Mark Core Enforcer as partial

No coding for it yet, but it can function as a regular attack in the meantime.
battle-stats
Madmadness65 2024-04-26 20:01:24 -05:00
parent 00150fd0bb
commit 2cb5aad8b1
1 changed files with 1 additions and 1 deletions

View File

@ -5577,7 +5577,7 @@ export function initMoves() {
.partial(), .partial(),
new AttackMove(Moves.CORE_ENFORCER, Type.DRAGON, MoveCategory.SPECIAL, 100, 100, 10, -1, 0, 7) new AttackMove(Moves.CORE_ENFORCER, Type.DRAGON, MoveCategory.SPECIAL, 100, 100, 10, -1, 0, 7)
.target(MoveTarget.ALL_NEAR_ENEMIES) .target(MoveTarget.ALL_NEAR_ENEMIES)
.unimplemented(), .partial(),
new AttackMove(Moves.TROP_KICK, Type.GRASS, MoveCategory.PHYSICAL, 70, 100, 15, 100, 0, 7) new AttackMove(Moves.TROP_KICK, Type.GRASS, MoveCategory.PHYSICAL, 70, 100, 15, 100, 0, 7)
.attr(StatChangeAttr, BattleStat.ATK, -1), .attr(StatChangeAttr, BattleStat.ATK, -1),
new StatusMove(Moves.INSTRUCT, Type.PSYCHIC, -1, 15, -1, 0, 7) new StatusMove(Moves.INSTRUCT, Type.PSYCHIC, -1, 15, -1, 0, 7)