Bugfix Tickle, Tearful Look, Decorate (#464)
parent
cd7de10722
commit
620a92aace
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@ -4736,8 +4736,7 @@ export function initMoves() {
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.attr(StatusEffectAttr, StatusEffect.SLEEP)
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.attr(StatusEffectAttr, StatusEffect.SLEEP)
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.soundBased(),
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.soundBased(),
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new StatusMove(Moves.TICKLE, Type.NORMAL, 100, 20, -1, 0, 3)
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new StatusMove(Moves.TICKLE, Type.NORMAL, 100, 20, -1, 0, 3)
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.attr(StatChangeAttr, BattleStat.ATK, -1)
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.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF ], -1),
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.attr(StatChangeAttr, BattleStat.DEF, -1),
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new SelfStatusMove(Moves.COSMIC_POWER, Type.PSYCHIC, -1, 20, -1, 0, 3)
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new SelfStatusMove(Moves.COSMIC_POWER, Type.PSYCHIC, -1, 20, -1, 0, 3)
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.attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF ], 1, true),
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.attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF ], 1, true),
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new AttackMove(Moves.WATER_SPOUT, Type.WATER, MoveCategory.SPECIAL, 150, 100, 5, -1, 0, 3)
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new AttackMove(Moves.WATER_SPOUT, Type.WATER, MoveCategory.SPECIAL, 150, 100, 5, -1, 0, 3)
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@ -5777,8 +5776,7 @@ export function initMoves() {
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.ignoresAbilities()
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.ignoresAbilities()
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.partial(),
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.partial(),
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new StatusMove(Moves.TEARFUL_LOOK, Type.NORMAL, -1, 20, 100, 0, 7)
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new StatusMove(Moves.TEARFUL_LOOK, Type.NORMAL, -1, 20, 100, 0, 7)
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.attr(StatChangeAttr, BattleStat.ATK, -1)
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.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], -1),
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.attr(StatChangeAttr, BattleStat.SPATK, -1),
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new AttackMove(Moves.ZING_ZAP, Type.ELECTRIC, MoveCategory.PHYSICAL, 80, 100, 10, 30, 0, 7)
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new AttackMove(Moves.ZING_ZAP, Type.ELECTRIC, MoveCategory.PHYSICAL, 80, 100, 10, 30, 0, 7)
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.attr(FlinchAttr),
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.attr(FlinchAttr),
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new AttackMove(Moves.NATURES_MADNESS, Type.FAIRY, MoveCategory.SPECIAL, -1, 90, 10, -1, 0, 7)
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new AttackMove(Moves.NATURES_MADNESS, Type.FAIRY, MoveCategory.SPECIAL, -1, 90, 10, -1, 0, 7)
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@ -5957,8 +5955,7 @@ export function initMoves() {
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new AttackMove(Moves.BODY_PRESS, Type.FIGHTING, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 8)
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new AttackMove(Moves.BODY_PRESS, Type.FIGHTING, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 8)
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.attr(DefAtkAttr),
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.attr(DefAtkAttr),
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new StatusMove(Moves.DECORATE, Type.FAIRY, -1, 15, 100, 0, 8)
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new StatusMove(Moves.DECORATE, Type.FAIRY, -1, 15, 100, 0, 8)
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.attr(StatChangeAttr, BattleStat.ATK, 2)
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.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], 2),
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.attr(StatChangeAttr, BattleStat.SPATK, 2),
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new AttackMove(Moves.DRUM_BEATING, Type.GRASS, MoveCategory.PHYSICAL, 80, 100, 10, 100, 0, 8)
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new AttackMove(Moves.DRUM_BEATING, Type.GRASS, MoveCategory.PHYSICAL, 80, 100, 10, 100, 0, 8)
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.attr(StatChangeAttr, BattleStat.SPD, -1)
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.attr(StatChangeAttr, BattleStat.SPD, -1)
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.makesContact(false),
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.makesContact(false),
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