Hyper Cutter (N)", "Prevents other POKéMON from lowering ATTACK stat.", 3),
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new Ability(Abilities.ILLUMINATE, "Illuminate (N)", "Raises the likelihood of meeting wild POKéMON.", 3),
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new Ability(Abilities.IMMUNITY, "Immunity (N)", "Prevents the POKéMON from getting poisoned.", 3),
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new Ability(Abilities.INNER_FOCUS, "Inner Focus (N)", "The POKéMON is protected from flinching.", 3),
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new Ability(Abilities.INSOMNIA, "Insomnia (N)", "Prevents the POKéMON from falling asleep.", 3),
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new Ability(Abilities.INTIMIDATE, "Intimidate (N)", "Lowers the foe's ATTACK stat.", 3),
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new Ability(Abilities.KEEN_EYE, "Keen Eye (N)", "Prevents other POKéMON from lowering accuracy.", 3),
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new Ability(Abilities.LEVITATE, "Levitate (N)", "Gives immunity to GROUND-type moves.", 3),
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new Ability(Abilities.LIGHTNING_ROD, "Lightning Rod (N)", "Draws in all ELECTRIC-type moves to up SP. ATK.", 3),
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new Ability(Abilities.LIMBER, "Limber (N)", "The POKéMON is protected from paralysis.", 3),
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new Ability(Abilities.LIQUID_OOZE, "Liquid Ooze (N)", "Damages attackers using any draining move.", 3),
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new Ability(Abilities.MAGMA_ARMOR, "Magma Armor (N)", "Prevents the POKéMON from becoming frozen.", 3),
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new Ability(Abilities.MAGNET_PULL, "Magnet Pull (N)", "Prevents STEEL-type POKéMON from escaping.", 3),
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new Ability(Abilities.MARVEL_SCALE, "Marvel Scale (N)", "Ups DEFENSE if there is a status problem.", 3),
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new Ability(Abilities.MINUS, "Minus (N)", "Ups SP. ATK if another POKéMON has PLUS or MINUS.", 3),
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new Ability(Abilities.NATURAL_CURE, "Natural Cure (N)", "All status problems heal when it switches out.", 3),
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new Ability(Abilities.OBLIVIOUS, "Oblivious (N)", "Prevents it from becoming infatuated.", 3),
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new Ability(Abilities.OVERGROW, "Overgrow (N)", "Powers up GRASS-type moves in a pinch.", 3),
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new Ability(Abilities.OWN_TEMPO, "Own Tempo (N)", "Prevents the POKéMON from becoming confused.", 3),
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new Ability(Abilities.PICKUP, "Pickup (N)", "The POKéMON may pick up items.", 3),
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new Ability(Abilities.PLUS, "Plus (N)", "Ups SP. ATK if another POKéMON has PLUS or MINUS.", 3),
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new Ability(Abilities.POISON_POINT, "Poison Point (N)", "Contact with the POKéMON may poison the attacker.", 3),
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new Ability(Abilities.PRESSURE, "Pressure (N)", "The POKéMON raises the foe's PP usage.", 3),
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new Ability(Abilities.PURE_POWER, "Pure Power (N)", "Raises the POKéMON's ATTACK stat.", 3),
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new Ability(Abilities.RAIN_DISH, "Rain Dish (N)", "The POKéMON gradually regains HP in rain.", 3),
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new Ability(Abilities.ROCK_HEAD, "Rock Head (N)", "Protects the POKéMON from recoil damage.", 3),
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new Ability(Abilities.ROUGH_SKIN, "Rough Skin (N)", "Inflicts damage to the attacker on contact.", 3),
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new Ability(Abilities.RUN_AWAY, "Run Away (N)", "Enables a sure getaway from wild POKéMON.", 3),
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new Ability(Abilities.SAND_STREAM, "Sand Stream (N)", "The POKéMON summons a sandstorm in battle.", 3),
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new Ability(Abilities.SAND_VEIL, "Sand Veil (N)", "Boosts the POKéMON's evasion in a sandstorm.", 3),
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new Ability(Abilities.SERENE_GRACE, "Serene Grace (N)", "Boosts the likelihood of added effects appearing.", 3),
