Added Wring Out. Attempted Healing Wish ( WIP )
parent
4c5981c126
commit
03989d07b2
101
src/data/move.ts
101
src/data/move.ts
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@ -607,6 +607,35 @@ export class HealAttr extends MoveEffectAttr {
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}
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}
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export class SacrificialFullRestoreAttr extends SacrificialAttr {
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constructor() {
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super();
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (!super.apply(user, target, move, args))
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return false;
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// We don't know which party member will be chosen, so pick the highest max HP in the party
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const maxPartyMemberHp = user.scene.getParty().map(p => p.getMaxHp()).reduce((maxHp: integer, hp: integer) => Math.max(hp, maxHp), 0);
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console.log(maxPartyMemberHp);
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user.scene.pushPhase(new PokemonHealPhase(user.scene, user.getBattlerIndex(),
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maxPartyMemberHp, getPokemonMessage(user, '\'s Healing Wish\nwas granted!'), true, false, false, true));
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return true;
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}
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getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
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return -20;
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}
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getCondition(): MoveConditionFunc {
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return (user, target, move) => user.scene.getParty().filter(p => p.isActive()).length > user.scene.currentBattle.getBattlerCount();
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}
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}
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export abstract class WeatherHealAttr extends HealAttr {
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constructor() {
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super(0.5);
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@ -827,6 +856,52 @@ export class StealHeldItemChanceAttr extends MoveEffectAttr {
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}
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}
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export class RemoveHeldItemAttr extends MoveEffectAttr {
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private chance: number;
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constructor(chance: number) {
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super(false, MoveEffectTrigger.HIT);
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this.chance = chance;
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
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return new Promise<boolean>(resolve => {
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const rand = Phaser.Math.RND.realInRange(0, 1);
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if (rand >= this.chance)
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return resolve(false);
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const heldItems = this.getTargetHeldItems(target).filter(i => i.getTransferrable(false));
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if (heldItems.length) {
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const highestItemTier = heldItems.map(m => m.type.getOrInferTier()).reduce((highestTier, tier) => Math.max(tier, highestTier), 0);
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const tierHeldItems = heldItems.filter(m => m.type.getOrInferTier() === highestItemTier);
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const stolenItem = tierHeldItems[user.randSeedInt(tierHeldItems.length)];
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user.scene.tryTransferHeldItemModifier(stolenItem, user, false, false).then(success => {
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if (success)
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user.scene.queueMessage(getPokemonMessage(user, ` knocked off\n${target.name}'s ${stolenItem.type.name}!`));
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resolve(success);
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});
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return;
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}
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resolve(false);
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});
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}
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getTargetHeldItems(target: Pokemon): PokemonHeldItemModifier[] {
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return target.scene.findModifiers(m => m instanceof PokemonHeldItemModifier
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&& (m as PokemonHeldItemModifier).pokemonId === target.id, target.isPlayer()) as PokemonHeldItemModifier[];
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}
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getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
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const heldItems = this.getTargetHeldItems(target);
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return heldItems.length ? 5 : 0;
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}
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getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
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const heldItems = this.getTargetHeldItems(target);
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return heldItems.length ? -5 : 0;
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}
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}
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export class HealStatusEffectAttr extends MoveEffectAttr {
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private effects: StatusEffect[];
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@ -2084,6 +2159,25 @@ export class CopyMoveAttr extends OverrideMoveEffectAttr {
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}
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}
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export class ReducePPMoveAttr extends OverrideMoveEffectAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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//const lastMove = target.getLastXMoves().find(() => true);
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const lastMove = user.scene.currentBattle.lastMove;
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const moveTargets = getMoveTargets(user, lastMove);
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if (!moveTargets.targets.length)
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return false;
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const targets = moveTargets.multiple || moveTargets.targets.length === 1
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? moveTargets.targets
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: moveTargets.targets.indexOf(target.getBattlerIndex()) > -1
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? [ target.getBattlerIndex() ]
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: [ moveTargets.targets[user.randSeedInt(moveTargets.targets.length)] ];
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return true;
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}
