Add missing QUICK_CLAW translation entry

pull/887/head
FanHua 2024-05-15 15:00:17 +00:00
parent aa5cf8abc8
commit 9be6c850d5
7 changed files with 14 additions and 0 deletions

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@ -202,6 +202,8 @@ export const modifierType: ModifierTypeTranslationEntries = {
"FOCUS_BAND": { name: "Focus Band", description: "Adds a 10% chance to survive with 1 HP after being damaged enough to faint" },
"QUICK_CLAW": { name: "Quick Claw", description: "Adds a 10% chance to move first regardless of speed (after priority)" },
"KINGS_ROCK": { name: "King's Rock", description: "Adds a 10% chance an attack move will cause the opponent to flinch" },
"LEFTOVERS": { name: "Leftovers", description: "Heals 1/16 of a Pokémon's maximum HP every turn" },

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@ -202,6 +202,8 @@ export const modifierType: ModifierTypeTranslationEntries = {
"FOCUS_BAND": { name: "Focus Band", description: "Adds a 10% chance to survive with 1 HP after being damaged enough to faint" },
"QUICK_CLAW": { name: "Quick Claw", description: "Adds a 10% chance to move first regardless of speed (after priority)" },
"KINGS_ROCK": { name: "King's Rock", description: "Adds a 10% chance an attack move will cause the opponent to flinch" },
"LEFTOVERS": { name: "Leftovers", description: "Heals 1/16 of a Pokémon's maximum HP every turn" },

View File

@ -202,6 +202,8 @@ export const modifierType: ModifierTypeTranslationEntries = {
"FOCUS_BAND": { name: "Focus Band", description: "Adds a 10% chance to survive with 1 HP after being damaged enough to faint" },
"QUICK_CLAW": { name: "Quick Claw", description: "Adds a 10% chance to move first regardless of speed (after priority)" },
"KINGS_ROCK": { name: "King's Rock", description: "Adds a 10% chance an attack move will cause the opponent to flinch" },
"LEFTOVERS": { name: "Leftovers", description: "Heals 1/16 of a Pokémon's maximum HP every turn" },

View File

@ -202,6 +202,8 @@ export const modifierType: ModifierTypeTranslationEntries = {
"FOCUS_BAND": { name: "Focus Band", description: "Adds a 10% chance to survive with 1 HP after being damaged enough to faint" },
"QUICK_CLAW": { name: "Quick Claw", description: "Adds a 10% chance to move first regardless of speed (after priority)" },
"KINGS_ROCK": { name: "King's Rock", description: "Adds a 10% chance an attack move will cause the opponent to flinch" },
"LEFTOVERS": { name: "Leftovers", description: "Heals 1/16 of a Pokémon's maximum HP every turn" },

View File

@ -202,6 +202,8 @@ export const modifierType: ModifierTypeTranslationEntries = {
"FOCUS_BAND": { name: "Focus Band", description: "Adds a 10% chance to survive with 1 HP after being damaged enough to faint" },
"QUICK_CLAW": { name: "Quick Claw", description: "Adds a 10% chance to move first regardless of speed (after priority)" },
"KINGS_ROCK": { name: "King's Rock", description: "Adds a 10% chance an attack move will cause the opponent to flinch" },
"LEFTOVERS": { name: "Leftovers", description: "Heals 1/16 of a Pokémon's maximum HP every turn" },

View File

@ -202,6 +202,8 @@ export const modifierType: ModifierTypeTranslationEntries = {
"FOCUS_BAND": { name: "Focus Band", description: "Adds a 10% chance to survive with 1 HP after being damaged enough to faint" },
"QUICK_CLAW": { name: "Quick Claw", description: "Adds a 10% chance to move first regardless of speed (after priority)" },
"KINGS_ROCK": { name: "King's Rock", description: "Adds a 10% chance an attack move will cause the opponent to flinch" },
"LEFTOVERS": { name: "Leftovers", description: "Heals 1/16 of a Pokémon's maximum HP every turn" },

View File

@ -202,6 +202,8 @@ export const modifierType: ModifierTypeTranslationEntries = {
"FOCUS_BAND": { name: "Focus Band", description: "Adds a 10% chance to survive with 1 HP after being damaged enough to faint" },
"QUICK_CLAW": { name: "Quick Claw", description: "Adds a 10% chance to move first regardless of speed (after priority)" },
"KINGS_ROCK": { name: "King's Rock", description: "Adds a 10% chance an attack move will cause the opponent to flinch" },
"LEFTOVERS": { name: "Leftovers", description: "Heals 1/16 of a Pokémon's maximum HP every turn" },