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new Ability(Abilities.SHADOW_TAG, "Shadow Tag (N)", "Prevents the foe from escaping.", 3),
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new Ability(Abilities.SHED_SKIN, "Shed Skin (N)", "The POKéMON may heal its own status problems.", 3),
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new Ability(Abilities.SHELL_ARMOR, "Shell Armor (N)", "The POKéMON is protected against critical hits.", 3),
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new Ability(Abilities.SHIELD_DUST, "Shield Dust (N)", "Blocks the added effects of attacks taken.", 3),
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new Ability(Abilities.SOUNDPROOF, "Soundproof (N)", "Gives immunity to sound-based moves.", 3),
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new Ability(Abilities.SPEED_BOOST, "Speed Boost (N)", "Its SPEED stat is gradually boosted.", 3),
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new Ability(Abilities.STATIC, "Static (N)", "Contact with the POKéMON may cause paralysis.", 3),
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new Ability(Abilities.STENCH, "Stench (N)", "The stench may cause the target to flinch.", 3),
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new Ability(Abilities.STICKY_HOLD, "Sticky Hold (N)", "Protects the POKéMON from item theft.", 3),
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new Ability(Abilities.STURDY, "Sturdy (N)", "It cannot be knocked out with one hit.", 3),
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new Ability(Abilities.SUCTION_CUPS, "Suction Cups (N)", "Negates all moves that force switching out.", 3),
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new Ability(Abilities.SWARM, "Swarm (N)", "Powers up BUG-type moves in a pinch.", 3),
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new Ability(Abilities.SWIFT_SWIM, "Swift Swim (N)", "Boosts the POKéMON's SPEED in rain.", 3),
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new Ability(Abilities.SYNCHRONIZE, "Synchronize (N)", "Passes a burn, poison, or paralysis to the foe.", 3),
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new Ability(Abilities.THICK_FAT, "Thick Fat (N)", "Ups resistance to Fire- and ICE-type moves.", 3),
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new Ability(Abilities.TORRENT, "Torrent (N)", "Powers up WATER-type moves in a pinch.", 3),
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new Ability(Abilities.TRACE, "Trace (N)", "The POKéMON copies a foe's Ability.", 3),
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new Ability(Abilities.TRUANT, "Truant (N)", "POKéMON can't attack on consecutive turns.", 3),
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new Ability(Abilities.VITAL_SPIRIT, "Vital Spirit (N)", "Prevents the POKéMON from falling asleep.", 3),
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new Ability(Abilities.VOLT_ABSORB, "Volt Absorb (N)", "Restores HP if hit by an ELECTRIC-type move.", 3),
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new Ability(Abilities.WATER_ABSORB, "Water Absorb (N)", "Restores HP if hit by a WATER-type move.", 3),
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new Ability(Abilities.WATER_VEIL, "Water Veil (N)", "Prevents the POKéMON from getting a burn.", 3),
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new Ability(Abilities.WHITE_SMOKE, "White Smoke (N)", "Prevents other POKéMON from lowering its stats.", 3),
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new Ability(Abilities.WONDER_GUARD, "Wonder Guard (N)", "Only supereffective moves will hit.", 3),
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new Ability(Abilities.ADAPTABILITY, "Adaptability (N)", "Powers up moves of the same type.", 4),
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new Ability(Abilities.AFTERMATH, "Aftermath (N)", "Damages the attacker landing the finishing hit.", 4),
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new Ability(Abilities.ANGER_POINT, "Anger Point (N)", "Maxes ATTACK after taking a critical hit.", 4),
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new Ability(Abilities.ANTICIPATION, "Anticipation (N)", "Senses a foe's dangerous moves.", 4),
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new Ability(Abilities.BAD_DREAMS, "Bad Dreams (N)", "Reduces a sleeping foe's HP.", 4),
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new Ability(Abilities.DOWNLOAD, "Download (N)", "Adjusts power according to a foe's defenses.", 4),
