Update token logic, nerf revive tokens, and add Fusion Token
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9550016ebc
commit
4c5981c126
10395
public/images/items.json
10395
public/images/items.json
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@ -8,7 +8,7 @@ import * as Utils from '../utils';
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import { Type, TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from '../data/type';
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import { getLevelTotalExp } from '../data/exp';
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import { Stat } from '../data/pokemon-stat';
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import { AttackTypeBoosterModifier, DamageMoneyRewardModifier, EnemyDamageBoosterModifier, EnemyDamageReducerModifier, HiddenAbilityRateBoosterModifier, PokemonBaseStatModifier, PokemonHeldItemModifier, PokemonNatureWeightModifier, ShinyRateBoosterModifier, SurviveDamageModifier, TempBattleStatBoosterModifier, TerastallizeModifier } from '../modifier/modifier';
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import { AttackTypeBoosterModifier, DamageMoneyRewardModifier, EnemyDamageBoosterModifier, EnemyDamageReducerModifier, EnemyFusionChanceModifier, HiddenAbilityRateBoosterModifier, PokemonBaseStatModifier, PokemonHeldItemModifier, PokemonNatureWeightModifier, ShinyRateBoosterModifier, SurviveDamageModifier, TempBattleStatBoosterModifier, TerastallizeModifier } from '../modifier/modifier';
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import { PokeballType } from '../data/pokeball';
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import { Gender } from '../data/gender';
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import { initMoveAnim, loadMoveAnimAssets } from '../data/battle-anims';
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@ -180,7 +180,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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this.metBiome = scene.currentBattle ? scene.arena.biomeType : -1;
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this.pokerus = false;
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if (scene.gameMode === GameMode.SPLICED_ENDLESS) {
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const fused = new Utils.BooleanHolder(scene.gameMode === GameMode.SPLICED_ENDLESS);
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if (!fused.value && !this.isPlayer() && !this.hasTrainer())
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this.scene.applyModifier(EnemyFusionChanceModifier, false, fused);
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if (fused.value) {
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this.calculateStats();
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this.generateFusionSpecies();
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}
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@ -2556,6 +2560,8 @@ export class PokemonSummonData {
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export class PokemonBattleData {
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public hitCount: integer = 0;
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public revived: boolean = false;
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public maxRevived: boolean = false;
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}
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export class PokemonBattleSummonData {
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@ -883,6 +883,7 @@ export const modifierTypes = {
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ENEMY_STATUS_EFFECT_HEAL_CHANCE: () => new ModifierType('Full Heal Token', 'Adds a 10% chance every turn to heal a status condition', (type, _args) => new Modifiers.EnemyStatusEffectHealChanceModifier(type, 10), 'wl_full_heal'),
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ENEMY_INSTANT_REVIVE_CHANCE: () => new EnemyInstantReviveChanceModifierType('Revive Token', 5, false, 'wl_revive'),
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ENEMY_INSTANT_MAX_REVIVE_CHANCE: () => new EnemyInstantReviveChanceModifierType('Max Revive Token', 2, true, 'wl_max_revive'),
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ENEMY_FUSED_CHANCE: () => new ModifierType('Fusion Token', 'Adds a 1% chance that a wild Pokémon will be a fusion', (type, _args) => new Modifiers.EnemyFusionChanceModifier(type, 1), 'wl_custom_spliced'),
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};
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const modifierPool = {
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@ -1063,17 +1064,18 @@ const trainerModifierPool = {
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const enemyBuffModifierPool = {
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[ModifierTier.COMMON]: [
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new WeightedModifierType(modifierTypes.ENEMY_DAMAGE_BOOSTER, 5),
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new WeightedModifierType(modifierTypes.ENEMY_DAMAGE_REDUCTION, 5),
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new WeightedModifierType(modifierTypes.ENEMY_HEAL, 5),
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new WeightedModifierType(modifierTypes.ENEMY_ATTACK_POISON_CHANCE, 1),
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new WeightedModifierType(modifierTypes.ENEMY_ATTACK_PARALYZE_CHANCE, 1),
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new WeightedModifierType(modifierTypes.ENEMY_ATTACK_SLEEP_CHANCE, 1),
