Update rival dialogue

pull/16/head
Flashfyre 2024-02-14 14:41:39 -05:00
parent 24bf116b37
commit 74f9c51188
4 changed files with 93 additions and 57 deletions

View File

@ -578,14 +578,13 @@ export class EncounterPhase extends BattlePhase {
doTrainerSummon();
};
if (!trainer.config.encounterMessages.length)
const encounterMessages = this.scene.currentBattle.trainer.getEncounterMessages();
if (!encounterMessages.length)
doSummon();
else {
let message: string;
if (trainer.config.hasGenders && trainer.config.encounterMessages.length === 2)
message = this.scene.currentBattle.trainer.config.encounterMessages[trainer.female ? 1 : 0];
else
this.scene.executeWithSeedOffset(() => message = Phaser.Math.RND.pick(this.scene.currentBattle.trainer.config.encounterMessages), this.scene.currentBattle.waveIndex);
this.scene.executeWithSeedOffset(() => message = Phaser.Math.RND.pick(encounterMessages), this.scene.currentBattle.waveIndex);
this.scene.ui.showDialogue(message, trainer.getName(), null, doSummon);
}
}
@ -2745,14 +2744,11 @@ export class TrainerVictoryPhase extends BattlePhase {
}
this.scene.ui.showText(`You defeated\n${this.scene.currentBattle.trainer.getName(true)}!`, null, () => {
const defeatMessages = this.scene.currentBattle.trainer.config.victoryMessages;
const victoryMessages = this.scene.currentBattle.trainer.getVictoryMessages();
let showMessageAndEnd = () => this.end();
if (defeatMessages.length) {
if (victoryMessages.length) {
let message: string;
if (this.scene.currentBattle.trainer.config.hasGenders && this.scene.currentBattle.trainer.config.victoryMessages.length === 2)
message = this.scene.currentBattle.trainer.config.encounterMessages[this.scene.currentBattle.trainer.female ? 1 : 0];
else
this.scene.executeWithSeedOffset(() => message = Phaser.Math.RND.pick(this.scene.currentBattle.trainer.config.victoryMessages), this.scene.currentBattle.waveIndex);
this.scene.executeWithSeedOffset(() => message = Phaser.Math.RND.pick(victoryMessages), this.scene.currentBattle.waveIndex);
const messagePages = message.split(/\$/g).map(m => m.trim());
for (let p = messagePages.length - 1; p >= 0; p--) {

View File

@ -126,7 +126,7 @@ export default class Battle {
getBgmOverride(scene: BattleScene): string {
const battlers = this.enemyParty.slice(0, this.getBattlerCount());
if (this.battleType === BattleType.TRAINER) {
if (!this.started && this.trainer.config.encounterBgm && this.trainer.config.encounterMessages.length)
if (!this.started && this.trainer.config.encounterBgm && this.trainer.getEncounterMessages().length)
return `encounter_${this.trainer.getEncounterBgm()}`;
return this.trainer.getBattleBgm();
} else if (this.gameMode === GameMode.CLASSIC && this.waveIndex > 195 && this.battleSpec !== BattleSpec.FINAL_BOSS)

