Fix Jungle Healing healing the user twice

It still does not have the status condition healing bit yet.
pull/125/head
Madmadness65 2024-04-14 08:19:31 -05:00
parent 65961d5cc7
commit 1941939931
1 changed files with 1 additions and 1 deletions

View File

@ -5117,7 +5117,7 @@ export function initMoves() {
.attr(HealStatusEffectAttr, true, StatusEffect.FREEZE) .attr(HealStatusEffectAttr, true, StatusEffect.FREEZE)
.attr(StatusEffectAttr, StatusEffect.BURN), .attr(StatusEffectAttr, StatusEffect.BURN),
new StatusMove(Moves.JUNGLE_HEALING, "Jungle Healing (P)", Type.GRASS, -1, 10, "The user becomes one with the jungle, restoring HP and healing any status conditions of itself and its ally Pokémon in battle.", -1, 0, 8) new StatusMove(Moves.JUNGLE_HEALING, "Jungle Healing (P)", Type.GRASS, -1, 10, "The user becomes one with the jungle, restoring HP and healing any status conditions of itself and its ally Pokémon in battle.", -1, 0, 8)
.attr(HealAttr, 0.25) .attr(HealAttr, 0.25, true, false)
.target(MoveTarget.USER_AND_ALLIES), .target(MoveTarget.USER_AND_ALLIES),
new AttackMove(Moves.WICKED_BLOW, "Wicked Blow", Type.DARK, MoveCategory.PHYSICAL, 75, 100, 5, "The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit.", -1, 0, 8) new AttackMove(Moves.WICKED_BLOW, "Wicked Blow", Type.DARK, MoveCategory.PHYSICAL, 75, 100, 5, "The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit.", -1, 0, 8)
.attr(CritOnlyAttr) .attr(CritOnlyAttr)