Mark Core Enforcer as partial
No coding for it yet, but it can function as a regular attack in the meantime.battle-stats
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2cb5aad8b1
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@ -5577,7 +5577,7 @@ export function initMoves() {
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.partial(),
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.partial(),
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new AttackMove(Moves.CORE_ENFORCER, Type.DRAGON, MoveCategory.SPECIAL, 100, 100, 10, -1, 0, 7)
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new AttackMove(Moves.CORE_ENFORCER, Type.DRAGON, MoveCategory.SPECIAL, 100, 100, 10, -1, 0, 7)
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.target(MoveTarget.ALL_NEAR_ENEMIES)
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.target(MoveTarget.ALL_NEAR_ENEMIES)
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.unimplemented(),
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.partial(),
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new AttackMove(Moves.TROP_KICK, Type.GRASS, MoveCategory.PHYSICAL, 70, 100, 15, 100, 0, 7)
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new AttackMove(Moves.TROP_KICK, Type.GRASS, MoveCategory.PHYSICAL, 70, 100, 15, 100, 0, 7)
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.attr(StatChangeAttr, BattleStat.ATK, -1),
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.attr(StatChangeAttr, BattleStat.ATK, -1),
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new StatusMove(Moves.INSTRUCT, Type.PSYCHIC, -1, 15, -1, 0, 7)
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new StatusMove(Moves.INSTRUCT, Type.PSYCHIC, -1, 15, -1, 0, 7)
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