fixed steam engine activating on all water moves
parent
4950dd0e73
commit
8cf82d3db4
|
@ -3031,7 +3031,7 @@ export function initAbilities() {
|
|||
.attr(NoFusionAbilityAbAttr),
|
||||
new Ability(Abilities.STALWART, "Stalwart (N)", "Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.", 8),
|
||||
new Ability(Abilities.STEAM_ENGINE, "Steam Engine", "Boosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move.", 8)
|
||||
.attr(PostDefendStatChangeAbAttr, (target, user, move) => move.type === Type.FIRE || move.type === Type.WATER, BattleStat.SPD, 6),
|
||||
.attr(PostDefendStatChangeAbAttr, (target, user, move) => (move.type === Type.FIRE || move.type === Type.WATER) && move.category !== MoveCategory.STATUS, BattleStat.SPD, 6),
|
||||
new Ability(Abilities.PUNK_ROCK, "Punk Rock", "Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.", 8)
|
||||
.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.SOUND_BASED), 1.3)
|
||||
.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.hasFlag(MoveFlags.SOUND_BASED), 0.5)
|
||||
|
|
Loading…
Reference in New Issue