Bugfix Tickle, Tearful Look, Decorate (#464)

pull/467/head
LaukkaE 2024-05-05 01:28:15 +03:00 committed by GitHub
parent cd7de10722
commit 620a92aace
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GPG Key ID: B5690EEEBB952194
1 changed files with 3 additions and 6 deletions

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@ -4736,8 +4736,7 @@ export function initMoves() {
.attr(StatusEffectAttr, StatusEffect.SLEEP) .attr(StatusEffectAttr, StatusEffect.SLEEP)
.soundBased(), .soundBased(),
new StatusMove(Moves.TICKLE, Type.NORMAL, 100, 20, -1, 0, 3) new StatusMove(Moves.TICKLE, Type.NORMAL, 100, 20, -1, 0, 3)
.attr(StatChangeAttr, BattleStat.ATK, -1) .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF ], -1),
.attr(StatChangeAttr, BattleStat.DEF, -1),
new SelfStatusMove(Moves.COSMIC_POWER, Type.PSYCHIC, -1, 20, -1, 0, 3) new SelfStatusMove(Moves.COSMIC_POWER, Type.PSYCHIC, -1, 20, -1, 0, 3)
.attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF ], 1, true), .attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF ], 1, true),
new AttackMove(Moves.WATER_SPOUT, Type.WATER, MoveCategory.SPECIAL, 150, 100, 5, -1, 0, 3) new AttackMove(Moves.WATER_SPOUT, Type.WATER, MoveCategory.SPECIAL, 150, 100, 5, -1, 0, 3)
@ -5777,8 +5776,7 @@ export function initMoves() {
.ignoresAbilities() .ignoresAbilities()
.partial(), .partial(),
new StatusMove(Moves.TEARFUL_LOOK, Type.NORMAL, -1, 20, 100, 0, 7) new StatusMove(Moves.TEARFUL_LOOK, Type.NORMAL, -1, 20, 100, 0, 7)
.attr(StatChangeAttr, BattleStat.ATK, -1) .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], -1),
.attr(StatChangeAttr, BattleStat.SPATK, -1),
new AttackMove(Moves.ZING_ZAP, Type.ELECTRIC, MoveCategory.PHYSICAL, 80, 100, 10, 30, 0, 7) new AttackMove(Moves.ZING_ZAP, Type.ELECTRIC, MoveCategory.PHYSICAL, 80, 100, 10, 30, 0, 7)
.attr(FlinchAttr), .attr(FlinchAttr),
new AttackMove(Moves.NATURES_MADNESS, Type.FAIRY, MoveCategory.SPECIAL, -1, 90, 10, -1, 0, 7) new AttackMove(Moves.NATURES_MADNESS, Type.FAIRY, MoveCategory.SPECIAL, -1, 90, 10, -1, 0, 7)
@ -5957,8 +5955,7 @@ export function initMoves() {
new AttackMove(Moves.BODY_PRESS, Type.FIGHTING, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 8) new AttackMove(Moves.BODY_PRESS, Type.FIGHTING, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 8)
.attr(DefAtkAttr), .attr(DefAtkAttr),
new StatusMove(Moves.DECORATE, Type.FAIRY, -1, 15, 100, 0, 8) new StatusMove(Moves.DECORATE, Type.FAIRY, -1, 15, 100, 0, 8)
.attr(StatChangeAttr, BattleStat.ATK, 2) .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], 2),
.attr(StatChangeAttr, BattleStat.SPATK, 2),
new AttackMove(Moves.DRUM_BEATING, Type.GRASS, MoveCategory.PHYSICAL, 80, 100, 10, 100, 0, 8) new AttackMove(Moves.DRUM_BEATING, Type.GRASS, MoveCategory.PHYSICAL, 80, 100, 10, 100, 0, 8)
.attr(StatChangeAttr, BattleStat.SPD, -1) .attr(StatChangeAttr, BattleStat.SPD, -1)
.makesContact(false), .makesContact(false),