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}
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// TODO: Review this
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const targetMoveCopiableCondition: MoveConditionFunc = (user, target, move) => {
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const targetMoves = target.getMoveHistory().filter(m => !m.virtual);
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@ -3230,8 +3324,8 @@ export function initMoves() {
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new AttackMove(Moves.GYRO_BALL, "Gyro Ball", Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 5, -1, "The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.", -1, 0, 4)
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.attr(BattleStatRatioPowerAttr, Stat.SPD, true)
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.ballBombMove(),
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new SelfStatusMove(Moves.HEALING_WISH, "Healing Wish", Type.PSYCHIC, -1, 10, -1, "The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.", -1, 0, 4)
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.attr(SacrificialAttr),
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new SelfStatusMove(Moves.HEALING_WISH, "Healing Wish (N)", Type.PSYCHIC, -1, 10, -1, "The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.", -1, 0, 4)
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.attr(SacrificialFullRestoreAttr),
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new AttackMove(Moves.BRINE, "Brine", Type.WATER, MoveCategory.SPECIAL, 65, 100, 10, -1, "If the target's HP is half or less, this attack will hit with double the power.", -1, 0, 4)
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.attr(MovePowerMultiplierAttr, (user, target, move) => target.getHpRatio() < 0.5 ? 2 : 1),
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new AttackMove(Moves.NATURAL_GIFT, "Natural Gift (N)", Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 15, -1, "The user draws power to attack by using its held Berry. The Berry determines the move's type and power.", -1, 0, 4)
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@ -3264,7 +3358,8 @@ export function initMoves() {
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.makesContact(),
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new StatusMove(Moves.HEAL_BLOCK, "Heal Block (N)", Type.PSYCHIC, 100, 15, -1, "For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.", -1, 0, 4)
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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new AttackMove(Moves.WRING_OUT, "Wring Out (N)", Type.NORMAL, MoveCategory.SPECIAL, -1, 100, 5, -1, "The user powerfully wrings the target. The more HP the target has, the greater the move's power.", -1, 0, 4)
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new AttackMove(Moves.WRING_OUT, "Wring Out", Type.NORMAL, MoveCategory.SPECIAL, -1, 100, 5, -1, "The user powerfully wrings the target. The more HP the target has, the greater the move's power.", -1, 0, 4)
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.attr(OpponentHighHpPowerAttr)
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.makesContact(),
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new SelfStatusMove(Moves.POWER_TRICK, "Power Trick (N)", Type.PSYCHIC, -1, 10, -1, "The user employs its psychic power to switch its Attack stat with its Defense stat.", -1, 0, 4),
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new StatusMove(Moves.GASTRO_ACID, "Gastro Acid (N)", Type.POISON, 100, 10, -1, "The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.", -1, 0, 4),
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@ -3318,15 +3318,17 @@ export class PokemonHealPhase extends CommonAnimPhase {
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private showFullHpMessage: boolean;
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private skipAnim: boolean;
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private revive: boolean;
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private healStatus: boolean;
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constructor(scene: BattleScene, battlerIndex: BattlerIndex, hpHealed: integer, message: string, showFullHpMessage: boolean, skipAnim?: boolean, revive?: boolean) {
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constructor(scene: BattleScene, battlerIndex: BattlerIndex, hpHealed: integer, message: string, showFullHpMessage: boolean, skipAnim: boolean = false, revive: boolean = false, healStatus: boolean = false) {
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super(scene, battlerIndex, undefined, CommonAnim.HEALTH_UP);
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this.hpHealed = hpHealed;
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this.message = message;
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this.showFullHpMessage = showFullHpMessage;
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this.skipAnim = !!skipAnim;
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this.revive = !!revive;
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this.skipAnim = skipAnim;
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this.revive = revive;
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this.healStatus = healStatus;
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}
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start() {
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@ -3346,6 +3348,9 @@ export class PokemonHealPhase extends CommonAnimPhase {
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const fullHp = pokemon.getHpRatio() >= 1;
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const hasMessage = !!this.message;
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let lastStatusEffect = StatusEffect.NONE;
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if (!fullHp) {
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const hpRestoreMultiplier = new Utils.IntegerHolder(1);
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if (!this.revive)
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@ -3359,6 +3364,10 @@ export class PokemonHealPhase extends CommonAnimPhase {
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if (healAmount.value > this.scene.gameData.gameStats.highestHeal)
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this.scene.gameData.gameStats.highestHeal = healAmount.value;
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}
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if (this.healStatus && !this.revive && pokemon.status) {
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lastStatusEffect = pokemon.status.effect;
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pokemon.resetStatus();
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}
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pokemon.updateInfo().then(() => super.end());
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} else if (this.showFullHpMessage)
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this.message = getPokemonMessage(pokemon, `'s\nHP is full!`);
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@ -3366,6 +3375,9 @@ export class PokemonHealPhase extends CommonAnimPhase {
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if (this.message)
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this.scene.queueMessage(this.message);
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if (this.healStatus && lastStatusEffect && !hasMessage)
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this.scene.queueMessage(getPokemonMessage(pokemon, getStatusEffectHealText(lastStatusEffect)));
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if (fullHp)
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super.end();
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}
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