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new WeightedModifierType(modifierTypes.ENEMY_ATTACK_FREEZE_CHANCE, 1),
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new WeightedModifierType(modifierTypes.ENEMY_ATTACK_BURN_CHANCE, 1),
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new WeightedModifierType(modifierTypes.ENEMY_STATUS_EFFECT_HEAL_CHANCE, 5),
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new WeightedModifierType(modifierTypes.ENEMY_INSTANT_REVIVE_CHANCE, 5),
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new WeightedModifierType(modifierTypes.ENEMY_INSTANT_MAX_REVIVE_CHANCE, 3)
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new WeightedModifierType(modifierTypes.ENEMY_DAMAGE_BOOSTER, 10),
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new WeightedModifierType(modifierTypes.ENEMY_DAMAGE_REDUCTION, 10),
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new WeightedModifierType(modifierTypes.ENEMY_HEAL, 10),
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new WeightedModifierType(modifierTypes.ENEMY_ATTACK_POISON_CHANCE, 2),
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new WeightedModifierType(modifierTypes.ENEMY_ATTACK_PARALYZE_CHANCE, 2),
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new WeightedModifierType(modifierTypes.ENEMY_ATTACK_SLEEP_CHANCE, 2),
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new WeightedModifierType(modifierTypes.ENEMY_ATTACK_FREEZE_CHANCE, 2),
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new WeightedModifierType(modifierTypes.ENEMY_ATTACK_BURN_CHANCE, 2),
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new WeightedModifierType(modifierTypes.ENEMY_STATUS_EFFECT_HEAL_CHANCE, 10),
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new WeightedModifierType(modifierTypes.ENEMY_INSTANT_REVIVE_CHANCE, 10),
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new WeightedModifierType(modifierTypes.ENEMY_INSTANT_MAX_REVIVE_CHANCE, 6),
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new WeightedModifierType(modifierTypes.ENEMY_FUSED_CHANCE, 1)
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].map(m => { m.setTier(ModifierTier.COMMON); return m; }),
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[ModifierTier.GREAT]: [
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new WeightedModifierType(modifierTypes.ENEMY_DAMAGE_BOOSTER, 5),
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@ -1081,7 +1083,8 @@ const enemyBuffModifierPool = {
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new WeightedModifierType(modifierTypes.ENEMY_HEAL, 5),
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new WeightedModifierType(modifierTypes.ENEMY_STATUS_EFFECT_HEAL_CHANCE, 5),
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new WeightedModifierType(modifierTypes.ENEMY_INSTANT_REVIVE_CHANCE, 5),
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new WeightedModifierType(modifierTypes.ENEMY_INSTANT_MAX_REVIVE_CHANCE, 3)
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new WeightedModifierType(modifierTypes.ENEMY_INSTANT_MAX_REVIVE_CHANCE, 3),
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new WeightedModifierType(modifierTypes.ENEMY_FUSED_CHANCE, 1)
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].map(m => { m.setTier(ModifierTier.GREAT); return m; }),
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[ModifierTier.ULTRA]: [
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new WeightedModifierType(modifierTypes.ENEMY_DAMAGE_BOOSTER, 5),
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@ -1089,7 +1092,8 @@ const enemyBuffModifierPool = {
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new WeightedModifierType(modifierTypes.ENEMY_HEAL, 5),
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new WeightedModifierType(modifierTypes.ENEMY_STATUS_EFFECT_HEAL_CHANCE, 5),
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new WeightedModifierType(modifierTypes.ENEMY_INSTANT_REVIVE_CHANCE, 5),
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new WeightedModifierType(modifierTypes.ENEMY_INSTANT_MAX_REVIVE_CHANCE, 3)
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new WeightedModifierType(modifierTypes.ENEMY_INSTANT_MAX_REVIVE_CHANCE, 3),
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new WeightedModifierType(modifierTypes.ENEMY_FUSED_CHANCE, 300)
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].map(m => { m.setTier(ModifierTier.ULTRA); return m; }),
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[ModifierTier.ROGUE]: [ ].map(m => { m.setTier(ModifierTier.ROGUE); return m; }),
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[ModifierTier.MASTER]: [ ].map(m => { m.setTier(ModifierTier.MASTER); return m; })
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@ -1232,7 +1236,7 @@ export function getPlayerShopModifierTypeOptionsForWave(waveIndex: integer, base
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}
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export function getEnemyBuffModifierForWave(tier: ModifierTier, enemyModifiers: Modifiers.PersistentModifier[], scene: BattleScene): Modifiers.EnemyPersistentModifier {
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const tierStackCount = tier === ModifierTier.ULTRA ? 10 : tier === ModifierTier.GREAT ? 5 : 1;
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const tierStackCount = tier === ModifierTier.ULTRA ? 5 : tier === ModifierTier.GREAT ? 3 : 1;
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const retryCount = 50;