View File

@ -195,28 +195,28 @@ export const trainerTypeDialogue = {
[TrainerType.RIVAL]: [
{
encounter: [
`Hey, I was looking for you! I knew you were eager to get going but doesn't your best friend deserve a goodbye?
$So you're finally pursuing your dream, huh?\nI knew you'd do it one day
`Hey, I was looking for you! I knew you were eager to get going but I expected at least a goodbye…
$So you're really pursuing your dream after all?\n I almost can't believe it.
$Since we're here, how about a battle?\nAfter all, I want to make sure you're ready.
$Don't hold back, I want you to give me everything you've got!`
],
victory: [
`Wow, I guess you really are ready, huh?\nI didn't stand a chance.
$Now I know you'll have no problems out there.\nYou're a champion in the making.
`Wow… You actually cleaned me out.\nAre you actually a beginner?
$Maybe it was a bit of luck but\nWho knows you might just be able to go all the way.
$By the way, the professor asked me to give you these items. They look pretty cool.
$Good luck! I believe in you!`
$Good luck out there!`
]
},
{
encounter: [
`There you are! I've been looking everywhere for you!\nDid you forget to say goodbye to your best friend?
$So you're finally pursuing your dream, huh?\nI knew you'd do it one day
$You're going after your dream, huh?\nThat day is really today isn't it
$Anyway, I'll forgive you for forgetting me, but on one condition. You have to battle me!
$You'd better give it your best! Wouldn't want your adventure to be over before it started, right?`
$Give it your all! Wouldn't want your adventure to be over before it started, right?`
],
victory: [
`You just started and you're already this strong?!\nYou cheated, didn't you?
$Just kidding! I lost fair and square, and now I know you'll do fine out there.
`You just started and you're already this strong?!\nYou totally cheated, didn't you?
$Just kidding! I lost fair and square I have a feeling you're going to do really well out there.
$By the way, the professor wanted me to give you some items. Hopefully they're helpful!
$Do your best like always! I believe in you!`
]
@ -225,11 +225,11 @@ export const trainerTypeDialogue = {
[TrainerType.RIVAL_2]: [
{
encounter: [
`Oh, you're here too! Still a perfect record, huh? As I expected.
`Hey, you're here too?\nStill a perfect record, huh…?
$I know it kind of looks like I followed you here, but that's mostly not true.
$Honestly though, I've been itching for a rematch since you beat me back at home.
$I've been doing a lot of my own training so I'll definitely put up a fight this time.
$Don't hold back, just like before! I'm ready now!`
$Don't hold back, just like before!\nLet's go!`
],
victory: [
`Oh. I guess I was overconfident.`
@ -237,8 +237,8 @@ export const trainerTypeDialogue = {
},
{
encounter: [
`Oh, fancy meeting you here. Looks like you're still undefeated. Right on!
$I know what you're thinking, and no, I wasn't following you. I just happened to be in the area.
`Oh, fancy meeting you here. Looks like you're still undefeated. Huh… Not bad!
$I know what you're thinking, and no, I wasn't creeping on you. I just happened to be in the area.
$I'm happy for you but I just want to let you know that it's OK to lose sometimes.
$We learn from our mistakes, often more than we would if we kept succeeding.
$In any case, I've been training hard for our rematch, so you'd better give it your all!`
@ -251,26 +251,26 @@ export const trainerTypeDialogue = {
[TrainerType.RIVAL_3]: [
{
encounter: [
`Look who it is! It's been a while. You're… still undefeated? Huh.
$I was sort of hoping otherwise.\nIt's not the same back home without you.
`Hey, look who it is! It's been a while.\nYou're… still undefeated? Huh.
$Things have been kind of strange.\nIt's not the same back home without you.
$I know it's selfish, but I need to get this off my chest.\nI think you're in over your head here.
$Never losing once is just unrealistic.\nWe need to lose sometimes in order to grow.
$You've had a great run but there's still so much ahead, and it only gets harder. Are you prepared for that?
$If so, prove it to me.`
],
victory: [
`But… I've been training so much\nHow are we still so far apart?`
`This is ridiculous… I've hardly stopped training\nHow are we still so far apart?`
]
},
{
encounter: [
`Long time no see! Still haven't lost, huh.\nYou're starting to get on my nerves. Just kidding!
$But really, I think it's about time you came home.\nYour family and friends miss you, you know.
$I know your dream means a lot to you, but the reality is you're going to lose sooner or later.
$But really, don't you miss home by now? Or… me?\nI… I mean, we've really missed you.
$I support you in your dream and everything, but the reality is you're going to lose sooner or later.
$And when you do, I'll be there for you like always.\nNow, let me show you how strong I've become!`
],
victory: [
`After all that… it wasn't enough…?`
