Future Sight Distiction
I think we all know this is the case, I'm just marking it as such explicitly.pull/568/head
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a928939b4c
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@ -4650,7 +4650,8 @@ export function initMoves() {
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.attr(StatChangeAttr, BattleStat.SPDEF, -1)
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.attr(StatChangeAttr, BattleStat.SPDEF, -1)
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.ballBombMove(),
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.ballBombMove(),
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new AttackMove(Moves.FUTURE_SIGHT, Type.PSYCHIC, MoveCategory.SPECIAL, 120, 100, 10, -1, 0, 2)
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new AttackMove(Moves.FUTURE_SIGHT, Type.PSYCHIC, MoveCategory.SPECIAL, 120, 100, 10, -1, 0, 2)
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.attr(DelayedAttackAttr, ArenaTagType.FUTURE_SIGHT, ChargeAnim.FUTURE_SIGHT_CHARGING, 'foresaw\nan attack!'),
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.attr(DelayedAttackAttr, ArenaTagType.FUTURE_SIGHT, ChargeAnim.FUTURE_SIGHT_CHARGING, 'foresaw\nan attack!')
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.partial(),
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new AttackMove(Moves.ROCK_SMASH, Type.FIGHTING, MoveCategory.PHYSICAL, 40, 100, 15, 50, 0, 2)
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new AttackMove(Moves.ROCK_SMASH, Type.FIGHTING, MoveCategory.PHYSICAL, 40, 100, 15, 50, 0, 2)
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.attr(StatChangeAttr, BattleStat.DEF, -1),
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.attr(StatChangeAttr, BattleStat.DEF, -1),
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new AttackMove(Moves.WHIRLPOOL, Type.WATER, MoveCategory.SPECIAL, 35, 85, 15, 100, 0, 2)
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new AttackMove(Moves.WHIRLPOOL, Type.WATER, MoveCategory.SPECIAL, 35, 85, 15, 100, 0, 2)
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