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new Ability(Abilities.DRY_SKIN, "Dry Skin (N)", "Reduces HP if it is hot. Water restores HP.", 4),
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new Ability(Abilities.FILTER, "Filter (N)", "Reduces damage from super-effective attacks.", 4),
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new Ability(Abilities.FLOWER_GIFT, "Flower Gift (N)", "Powers up party POKéMON when it is sunny.", 4),
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new Ability(Abilities.FOREWARN, "Forewarn (N)", "Determines what moves a foe has.", 4),
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new Ability(Abilities.FRISK, "Frisk (N)", "The POKéMON can check a foe's held item.", 4),
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new Ability(Abilities.GLUTTONY, "Gluttony (N)", "Encourages the early use of a held Berry.", 4),
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new Ability(Abilities.HEATPROOF, "Heatproof (N)", "Weakens the power of FIRE-type moves.", 4),
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new Ability(Abilities.HONEY_GATHER, "Honey Gather (N)", "The POKéMON may gather Honey from somewhere.", 4),
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new Ability(Abilities.HYDRATION, "Hydration (N)", "Heals status problems if it is raining.", 4),
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new Ability(Abilities.ICE_BODY, "Ice Body (N)", "The POKéMON gradually regains HP in a hailstorm.", 4),
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new Ability(Abilities.IRON_FIST, "Iron Fist (N)", "Boosts the power of punching moves.", 4),
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new Ability(Abilities.KLUTZ, "Klutz (N)", "The POKéMON can't use any held items.", 4),
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new Ability(Abilities.LEAF_GUARD, "Leaf Guard (N)", "Prevents problems with status in sunny weather.", 4),
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new Ability(Abilities.MAGIC_GUARD, "Magic Guard (N)", "Protects the POKéMON from indirect damage.", 4),
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new Ability(Abilities.MOLD_BREAKER, "Mold Breaker (N)", "Moves can be used regardless of Abilities.", 4),
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new Ability(Abilities.MOTOR_DRIVE, "Motor Drive (N)", "Raises SPEED if hit by an ELECTRIC-type move.", 4),
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new Ability(Abilities.MULTITYPE, "Multitype (N)", "Changes type to match the held Plate.", 4),
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new Ability(Abilities.NO_GUARD, "No Guard (N)", "Ensures attacks by or against the POKéMON land.", 4),
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new Ability(Abilities.NORMALIZE, "Normalize (N)", "All the POKéMON's moves become the NORMAL type.", 4),
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new Ability(Abilities.POISON_HEAL, "Poison Heal (N)", "Restores HP if the POKéMON is poisoned.", 4),
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new Ability(Abilities.QUICK_FEET, "Quick Feet (N)", "Boosts SPEED if there is a status problem.", 4),
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new Ability(Abilities.RECKLESS, "Reckless (N)", "Powers up moves that have recoil damage.", 4),
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new Ability(Abilities.RIVALRY, "Rivalry (N)", "Deals more damage to a POKéMON of same gender.", 4),
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new Ability(Abilities.SCRAPPY, "Scrappy (N)", "Enables moves to hit GHOST-type POKéMON.", 4),
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new Ability(Abilities.SIMPLE, "Simple (N)", "Doubles all stat changes.", 4),
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new Ability(Abilities.SKILL_LINK, "Skill Link (N)", "Increases the frequency of multi-strike moves.", 4),
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new Ability(Abilities.SLOW_START, "Slow Start (N)", "Temporarily halves ATTACK and SPEED.", 4),
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new Ability(Abilities.SNIPER, "Sniper (N)", "Powers up moves if they become critical hits.", 4),
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new Ability(Abilities.SNOW_CLOAK, "Snow Cloak (N)", "Raises evasion in a hailstorm.", 4),
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new Ability(Abilities.SNOW_WARNING, "Snow Warning (N)", "The POKéMON summons a hailstorm in battle.", 4),