`After all that… it wasn't enough…?\nYou'll never come back at this rate…`
]
}
],
@ -278,29 +278,31 @@ export const trainerTypeDialogue = {
{
encounter: [
`Hey.
$I won't mince words. I'm here to win, and this time I will.
$I won't mince words or pleasantries with you.\nI'm here to win, plain and simple.
$I've learned to maximize my potential by putting all my time into training.
$You get a lot of extra time when you cut out the unnecessary sleep and social interaction.
$None of that matters anymore, not until I win.
$I've even reached the point where I don't lose anymore. Maybe your philosophy wasn't so wrong after all.
$I've even reached the point where I don't lose anymore.\nI suppose your philosophy wasn't so wrong after all.
$Losing is for the weak, and I'm not weak anymore.
$Prepare yourself.`
],
victory: [
`What…@d{64} what are you?`
`What…@d{64} What are you?`
]
},
{
encounter: [
`It's me! You didn't forget about me again did you?
$You made it really far! I'm proud of you.\nBut it looks like it's the end of your journey.
`It's me! You didn't forget about me again did you?
$You should be proud of how far you made it. Congrats!\nBut it looks like it's the end of your journey.
$You've awoken something in me I never knew was there.\nIt seems like all I do now is train.
$I hardly even eat or sleep now, I just train my Pokémon all day, getting stronger every time.
$In fact, I hardly recognize myself.
$And now, I've finally reached peak performance.\nI don't think anyone could beat me now.
$And you know what? It's all because of you.\nI don't know whether to thank you or hate you.
$Prepare yourself.`
],
victory: [
`What…@d{64} what are you?`
`What…@d{64} What are you?`
]
}
],
@ -308,14 +310,17 @@ export const trainerTypeDialogue = {
encounter: [ `` ],
victory: [ '…' ]
},
[TrainerType.RIVAL_6]: {
[TrainerType.RIVAL_6]: [
{
encounter: [
`We meet again.
$I've had some time to reflect on all this.\nThere's a reason this all seems so strange.
$Your dream, my drive to beat you\nIt's all a part of something greater.
$This isn't about me, or about you… This is about the world, and it's my purpose to push you to your limits.
$Whether I've fulfilled that purpose I can't say, but I've done everything in my power.
$Being in this dreadful place, I can see it now.\nThis is all the world's known for a long time now.
$This place we ended up in is terrifying Yet somehow I feel unphased, like I've been here before.
$You feel the same, don't you?
$and it's like something here is speaking to me.\nThis is all the world's known for a long time now.
$Those times we cherished together that seem so recent are nothing but a distant memory.
$Who can say whether they were ever even real in the first place.
$You need to keep pushing, because if you don't, it will never end. You're the only one who can do this.
@ -324,10 +329,33 @@ export const trainerTypeDialogue = {
],
victory: [
`It looks like my work is done here.
$I want you to promise me one thing.\nAfter you heal the world, please come home.
$I want you to promise me one thing.\nAfter you heal the world, please come home.`
]
},
{
encounter: [
`So it's just us again.
$You know, I keep going around and around in my head
$There's something to all this, why everything seems so strange now
$You have your dream, and I have this ambition in me
$I just can't help but feel there's a greater purpose to all this, to what we're doing, you and I.
$I think I'm supposed to push you to your limits.
$I'm not sure if I've been doing a good job at that, but I've tried my best up to now.
$It's something about this strange and dreadful place Everything seems so clear
$This is all the world's known for a long time now.
$It's like I can barely remember the memories we cherished together.
$Were they even real? They seem so far away now
$You need to keep pushing, because if you don't, it will never end. You're the only one who can do this.
$I don't know what all this means… but I feel it's true.
$If you can't defeat me here and now, you won't stand a chance.`
],
victory: [
`I… I think I fulfilled my purpose…
$Promise me After you heal the world Please come home safe.
$Thank you.`
]
}
]
};
export const battleSpecDialogue = {

View File

@ -59,6 +59,18 @@ export default class Trainer extends Phaser.GameObjects.Container {
return !this.female ? this.config.encounterBgm : this.config.femaleEncounterBgm || this.config.encounterBgm;
}
getEncounterMessages(): string[] {
return !this.female ? this.config.encounterMessages : this.config.femaleEncounterMessages;
}
getVictoryMessages(): string[] {
return !this.female ? this.config.victoryMessages : this.config.femaleVictoryMessages;
}
getDefeatMessages(): string[] {
return !this.female ? this.config.defeatMessages : this.config.femaleDefeatMessages;
}
getPartyTemplate(): TrainerPartyTemplate {
if (this.config.partyTemplateFunc)
return this.config.partyTemplateFunc(this.scene);