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let candidate = getNewModifierTypeOption(null, ModifierPoolType.ENEMY_BUFF, tier);
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let r = 0;
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@ -2001,6 +2001,41 @@ export class EnemyInstantReviveChanceModifier extends EnemyPersistentModifier {
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return true;
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}
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getMaxStackCount(scene: BattleScene): integer {
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return 10;
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}
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}
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export class EnemyFusionChanceModifier extends EnemyPersistentModifier {
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private chance: number;
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constructor(type: ModifierType, chancePercent: number, stackCount?: integer) {
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super(type, stackCount);
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this.chance = chancePercent / 100;
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}
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match(modifier: Modifier) {
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return modifier instanceof EnemyFusionChanceModifier && modifier.chance === this.chance;
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}
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clone() {
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return new EnemyFusionChanceModifier(this.type, this.chance * 100, this.stackCount);
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}
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getArgs(): any[] {
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return [ this.chance * 100 ];
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}
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apply(args: any[]): boolean {
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if (Phaser.Math.RND.realInRange(0, 1) >= (this.chance * this.getStackCount()))
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return false;
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(args[0] as Utils.BooleanHolder).value = true;
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return true;
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}
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getMaxStackCount(scene: BattleScene): integer {
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return 10;
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}
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@ -2650,8 +2650,14 @@ export class FaintPhase extends PokemonPhase {
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if (!pokemon.isPlayer()) {
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const enemyInstantReviveModifiers = this.scene.findModifiers(m => m instanceof EnemyInstantReviveChanceModifier, false);
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for (let modifier of enemyInstantReviveModifiers) {
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if (modifier.shouldApply([ pokemon ]) && modifier.apply([ pokemon ]))
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const maxRevive = (modifier as EnemyInstantReviveChanceModifier).fullHeal;
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const prop = maxRevive ? 'maxRevived' : 'revived';
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if (pokemon.battleData[prop])
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continue;
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if (modifier.shouldApply([ pokemon ]) && modifier.apply([ pokemon ])) {
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pokemon.battleData[prop] = true;
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return this.end();
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}
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}
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}
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}
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@ -3852,7 +3858,11 @@ export class AddEnemyBuffModifierPhase extends Phase {
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const tier = !(waveIndex % 1000) ? ModifierTier.ULTRA : !(waveIndex % 250) ? ModifierTier.GREAT : ModifierTier.COMMON;
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regenerateModifierPoolThresholds(this.scene.getEnemyParty(), ModifierPoolType.ENEMY_BUFF);
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this.scene.addEnemyModifier(getEnemyBuffModifierForWave(tier, this.scene.findModifiers(m => m instanceof EnemyPersistentModifier, false), this.scene)).then(() => this.end());
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const count = Math.ceil(waveIndex / 250);
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for (let i = 0; i < count; i++)
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this.scene.addEnemyModifier(getEnemyBuffModifierForWave(tier, this.scene.findModifiers(m => m instanceof EnemyPersistentModifier, false), this.scene), true, true);
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this.scene.updateModifiers(false, true).then(() => this.end());
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}
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}
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