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new Ability(Abilities.SOLAR_POWER, "Solar Power (N)", "In sunshine, SP. ATK is boosted but HP decreases.", 4),
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new Ability(Abilities.SOLID_ROCK, "Solid Rock (N)", "Reduces damage from super-effective attacks.", 4),
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new Ability(Abilities.STALL, "Stall (N)", "The POKéMON moves after all other POKéMON do.", 4),
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new Ability(Abilities.STEADFAST, "Steadfast (N)", "Raises SPEED each time the POKéMON flinches.", 4),
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new Ability(Abilities.STORM_DRAIN, "Storm Drain (N)", "Draws in all WATER-type moves to up SP. ATK.", 4),
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new Ability(Abilities.SUPER_LUCK, "Super Luck (N)", "Heightens the critical-hit ratios of moves.", 4),
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new Ability(Abilities.TANGLED_FEET, "Tangled Feet (N)", "Raises evasion if the POKéMON is confused.", 4),
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new Ability(Abilities.TECHNICIAN, "Technician (N)", "Powers up the POKéMON's weaker moves.", 4),
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new Ability(Abilities.TINTED_LENS, "Tinted Lens (N)", "Powers up “not very effective” moves.", 4),
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new Ability(Abilities.UNAWARE, "Unaware (N)", "Ignores any stat changes in the POKéMON.", 4),
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new Ability(Abilities.UNBURDEN, "Unburden (N)", "Raises SPEED if a held item is used.", 4),
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new Ability(Abilities.ANALYTIC, "Analytic (N)", "Boosts move power when the POKéMON moves last.", 5),
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new Ability(Abilities.BIG_PECKS, "Big Pecks (N)", "Protects the POKéMON from DEFENSE-lowering attacks.", 5),
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new Ability(Abilities.CONTRARY, "Contrary (N)", "Makes stat changes have an opposite effect.", 5),
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new Ability(Abilities.CURSED_BODY, "Cursed Body (N)", "May disable a move used on the POKéMON.", 5),
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new Ability(Abilities.DEFEATIST, "Defeatist (N)", "Lowers stats when HP drops below half.", 5),
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new Ability(Abilities.DEFIANT, "Defiant (N)", "Sharply raises ATTACK when the POKéMON's stats are lowered.", 5),
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new Ability(Abilities.FLARE_BOOST, "Flare Boost (N)", "Powers up special attacks when burned.", 5),
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new Ability(Abilities.FRIEND_GUARD, "Friend Guard (N)", "Reduces damage done to allies.", 5),
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new Ability(Abilities.HARVEST, "Harvest (N)", "May create another Berry after one is used.", 5),
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new Ability(Abilities.HEALER, "Healer (N)", "May heal an ally's status conditions.", 5),
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new Ability(Abilities.HEAVY_METAL, "Heavy Metal (N)", "Doubles the POKéMON's weight.", 5),
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new Ability(Abilities.ILLUSION, "Illusion (N)", "Enters battle disguised as the last POKéMON in the party.", 5),
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new Ability(Abilities.IMPOSTER, "Imposter (N)", "It transforms itself into the POKéMON it is facing.", 5),
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new Ability(Abilities.INFILTRATOR, "Infiltrator (N)", "Passes through the foe's barrier and strikes.", 5),
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new Ability(Abilities.IRON_BARBS, "Iron Barbs (N)", "Inflicts damage to the POKéMON on contact.", 5),
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new Ability(Abilities.JUSTIFIED, "Justified (N)", "Raises ATTACK when hit by a DARK-type move.", 5),
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new Ability(Abilities.LIGHT_METAL, "Light Metal (N)", "Halves the POKéMON's weight.", 5),
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new Ability(Abilities.MAGIC_BOUNCE, "Magic Bounce (N)", "Reflects status- changing moves.", 5),
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new Ability(Abilities.MOODY, "Moody (N)", "Raises one stat and lowers another.", 5),
