Superficial change to trigger a new build
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@ -186,7 +186,7 @@ export default class BattleScene extends SceneBase {
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private buttonKeys: Phaser.Input.Keyboard.Key[][];
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private lastProcessedButtonPressTimes: Map<Button, number> = new Map();
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// movementButtonLock ensures only a single movement key is firing repeated inputs
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// (i.e. by holding down a button) at a time.
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// (i.e. by holding down a button) at a time
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private movementButtonLock: Button;
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public rngCounter: integer = 0;
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