Add workaround for crash with static variant sprites
parent
03ba74844f
commit
014c13b95b
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@ -13,7 +13,7 @@ import { Biome } from "./data/enums/biome";
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import { Arena, ArenaBase } from './field/arena';
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import { GameData, PlayerGender } from './system/game-data';
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import StarterSelectUiHandler from './ui/starter-select-ui-handler';
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import { TextStyle, addBBCodeTextObject, addTextObject } from './ui/text';
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import { TextStyle, addTextObject } from './ui/text';
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import { Moves } from "./data/enums/moves";
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import { allMoves } from "./data/move";
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import { initMoves } from './data/move';
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@ -249,7 +249,7 @@ export default class BattleScene extends SceneBase {
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loadPokemonAtlas(key: string, atlasPath: string, experimental?: boolean) {
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if (experimental === undefined)
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experimental = this.experimentalSprites;
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let variant = atlasPath.includes('variant/');
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let variant = atlasPath.includes('variant/') || /_[0-3]$/.test(atlasPath);
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if (experimental)
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experimental = this.hasExpSprite(key);
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if (variant)
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