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new Ability(Abilities.MOXIE, "Moxie (N)", "Boosts ATTACK after knocking out any POKéMON.", 5),
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new Ability(Abilities.MULTISCALE, "Multiscale (N)", "Reduces damage when HP is full.", 5),
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new Ability(Abilities.MUMMY, "Mummy (N)", "Contact with this POKéMON spreads this Ability.", 5),
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new Ability(Abilities.OVERCOAT, "Overcoat (N)", "Protects the POKéMON from weather damage.", 5),
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new Ability(Abilities.PICKPOCKET, "Pickpocket (N)", "Steals an item when hit by another POKéMON.", 5),
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new Ability(Abilities.POISON_TOUCH, "Poison Touch (N)", "May poison targets when a POKéMON makes contact.", 5),
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new Ability(Abilities.PRANKSTER, "Prankster (N)", "Gives priority to a status move.", 5),
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new Ability(Abilities.RATTLED, "Rattled (N)", "BUG, GHOST or DARK type moves scare it and boost its SPEED.", 5),
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new Ability(Abilities.REGENERATOR, "Regenerator (N)", "Restores a little HP when withdrawn from battle.", 5),
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new Ability(Abilities.SAND_FORCE, "Sand Force (N)", "Boosts certain moves' power in a sandstorm.", 5),
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new Ability(Abilities.SAND_RUSH, "Sand Rush (N)", "Boosts the POKéMON's SPEED in a sandstorm.", 5),
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new Ability(Abilities.SAP_SIPPER, "Sap Sipper (N)", "Boosts ATTACK when hit by a GRASS-type move.", 5),
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new Ability(Abilities.SHEER_FORCE, "Sheer Force (N)", "Removes added effects to increase move damage.", 5),
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new Ability(Abilities.TELEPATHY, "Telepathy (N)", "Anticipates an ally's ATTACK and dodges it.", 5),
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new Ability(Abilities.TERAVOLT, "Teravolt (N)", "Moves can be used regardless of Abilities.", 5),
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new Ability(Abilities.TOXIC_BOOST, "Toxic Boost (N)", "Powers up physical attacks when poisoned.", 5),
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new Ability(Abilities.TURBOBLAZE, "Turboblaze (N)", "Moves can be used regardless of Abilities.", 5),
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new Ability(Abilities.UNNERVE, "Unnerve (N)", "Makes the foe nervous and unable to eat Berries.", 5),
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new Ability(Abilities.VICTORY_STAR, "Victory Star (N)", "Boosts the accuracy of its allies and itself.", 5),
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new Ability(Abilities.WEAK_ARMOR, "Weak Armor (N)", "Physical attacks lower DEFENSE and raise SPEED.", 5),
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new Ability(Abilities.WONDER_SKIN, "Wonder Skin (N)", "Makes status-changing moves more likely to miss.", 5),
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new Ability(Abilities.ZEN_MODE, "Zen Mode (N)", "Changes form when HP drops below half.", 5),
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new Ability(Abilities.COMPETITIVE, "Competitive (N)", "Sharply raises SP. ATK when the POKéMON's stats are lowered.", 6),
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new Ability(Abilities.DARK_AURA, "Dark Aura (N)", "Raises power of DARK type moves for all POKéMON in battle.", 6),
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new Ability(Abilities.FAIRY_AURA, "Fairy Aura (N)", "Raises power of FAIRY type moves for all POKéMON in battle.", 6),
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new Ability(Abilities.PROTEAN, "Protean (N)", "Changes the POKéMON's type to its last used move.", 6),
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new Ability(Abilities.SLUSH_RUSH, "Slush Rush (N)", "Boosts the POKéMON's SPEED stat in a hailstorm.", 7),
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new Ability(Abilities.NEUTRALIZING_GAS, "Neutralizing Gas (N)", "Neutralizes abilities of all POKéMON in battle.", 8)
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2023-04-15 17:36:19 -07:00
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];
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