Covet can steal too
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dad6401f67
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590483f3af
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@ -3656,7 +3656,8 @@ export function initMoves() {
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new AttackMove(Moves.POISON_TAIL, "Poison Tail", Type.POISON, MoveCategory.PHYSICAL, 50, 100, 25, 26, "The user hits the target with its tail. This may also poison the target. Critical hits land more easily.", 10, 0, 3)
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.attr(HighCritAttr)
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.attr(StatusEffectAttr, StatusEffect.POISON),
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new AttackMove(Moves.COVET, "Covet (N)", Type.NORMAL, MoveCategory.PHYSICAL, 60, 100, 25, -1, "The user endearingly approaches the target, then steals the target's held item.", -1, 0, 3),
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new AttackMove(Moves.COVET, "Covet", Type.NORMAL, MoveCategory.PHYSICAL, 60, 100, 25, -1, "The user endearingly approaches the target, then steals the target's held item.", -1, 0, 3)
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.attr(StealHeldItemAttr),
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new AttackMove(Moves.VOLT_TACKLE, "Volt Tackle", Type.ELECTRIC, MoveCategory.PHYSICAL, 120, 100, 15, -1, "The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.", 10, 0, 3)
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.attr(RecoilAttr)
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.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
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