Fix being able to use rest without drawback when unable to sleep

pull/88/head
Flashfyre 2024-04-11 12:14:03 -04:00
parent 377dabdb27
commit 053c07cfba
1 changed files with 1 additions and 1 deletions

View File

@ -3416,7 +3416,7 @@ export function initMoves() {
new SelfStatusMove(Moves.REST, "Rest", Type.PSYCHIC, -1, 5, "The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.", -1, 0, 1) new SelfStatusMove(Moves.REST, "Rest", Type.PSYCHIC, -1, 5, "The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.", -1, 0, 1)
.attr(StatusEffectAttr, StatusEffect.SLEEP, true, 3, true) .attr(StatusEffectAttr, StatusEffect.SLEEP, true, 3, true)
.attr(HealAttr, 1, true) .attr(HealAttr, 1, true)
.condition((user, target, move) => user.status?.effect !== StatusEffect.SLEEP && user.getHpRatio() < 1) .condition((user, target, move) => user.getHpRatio() < 1 && user.canSetStatus(StatusEffect.SLEEP, true))
.triageMove(), .triageMove(),
new AttackMove(Moves.ROCK_SLIDE, "Rock Slide", Type.ROCK, MoveCategory.PHYSICAL, 75, 90, 10, "Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.", 30, 0, 1) new AttackMove(Moves.ROCK_SLIDE, "Rock Slide", Type.ROCK, MoveCategory.PHYSICAL, 75, 90, 10, "Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.", 30, 0, 1)
.attr(FlinchAttr) .attr(FlinchAttr)